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Perdix is a game engine designed to be highly portable and customizable.
Designed from the ground up to be modular and not rely on any one platform or library.

Planned features:
  *  Modular design
  *  Platform independent
  *  Multi-library support (OpenGL vs DirectX)
  *  Scripting support
  *  Multiple language support
  *  Independent compiler support
  *  Fully documented code following JavaDoc conventions.
  *  Standard variable and function names:

Future features:
  *  Multi-core support
  *  Multi-threading support
  *  Additional library supports (physics engines, ect)

Possible platforms:
  *  PC devices
  *  Portable devices
  *  Console devices

If you have any questions or comments, please let me know.

Matt
matt@withlogic.com