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Factory.cpp
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Factory.cpp
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#include "Factory.h"
#include "Components.h"
#include "DotSceneLoader.h"
using namespace entityx;
Entity Factory::createTank(entityx::ptr<entityx::EntityManager> entityMgr, std::string prefix,Ogre::Real velocity,Ogre::Real angularVelocity ,Ogre::Vector3 overHating,int health,bool ai)
{
DotSceneLoader loader;
Ogre::SceneManager* sceneMgr = RenderManager::getPtr()->getSceneManager();
loader.parseDotScene("tank.scene", "General", sceneMgr, 0, prefix);
Ogre::SceneNode* ctl = sceneMgr->getSceneNode(prefix + "TankControl");
Ogre::SceneNode* body = sceneMgr->getSceneNode(prefix + "TankBody");
Ogre::SceneNode* turret = sceneMgr->getSceneNode(prefix + "TankTurret");
Ogre::SceneNode* cannon = sceneMgr->getSceneNode(prefix +"TankCannon");
Entity tankEmptyControl = entityMgr->create();
Entity tankTurret = entityMgr->create();
Entity tankBody = entityMgr->create();
Entity tankCannon = entityMgr->create();
tankEmptyControl.assign<Position>(ctl->getPosition());
tankEmptyControl.assign<Orientation>(ctl->getOrientation());
tankEmptyControl.assign<Velocity>(0, 0, velocity);
tankEmptyControl.assign<AngularVelocity>(0, angularVelocity, 0);
tankEmptyControl.assign<Renderable>(ctl);
tankEmptyControl.assign<OverHeating>(overHating.x,overHating.y,overHating.z);
tankEmptyControl.assign<Destroyable>(health,health);
tankEmptyControl.assign<Collidable>();
tankEmptyControl.assign<Name>(prefix);
if(ai){
tankEmptyControl.assign<AI>();
Ogre::Entity *model = static_cast<Ogre::Entity*>(body->getAttachedObject(0));
model->getSubEntity(1)->setMaterialName("Red");
model = static_cast<Ogre::Entity*>(turret->getAttachedObject(0));
model->getSubEntity(1)->setMaterialName("Red");
model = static_cast<Ogre::Entity*>(cannon->getAttachedObject(0));
model->getSubEntity(1)->setMaterialName("Red");
}
ptr<Children> child = tankEmptyControl.assign<Children>();
child->children["body"] = tankBody;
child->children["turret"] = tankTurret;
//child->children.push_back(tankBody);
//child->children.push_back(tankTurret);
tankTurret.assign<Position>(turret->getPosition());
tankTurret.assign<Orientation>(turret->getOrientation());
tankTurret.assign<Renderable>(turret);
child = tankTurret.assign<Children>();
child->children["cannon"] = tankCannon;
tankBody.assign<Position>(body->getPosition());
tankBody.assign<Orientation>(body->getOrientation());
tankBody.assign<Renderable>(body);
tankCannon.assign<Position>(cannon->getPosition());
tankCannon.assign<Renderable>(cannon);
tankCannon.assign<Orientation>(cannon->getOrientation());
ctl->scale(.35, .55, .35);
return tankEmptyControl;
}
Entity Factory::createBlock(entityx::ptr<entityx::EntityManager> entityMgr, int x, int y, int z, std::string material)
{
Entity block = entityMgr->create();
Ogre::SceneManager* sceneMgr = RenderManager::getPtr()->getSceneManager();
Ogre::Entity* wall = sceneMgr->createEntity("Cube.mesh");
wall->setMaterialName(material);
Ogre::SceneNode* wallNode = sceneMgr->getRootSceneNode()->createChildSceneNode();
wallNode->attachObject(wall);
block.assign<Position>(x,y,z);
wallNode->setPosition(x,y,z);
block.assign<Orientation>(wallNode->getOrientation());
block.assign<Renderable>(wallNode);
block.assign<Name>("Block");
if(material == "Wall"){
block.assign<Destroyable>(200);
}
return block;
}
entityx::Entity Factory::createProjectile(entityx::ptr<EntityManager> where, Ogre::Vector3 pos, Ogre::Quaternion ori, Ogre::Real velocity, std::string materialName)
{
Ogre::Entity *projMesh;
Ogre::SceneManager *sceneMgr = RenderManager::getPtr()->getSceneManager();
projMesh = sceneMgr->createEntity("ProjectileMesh.mesh");
projMesh->setMaterialName(materialName);
Entity proj = where->create();
Ogre::SceneNode *projNode = sceneMgr->getRootSceneNode()->createChildSceneNode();
projNode->attachObject(projMesh);
Ogre::Light *light = sceneMgr->createLight();
if(materialName == "RedLaser")
light->setDiffuseColour(Ogre::ColourValue(.8, .2, .2));
else
light->setDiffuseColour(Ogre::ColourValue(.2, .2, .8));
light->setType(Ogre::Light::LT_POINT);
projNode->attachObject(light);
projNode->setPosition(pos);
projNode->setOrientation(ori);
//projNode->translate(0, 0, -2, Ogre::SceneNode::TS_LOCAL);
proj.assign<Position>(projNode->getPosition());
proj.assign<Orientation>(ori);
proj.assign<Velocity>(0, 0, velocity);
proj.component<Velocity>()->direction.z = -1;
proj.assign<Renderable>(projNode);
proj.assign<AngularVelocity>(0, 0, 10);
proj.assign<Name>("proiettile");
proj.assign<LightComponent>(light);
return proj;
}
void Factory::createFloor(entityx::ptr<entityx::EntityManager> entityMgr, int sizex, int sizey, int repetition_x, int repetition_y, std::string material)
{
Ogre::Plane plane(Ogre::Vector3::UNIT_Y, 0);
Ogre::MeshManager::getSingletonPtr()->createPlane("floorPlane",Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
plane, sizex, sizey, 1, 1, true, 1, repetition_x, repetition_y, Ogre::Vector3::UNIT_Z);
Ogre::SceneManager* sceneMgr = RenderManager::getPtr()->getSceneManager();
Ogre::Entity* floorEntity = sceneMgr->createEntity("floorPlane");
floorEntity->setMaterialName(material);
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(floorEntity);
}