Esempio n. 1
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                // check if addon messages are disabled
                if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                {
                    recvData.rfinish();
                    return;
                }
                break;
            default:
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                                                     GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                recvData.rfinish();
                return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
            else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_PARTY_LEADER:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }
        }

        if (!sender->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            recvData.rfinish(); // Prevent warnings
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime();
    }

    if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            recvData >> msg;
            break;
        case CHAT_MSG_WHISPER:
            recvData >> to;
            recvData >> msg;
            break;
        case CHAT_MSG_CHANNEL:
            recvData >> channel;
            recvData >> msg;
            break;
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
            recvData >> msg;
            ignoreChecks = true;
            break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (lang != LANG_ADDON)
        {
            // Strip invisible characters for non-addon messages
            if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }
			if (!GetPlayer()->IsGameMaster())
				if (GetPlayer()->SendBattleGroundChat(type, msg))
				return;

            if (type == CHAT_MSG_SAY)
            {
#ifdef ELUNA
                if (!sEluna->OnChat(sender, type, lang, msg))
                    return;
#endif
                sender->Say(msg, Language(lang));
            }
            else if (type == CHAT_MSG_EMOTE)
            {
#ifdef ELUNA
                if (!sEluna->OnChat(sender, type, LANG_UNIVERSAL, msg))
                    return;
#endif
                sender->TextEmote(msg);
            }
            else if (type == CHAT_MSG_YELL)
            {
#ifdef ELUNA
                if (!sEluna->OnChat(sender, type, lang, msg))
                    return;
#endif
                sender->Yell(msg, Language(lang));
            }
        } break;
        case CHAT_MSG_WHISPER:
        {
            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* receiver = ObjectAccessor::FindConnectedPlayerByName(to);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendWrongFactionNotice();
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

#ifdef ELUNA
            if (!sEluna->OnChat(GetPlayer(), type, lang, msg, receiver))
                return;
#endif
            GetPlayer()->Whisper(msg, Language(lang), receiver);
        } break;
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg, group))
                return;
#endif

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
        } break;
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
#ifdef ELUNA
                    if(!sEluna->OnChat(sender, type, lang, msg, guild))
                        return;
#endif

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
#ifdef ELUNA
                    if(!sEluna->OnChat(sender, type, lang, msg, guild))
                        return;
#endif

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_RAID:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg, group))
                return;
#endif

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg, group))
                return;
#endif

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg, group))
                return;
#endif

            WorldPacket data;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND:
        {
            //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg, group))
                return;
#endif

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg, group))
                return;
#endif

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);;
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
            {
                if (Channel* chn = cMgr->GetChannel(channel, sender))
                {
                    sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
#ifdef ELUNA
                    if(!sEluna->OnChat(sender, type, lang, msg, chn))
                        return;
#endif
                    chn->Say(sender->GetGUID(), msg.c_str(), lang);
                }
            }
        } break;
        case CHAT_MSG_AFK:
        {
            if (!sender->IsInCombat())
            {
                if (sender->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        sender->ToggleAFK();               // Remove AFK
                    else
                        sender->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (sender->isDND())
                        sender->ToggleDND();

                    sender->ToggleAFK();
                }

                sScriptMgr->OnPlayerChat(sender, type, lang, msg);
#ifdef ELUNA
                if(!sEluna->OnChat(sender, type, lang, msg))
                    return;
#endif
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            if (sender->isDND())                           // Already DND
            {
                if (msg.empty())
                    sender->ToggleDND();                   // Remove DND
                else
                    sender->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (sender->isAFK())
                    sender->ToggleAFK();

                sender->ToggleDND();
            }

            sScriptMgr->OnPlayerChat(sender, type, lang, msg);
#ifdef ELUNA
            if(!sEluna->OnChat(sender, type, lang, msg))
                return;
#endif
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Esempio n. 2
0
void WorldSession::SendTrainerList(uint64 guid)
{
    std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO);
    SendTrainerList(guid, str);
}
Esempio n. 3
0
bool ChatHandler::HandleLookupTitleCommand(const char* args)
{
    if (!*args)
        return false;

