Esempio n. 1
0
/* returns a derived mesh if dm == NULL, for deforming modifiers that need it */
DerivedMesh *get_dm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm,
                    float (*vertexCos)[3], bool use_normals, bool use_orco)
{
	if (dm) {
		/* pass */
	}
	else if (ob->type == OB_MESH) {
		if (em) dm = CDDM_from_editbmesh(em, false, false);
		else dm = CDDM_from_mesh((struct Mesh *)(ob->data));

		if (vertexCos) {
			CDDM_apply_vert_coords(dm, vertexCos);
			dm->dirty |= DM_DIRTY_NORMALS;
		}
		
		if (use_orco) {
			DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob));
		}
	}
	else if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
		dm = CDDM_from_curve(ob);
	}

	if (use_normals) {
		if (LIKELY(dm)) {
			DM_ensure_normals(dm);
		}
	}

	return dm;
}
static LinkNode *knifeproject_poly_from_object(ARegion *ar, Scene *scene, Object *ob, LinkNode *polys)
{
	DerivedMesh *dm;
	bool dm_needsFree;

	if (ob->type == OB_MESH || ob->derivedFinal) {
		dm = ob->derivedFinal ? ob->derivedFinal : mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
		dm_needsFree = false;
	}
	else if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
		dm = CDDM_from_curve(ob);
		dm_needsFree = true;
	}
	else {
		dm = NULL;
	}

	if (dm) {
		ListBase nurbslist = {NULL, NULL};
		float projmat[4][4];

		BKE_mesh_to_curve_nurblist(dm, &nurbslist, 0);  /* wire */
		BKE_mesh_to_curve_nurblist(dm, &nurbslist, 1);  /* boundary */

		ED_view3d_ob_project_mat_get(ar->regiondata, ob, projmat);

		if (nurbslist.first) {
			Nurb *nu;
			for (nu = nurbslist.first; nu; nu = nu->next) {
				if (nu->bp) {
					int a;
					BPoint *bp;
					bool is_cyclic = (nu->flagu & CU_NURB_CYCLIC) != 0;
					float (*mval)[2] = MEM_mallocN(sizeof(*mval) * (nu->pntsu + is_cyclic), __func__);

					for (bp = nu->bp, a = 0; a < nu->pntsu; a++, bp++) {
						ED_view3d_project_float_v2_m4(ar, bp->vec, mval[a], projmat);
					}
					if (is_cyclic) {
						copy_v2_v2(mval[a], mval[0]);
					}

					BLI_linklist_prepend(&polys, mval);
				}
			}
		}

		BKE_nurbList_free(&nurbslist);

		if (dm_needsFree) {
			dm->release(dm);
		}
	}


	return polys;
}
Esempio n. 3
0
/* returns a derived mesh if dm == NULL, for deforming modifiers that need it */
DerivedMesh *get_dm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm, float (*vertexCos)[3], int orco)
{
	if (dm)
		return dm;

	if (ob->type == OB_MESH) {
		if (em) dm = CDDM_from_editbmesh(em, FALSE, FALSE);
		else dm = CDDM_from_mesh((struct Mesh *)(ob->data), ob);

		if (vertexCos) {
			CDDM_apply_vert_coords(dm, vertexCos);
			//CDDM_calc_normals(dm);
		}
		
		if (orco)
			DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob));
	}
	else if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
		dm = CDDM_from_curve(ob);
	}

	return dm;
}
static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
                                  ModifierApplyFlag UNUSED(flag))
{
	WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md;
	DerivedMesh *dm = derivedData;
	MDeformVert *dvert = NULL;
	MDeformWeight **dw, **tdw;
	int numVerts;
	float (*v_cos)[3] = NULL; /* The vertices coordinates. */
	Object *obr = NULL; /* Our target object. */
	int defgrp_idx;
	float *tw = NULL;
	float *org_w = NULL;
	float *new_w = NULL;
	int *tidx, *indices = NULL;
	int numIdx = 0;
	int i;
	/* Flags. */
#if 0
	int do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview);
#endif

#if DO_PROFILE
	TIMEIT_START(perf)
#endif

	/* Get number of verts. */
	numVerts = dm->getNumVerts(dm);

	/* Check if we can just return the original mesh.
	 * Must have verts and therefore verts assigned to vgroups to do anything useful!
	 */
	if ((numVerts == 0) || (ob->defbase.first == NULL))
		return dm;

	/* Get our target object. */
	obr = wmd->proximity_ob_target;
	if (obr == NULL)
		return dm;

	/* Get vgroup idx from its name. */
	defgrp_idx = defgroup_name_index(ob, wmd->defgrp_name);
	if (defgrp_idx < 0)
		return dm;

	dvert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MDEFORMVERT, numVerts);
	/* If no vertices were ever added to an object's vgroup, dvert might be NULL.
	 * As this modifier never add vertices to vgroup, just return. */
	if (!dvert)
		return dm;

