void Collision::AddPoint(float v[3]){
	let	base = DT_NewVertexBase   (v, 0);
  let shape= DT_NewComplexShape (base);
  //どうにもsetShapeしても木は構築されない、sample
  //
  //solid-3.5.7\src\complex\DT_BBoxTree
  //DT_Complex
  DT_VertexRange     (0, 1);
  DT_EndComplexShape ();

  DT_Begin  ();
  DT_Vertex (v);
  DT_End    ();
}
Esempio n. 2
0
File: Shape.cpp Progetto: Serge45/rl
			DT_ShapeHandle
			Shape::create(const SoMFVec3f& point, const SoMFInt32& coordIndex)
			{
				DT_ShapeHandle shape = DT_NewComplexShape(NULL);
				
				DT_Vector3 vertex;
				
				if (coordIndex.getNum() > 0)
				{
					DT_Begin();
				}
				
				for (int i = 0; i < coordIndex.getNum(); ++i)
				{
					if (SO_END_FACE_INDEX == coordIndex[i])
					{
						DT_End();
						
						if (i < coordIndex.getNum() - 1)
						{
							DT_Begin();
						}
					}
					else
					{
						vertex[0] = point[coordIndex[i]][0];
						vertex[1] = point[coordIndex[i]][1];
						vertex[2] = point[coordIndex[i]][2];
						
						DT_Vertex(vertex);
					}
				}
				
				DT_EndComplexShape();
				
				return shape;
			}