    // can be NULL in console call
    Player* target = getSelectedPlayer();

    // title name have single string arg for player name
    char const* targetName = target ? target->GetName() : "NAME";

    std::string namepart = args;
    std::wstring wnamepart;

    if (!Utf8toWStr(namepart, wnamepart))
        return false;

    // converting string that we try to find to lower case
    wstrToLower(wnamepart);

    uint32 counter = 0;                                     // Counter for figure out that we found smth.
    uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);

    // Search in CharTitles.dbc
    for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
    {
        CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
        if (titleInfo)
        {
            int loc = GetSessionDbcLocale();
            std::string name = titleInfo->name[loc];
            if (name.empty())
                continue;

            if (!Utf8FitTo(name, wnamepart))
            {
                loc = 0;
                for (; loc < TOTAL_LOCALES; ++loc)
                {
                    if (loc == GetSessionDbcLocale())
                        continue;

                    name = titleInfo->name[loc];
                    if (name.empty())
                        continue;

                    if (Utf8FitTo(name, wnamepart))
                        break;
                }
            }

            if (loc < TOTAL_LOCALES)
            {
                if (maxResults && counter == maxResults)
                {
                    PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
                    return true;
                }

                char const* knownStr = target && target->HasTitle(titleInfo) ? GetTrinityString(LANG_KNOWN) : "";

                char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
                    ? GetTrinityString(LANG_ACTIVE)
                    : "";

                char titleNameStr[80];
                snprintf(titleNameStr, 80, name.c_str(), targetName);

                // send title in "id (idx:idx) - [namedlink locale]" format
                if (m_session)
                    PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
                else
                    PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, titleNameStr, localeNames[loc], knownStr, activeStr);

                ++counter;
            }
        }
    }
    if (counter == 0)                                       // if counter == 0 then we found nth
        SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
    return true;
}
Esempio n. 4
0
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
    uint64 mailbox, unk3;
    std::string receiverName, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    uint8 items_count;
    recvData >> mailbox >> receiverName >> subject >> body
             >> unk1                                       // stationery?
             >> unk2                                       // 0x00000000
             >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                      // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recvData.read_skip<uint8>();                       // item slot in mail, not used
        recvData >> itemGUIDs[i];
    }

    recvData >> money >> COD;                              // money and cod
    recvData >> unk3;                                      // const 0
    recvData >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiverName.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 receiverGuid = 0;
    if (normalizePlayerName(receiverName))
        receiverGuid = sObjectMgr->GetPlayerGUIDByName(receiverName);

    if (!receiverGuid)
    {
        TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s "
            "and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
            player->GetGUIDLow(), receiverName.c_str(), subject.c_str(), body.c_str(),
            items_count, money, COD, unk1, unk2);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s "
        "includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
        player->GetGUIDLow(), receiverName.c_str(), GUID_LOPART(receiverGuid), subject.c_str(),
        body.c_str(), items_count, money, COD, unk1, unk2);

    if (player->GetGUID() == receiverGuid)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint32 reqmoney = cost + money;

    if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receiver = ObjectAccessor::FindPlayer(receiverGuid);

    uint32 receiverTeam = 0;
    uint8 mailsCount = 0;                                  //do not allow to send to one player more than 100 mails
    uint8 receiverLevel = 0;
    uint32 receiverAccountId = 0;

    if (receiver)
    {
        receiverTeam = receiver->GetTeam();
        mailsCount = receiver->GetMailSize();
        receiverLevel = receiver->getLevel();
        receiverAccountId = receiver->GetSession()->GetAccountId();
    }
    else
    {
        receiverTeam = sObjectMgr->GetPlayerTeamByGUID(receiverGuid);

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
        stmt->setUInt32(0, GUID_LOPART(receiverGuid));

