This project is for the purpose of exploring different ai techniques using openGL to help visualize what is going on, with Programming Game AI by Example as a guide.
Now uses cmake in order to make building easier on all platforms.
Also, Void Ray is using SDL as a cross platform timer, window manager, and resource loader.
Next Steps:
Encapsolate rendering code to a generic class and away from Entity based classesFix the current steering behaviorUse custom tranform matricies to make nested game objects easier to manipulate- Add addtional steering behaviors
- Read the next chapter