static void APIENTRY logDepthFunc( GLenum func ) { QGL_Log( "glDepthFunc( %s )\n", FuncToString( func ) ); glDepthFunc( func ); }
static void APIENTRY logDepthFunc(GLenum func) { fprintf(log_fp, "glDepthFunc( %s )\n", FuncToString(func)); dllDepthFunc(func); }