        PreparedQueryResult result = CharacterDatabase.Query(stmt);
        if (result)
        {
            Field* fields = result->Fetch();
            mailsCount = fields[0].GetUInt64();
        }

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL);
        stmt->setUInt32(0, GUID_LOPART(receiverGuid));

        result = CharacterDatabase.Query(stmt);
        if (result)
        {
            Field* fields = result->Fetch();
            receiverLevel = fields[0].GetUInt8();
        }

        receiverAccountId = sObjectMgr->GetPlayerAccountIdByGUID(receiverGuid);
    }

    // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mailsCount > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }

    // test the receiver's Faction... or all items are account bound
    bool accountBound = items_count ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        if (Item* item = player->GetItemByGuid(itemGUIDs[i]))
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

    if (!accountBound && player->GetTeam() != receiverTeam && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = player->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != receiverAccountId)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
            return;
        }

        items[i] = item;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int32(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        bool log = HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE);
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (log)
                {
                    sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) "
                        "to player: %s (GUID: %u) (Account: %u)", GetPlayerName().c_str(), GetGuidLow(), GetAccountId(),
                        item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(),
                        receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SetOwnerGUID(receiverGuid);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = player->GetSession()->GetAccountId() != receiverAccountId;
        }

        if (log && money > 0)
        {
            sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to player: %s (GUID: %u) (Account: %u)",
                GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), money, receiverName.c_str(), GUID_LOPART(receiverGuid), receiverAccountId);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Esempio n. 5
0
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;

    uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);

    if (sObjectMgr->GetPlayerNameByGUID(parseGUID, target_name))
    {
        target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
        target_guid = parseGUID;
    }
    else if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    uint32 accId             = 0;
    uint32 money             = 0;
    uint32 total_player_time = 0;
    uint8 level              = 0;
    uint32 latency           = 0;
    uint8 race;
    uint8 Class;
    int64 muteTime           = 0;
    int64 banTime            = -1;
    uint32 mapId;
    uint32 areaId;
    uint32 phase = 0;
    bool p_jail_isjailed;
    uint32 p_jail_guid;
    std::string p_jail_char;
    uint32 p_jail_release;
    bool p_jail_amnestietime;
    std::string p_jail_reason;
    uint32 p_jail_times;
    uint32 p_jail_gmacc;
    std::string p_jail_gmchar;
    std::string p_jail_lasttime;
    uint32 p_jail_duration;
    std::string gmname;

    // get additional information from Player object
    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        accId             = target->GetSession()->GetAccountId();
        money             = target->GetMoney();
        total_player_time = target->GetTotalPlayedTime();
        level = target->getLevel();
        latency = target->GetSession()->GetLatency();
        race = target->getRace();
        Class = target->getClass();
        muteTime = target->GetSession()->m_muteTime;
        mapId = target->GetMapId();
        areaId = target->GetAreaId();
        phase = target->GetPhaseMask();
        p_jail_isjailed = target->m_jail_isjailed;
        p_jail_guid = target->m_jail_guid;
        p_jail_char = target->m_jail_char;
        p_jail_release = target->m_jail_release;
        p_jail_amnestietime = target->m_jail_amnestietime;
        p_jail_reason = target->m_jail_reason;
        p_jail_times =  target->m_jail_times;
        p_jail_gmacc =  target->m_jail_gmacc;
        p_jail_gmchar = target->m_jail_gmchar;
        p_jail_lasttime = target->m_jail_lasttime;
        p_jail_duration = target->m_jail_duration;
        gmname = target->GetName();
    }
    // get additional information from DB
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PINFO);
        stmt->setUInt32(0, GUID_LOPART(target_guid));
        PreparedQueryResult result = CharacterDatabase.Query(stmt);

        if (!result)
              return false;
        