	/* Find out which vertices to work on (all vertices in vgroup), and get their relevant weight.
	 */
	tidx = MEM_mallocN(sizeof(int) * numVerts, "WeightVGProximity Modifier, tidx");
	tw = MEM_mallocN(sizeof(float) * numVerts, "WeightVGProximity Modifier, tw");
	tdw = MEM_mallocN(sizeof(MDeformWeight *) * numVerts, "WeightVGProximity Modifier, tdw");
	for (i = 0; i < numVerts; i++) {
		MDeformWeight *_dw = defvert_find_index(&dvert[i], defgrp_idx);
		if (_dw) {
			tidx[numIdx] = i;
			tw[numIdx] = _dw->weight;
			tdw[numIdx++] = _dw;
		}
	}
	/* If no vertices found, return org data! */
	if (numIdx == 0) {
		MEM_freeN(tidx);
		MEM_freeN(tw);
		MEM_freeN(tdw);
		return dm;
	}
	if (numIdx != numVerts) {
		indices = MEM_mallocN(sizeof(int) * numIdx, "WeightVGProximity Modifier, indices");
		memcpy(indices, tidx, sizeof(int) * numIdx);
		org_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, org_w");
		memcpy(org_w, tw, sizeof(float) * numIdx);
		dw = MEM_mallocN(sizeof(MDeformWeight *) * numIdx, "WeightVGProximity Modifier, dw");
		memcpy(dw, tdw, sizeof(MDeformWeight *) * numIdx);
		MEM_freeN(tw);
		MEM_freeN(tdw);
	}
	else {
		org_w = tw;
		dw = tdw;
	}
	new_w = MEM_mallocN(sizeof(float) * numIdx, "WeightVGProximity Modifier, new_w");
	MEM_freeN(tidx);

	/* Get our vertex coordinates. */
	v_cos = MEM_mallocN(sizeof(float[3]) * numIdx, "WeightVGProximity Modifier, v_cos");
	if (numIdx != numVerts) {
		/* XXX In some situations, this code can be up to about 50 times more performant
		 *     than simply using getVertCo for each affected vertex...
		 */
		float (*tv_cos)[3] = MEM_mallocN(sizeof(float[3]) * numVerts, "WeightVGProximity Modifier, tv_cos");
		dm->getVertCos(dm, tv_cos);
		for (i = 0; i < numIdx; i++)
			copy_v3_v3(v_cos[i], tv_cos[indices[i]]);
		MEM_freeN(tv_cos);
	}
	else
		dm->getVertCos(dm, v_cos);

	/* Compute wanted distances. */
	if (wmd->proximity_mode == MOD_WVG_PROXIMITY_OBJECT) {
		const float dist = get_ob2ob_distance(ob, obr);
		for (i = 0; i < numIdx; i++)
			new_w[i] = dist;
	}
	else if (wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY) {
		const short use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_VERTS);
		const short use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_EDGES);
		const short use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_FACES);

		if (use_trgt_verts || use_trgt_edges || use_trgt_faces) {
			DerivedMesh *target_dm = obr->derivedFinal;
			short free_target_dm = FALSE;
			if (!target_dm) {
				if (ELEM3(obr->type, OB_CURVE, OB_SURF, OB_FONT))
					target_dm = CDDM_from_curve(obr);
				else if (obr->type == OB_MESH) {
					Mesh *me = (Mesh *)obr->data;
					if (me->edit_btmesh)
						target_dm = CDDM_from_BMEditMesh(me->edit_btmesh, me, FALSE, FALSE);
					else
						target_dm = CDDM_from_mesh(me, obr);
				}
				free_target_dm = TRUE;
			}

			/* We must check that we do have a valid target_dm! */
			if (target_dm) {
				SpaceTransform loc2trgt;
				float *dists_v = use_trgt_verts ? MEM_mallocN(sizeof(float) * numIdx, "dists_v") : NULL;
				float *dists_e = use_trgt_edges ? MEM_mallocN(sizeof(float) * numIdx, "dists_e") : NULL;
				float *dists_f = use_trgt_faces ? MEM_mallocN(sizeof(float) * numIdx, "dists_f") : NULL;

				space_transform_setup(&loc2trgt, ob, obr);
				get_vert2geom_distance(numIdx, v_cos, dists_v, dists_e, dists_f,
				                       target_dm, &loc2trgt);
				for (i = 0; i < numIdx; i++) {
					new_w[i] = dists_v ? dists_v[i] : FLT_MAX;
					if (dists_e)
						new_w[i] = minf(dists_e[i], new_w[i]);
					if (dists_f)
						new_w[i] = minf(dists_f[i], new_w[i]);
				}
				if (free_target_dm) target_dm->release(target_dm);
				if (dists_v) MEM_freeN(dists_v);
				if (dists_e) MEM_freeN(dists_e);
				if (dists_f) MEM_freeN(dists_f);
			}
			/* Else, fall back to default obj2vert behavior. */
			else {
				get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr);
			}
		}
		else {
			get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr);
		}
	}

	/* Map distances to weights. */
	do_map(new_w, numIdx, wmd->min_dist, wmd->max_dist, wmd->falloff_type);

	/* Do masking. */
	weightvg_do_mask(numIdx, indices, org_w, new_w, ob, dm, wmd->mask_constant,
	                 wmd->mask_defgrp_name, wmd->modifier.scene, wmd->mask_texture,
	                 wmd->mask_tex_use_channel, wmd->mask_tex_mapping,
	                 wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name);

	/* Update vgroup. Note we never add nor remove vertices from vgroup here. */
	weightvg_update_vg(dvert, defgrp_idx, dw, numIdx, indices, org_w, FALSE, 0.0f, FALSE, 0.0f);

	/* If weight preview enabled... */
#if 0 /* XXX Currently done in mod stack :/ */
	if (do_prev)
		DM_update_weight_mcol(ob, dm, 0, org_w, numIdx, indices);
#endif

	/* Freeing stuff. */
	MEM_freeN(org_w);
	MEM_freeN(new_w);
	MEM_freeN(dw);
	if (indices)
		MEM_freeN(indices);
	MEM_freeN(v_cos);

#if DO_PROFILE
	TIMEIT_END(perf)
#endif

	/* Return the vgroup-modified mesh. */
	return dm;
}