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guichan_memory

Drawing guichan to memory, and then drawing it to any display system or game framework.

History:

2015-12-06: drawhline and drawvline bug; mouse pos limit; glutPassiveMotionFunc pos transform.
2015-11-14: Adding SDLMOD clip rect process, migrating to glut 3.7.6, fixing glut idle problem (CPU 100%).
2015-11-08: Fixing memory leak (see glTexImage2D), glut input porting is OK now (see glut.hpp).
2015-10-19: glut+sdlmod port, no input porting :).

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Drawing guichan to memory, and then drawing it to any display system or game framework.

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