	Field* fields = result->Fetch();
        total_player_time = fields[0].GetUInt32();
        level = fields[1].GetUInt8();
        money = fields[2].GetUInt32();
        accId = fields[3].GetUInt32();
        race = fields[4].GetUInt8();
        Class = fields[5].GetUInt8();
        mapId = fields[6].GetUInt16();
        areaId = fields[7].GetUInt16();
		
        QueryResult row = CharacterDatabase.PQuery("SELECT * FROM `jail` WHERE `guid`='%u' LIMIT 1", GUID_LOPART(target_guid));
	    
        if (!row)
        {
             p_jail_isjailed = false;
        }
        else
        {

            Field *data = row->Fetch();
            p_jail_isjailed = true;
            p_jail_guid = data[0].GetUInt32();
            p_jail_char = data[1].GetString();
            p_jail_release = data[2].GetUInt32();
            p_jail_amnestietime = data[3].GetUInt32();
            p_jail_reason = data[4].GetString();
            p_jail_times = data[5].GetUInt32();
            p_jail_gmacc = data[6].GetUInt32();
            p_jail_gmchar = data[7].GetString();
            p_jail_lasttime = data[8].GetString();
            p_jail_duration = data[9].GetUInt32();
            gmname = "";
        }
    }

    std::string username   = GetTrinityString(LANG_ERROR);
    std::string email      = GetTrinityString(LANG_ERROR);
    std::string last_ip    = GetTrinityString(LANG_ERROR);
    uint32 security        = 0;
    std::string last_login = GetTrinityString(LANG_ERROR);

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
    stmt->setInt32(0, int32(realmID));
    stmt->setUInt32(1, accId);
    PreparedQueryResult result = LoginDatabase.Query(stmt);

    if (result)
    {
        Field* fields = result->Fetch();
        username      = fields[0].GetString();
        security      = fields[1].GetUInt8();
        email         = fields[2].GetString();
        muteTime      = fields[5].GetUInt64();

        if (email.empty())
            email = "-";

        if (!m_session || m_session->GetSecurity() >= AccountTypes(security))
        {
            last_ip = fields[3].GetString();
            last_login = fields[4].GetString();

            uint32 ip = inet_addr(last_ip.c_str());
#if TRINITY_ENDIAN == BIGENDIAN
            EndianConvertReverse(ip);
#endif

            PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_IP2NATION_COUNTRY);

            stmt->setUInt32(0, ip);

            PreparedQueryResult result2 = WorldDatabase.Query(stmt);

            if (result2)
            {
                Field* fields2 = result2->Fetch();
                last_ip.append(" (");
                last_ip.append(fields2[0].GetString());
                last_ip.append(")");
            }
        }
        else
        {
            last_ip = "-";
            last_login = "******";
        }
    }

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);

    std::string bannedby = "unknown";
    std::string banreason = "";

    stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
    stmt->setUInt32(0, accId);
    PreparedQueryResult result2 = LoginDatabase.Query(stmt);
    if (!result2)
    {
        stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_BANS);
        stmt->setUInt32(0, GUID_LOPART(target_guid));
        result2 = CharacterDatabase.Query(stmt);
    }

    if (result2)
    {
        Field* fields = result2->Fetch();
        banTime       = int64(fields[1].GetBool() ? 0 : fields[0].GetUInt32());
        bannedby      = fields[2].GetString();
        banreason     = fields[3].GetString();
    }

    if (muteTime > 0)
        PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());

    if (banTime >= 0)
        PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());

