/* name optionally, function used to check for operator redo panel */ int ED_undo_valid(const bContext *C, const char *undoname) { Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); ScrArea *sa = CTX_wm_area(C); if (sa && sa->spacetype == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)sa->spacedata.first; if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) { return 1; } } if (sa && (sa->spacetype == SPACE_TEXT)) { return 1; } else if (obedit) { if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) { return undo_editmode_valid(undoname); } } else { /* if below tests fail, global undo gets executed */ if (obact && obact->mode & OB_MODE_TEXTURE_PAINT) { if (ED_undo_paint_valid(UNDO_PAINT_IMAGE, undoname)) return 1; } else if (obact && obact->mode & OB_MODE_SCULPT) { if (ED_undo_paint_valid(UNDO_PAINT_MESH, undoname)) return 1; } else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) { return PE_undo_valid(CTX_data_scene(C)); } if (U.uiflag & USER_GLOBALUNDO) { return BKE_undo_valid(undoname); } } return 0; }
/* note, doesnt run exit() call WM_exit() for that */ void WM_exit_ext(bContext *C, const short do_python) { wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL; sound_exit(); /* first wrap up running stuff, we assume only the active WM is running */ /* modal handlers are on window level freed, others too? */ /* note; same code copied in wm_files.c */ if (C && wm) { wmWindow *win; if (!G.background) { if ((U.uiflag2 & USER_KEEP_SESSION) || BKE_undo_valid(NULL)) { /* save the undo state as quit.blend */ char filename[FILE_MAX]; BLI_make_file_string("/", filename, BLI_temporary_dir(), BLENDER_QUIT_FILE); if (BKE_undo_save_file(filename)) printf("Saved session recovery to '%s'\n", filename); } } WM_jobs_kill_all(wm); for (win = wm->windows.first; win; win = win->next) { CTX_wm_window_set(C, win); /* needed by operator close callbacks */ WM_event_remove_handlers(C, &win->handlers); WM_event_remove_handlers(C, &win->modalhandlers); ED_screen_exit(C, win, win->screen); } } BKE_addon_pref_type_free(); wm_operatortype_free(); wm_dropbox_free(); WM_menutype_free(); WM_uilisttype_free(); /* all non-screen and non-space stuff editors did, like editmode */ if (C) ED_editors_exit(C); // XXX // BIF_GlobalReebFree(); // BIF_freeRetarget(); BIF_freeTemplates(C); free_openrecent(); BKE_mball_cubeTable_free(); /* render code might still access databases */ RE_FreeAllRender(); RE_engines_exit(); ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */ if (C && wm) wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */ BKE_sequencer_free_clipboard(); /* sequencer.c */ BKE_tracking_clipboard_free(); #ifdef WITH_COMPOSITOR COM_deinitialize(); #endif free_blender(); /* blender.c, does entire library and spacetypes */ // free_matcopybuf(); free_anim_copybuf(); free_anim_drivers_copybuf(); free_fmodifiers_copybuf(); ED_clipboard_posebuf_free(); BKE_node_clipboard_clear(); BLF_exit(); #ifdef WITH_INTERNATIONAL BLF_free_unifont(); BLF_free_unifont_mono(); BLF_lang_free(); #endif ANIM_keyingset_infos_exit(); // free_txt_data(); #ifdef WITH_PYTHON /* option not to close python so we can use 'atexit' */ if (do_python) { /* XXX - old note */ /* before free_blender so py's gc happens while library still exists */ /* needed at least for a rare sigsegv that can happen in pydrivers */ /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's * so decref'ing them after python ends causes bad problems every time * the pyDriver bug can be fixed if it happens again we can deal with it then */ BPY_python_end(); } #else (void)do_python; #endif GPU_global_buffer_pool_free(); GPU_free_unused_buffers(); GPU_extensions_exit(); BKE_reset_undo(); ED_file_exit(); /* for fsmenu */ UI_exit(); BKE_userdef_free(); RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */ wm_ghost_exit(); CTX_free(C); #ifdef WITH_GAMEENGINE SYS_DeleteSystem(SYS_GetSystem()); #endif GHOST_DisposeSystemPaths(); if (MEM_get_memory_blocks_in_use() != 0) { printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use()); MEM_printmemlist(); } wm_autosave_delete(); printf("\nBlender quit\n"); #ifdef WIN32 /* ask user to press a key when in debug mode */ if (G.debug & G_DEBUG) { printf("Press any key to exit . . .\n\n"); wait_for_console_key(); } #endif }