    std::string race_s, Class_s;
    switch (race)
    {
        case RACE_HUMAN:            race_s = "Human";       break;
        case RACE_ORC:              race_s = "Orc";         break;
        case RACE_DWARF:            race_s = "Dwarf";       break;
        case RACE_NIGHTELF:         race_s = "Night Elf";   break;
        case RACE_UNDEAD_PLAYER:    race_s = "Undead";      break;
        case RACE_TAUREN:           race_s = "Tauren";      break;
        case RACE_GNOME:            race_s = "Gnome";       break;
        case RACE_TROLL:            race_s = "Troll";       break;
        case RACE_BLOODELF:         race_s = "Blood Elf";   break;
        case RACE_DRAENEI:          race_s = "Draenei";     break;
    }
    switch (Class)
    {
        case CLASS_WARRIOR:         Class_s = "Warrior";        break;
        case CLASS_PALADIN:         Class_s = "Paladin";        break;
        case CLASS_HUNTER:          Class_s = "Hunter";         break;
        case CLASS_ROGUE:           Class_s = "Rogue";          break;
        case CLASS_PRIEST:          Class_s = "Priest";         break;
        case CLASS_DEATH_KNIGHT:    Class_s = "Death Knight";   break;
        case CLASS_SHAMAN:          Class_s = "Shaman";         break;
        case CLASS_MAGE:            Class_s = "Mage";           break;
        case CLASS_WARLOCK:         Class_s = "Warlock";        break;
        case CLASS_DRUID:           Class_s = "Druid";          break;
    }

    std::string timeStr = secsToTimeString(total_player_time, true, true);
    uint32 gold = money /GOLD;
    uint32 silv = (money % GOLD) / SILVER;
    uint32 copp = (money % GOLD) % SILVER;
    PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);

    // Add map, zone, subzone and phase to output
    int locale = GetSessionDbcLocale();
    std::string areaName = "<unknown>";
    std::string zoneName = "";

    MapEntry const* map = sMapStore.LookupEntry(mapId);

    AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
    if (area)
    {
        areaName = area->area_name[locale];

        AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);

        if (zone)
            zoneName = zone->area_name[locale];
    }

    if (target)
    {
        if (!zoneName.empty())
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
        else
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
    }
    else
        PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());

	if (p_jail_times > 0)
        {
            if (p_jail_release > 0)
            {
                time_t localtime;
                localtime = time(NULL);
                uint32 min_left = (uint32)floor(float(p_jail_release - localtime) / 60);

                if (min_left <= 0)
                {
                    p_jail_release = 0;
                    CharacterDatabase.PExecute("UPDATE `jail` SET `release`='%u' WHERE `guid`='%u' LIMIT 1", p_jail_release, p_jail_guid);
                    PSendSysMessage(LANG_JAIL_GM_INFO, p_jail_char.c_str(), p_jail_times, 0, p_jail_gmchar.c_str(), p_jail_reason.c_str());
                    return true;
                }
                else
                {
                    PSendSysMessage(LANG_JAIL_GM_INFO, p_jail_char.c_str(), p_jail_times, min_left, p_jail_gmchar.c_str(), p_jail_reason.c_str());
                    return true;
                }
            }
            else
            {
                PSendSysMessage(LANG_JAIL_GM_INFO, p_jail_char.c_str(), p_jail_times, 0, p_jail_gmchar.c_str(), p_jail_reason.c_str());
                return true;
            }
        }
        else
        {
            PSendSysMessage(LANG_JAIL_GM_NOINFO, gmname.c_str());
            return true;
        }
        
    return true;
}
Esempio n. 6
0
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
    if(GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint8 type = 0;
    uint32 winner = 0;
    const char *message = "";

    //TODO FIX reputation and honor gains for low level players!

    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if(Source->GetTeam() == ALLIANCE)
    {
        if (!this->IsHordeFlagPickedup())
            return;
        SetHordeFlagPicker(0);                              // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // horde flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Horde Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
        if(m_FlagDebuffState == 1)
          Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
        if(m_FlagDebuffState == 2)
          Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
        message = GetTrinityString(LANG_BG_WS_CAPTURED_HF);
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(ALLIANCE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(890, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE);          // +35 reputation
        RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE);                    // +40 bonushonor
    }
    else
    {
        if (!this->IsAllianceFlagPickedup())
            return;
        SetAllianceFlagPicker(0);                           // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // alliance flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Alliance Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
        if(m_FlagDebuffState == 1)
          Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
        if(m_FlagDebuffState == 2)
          Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
        message = GetTrinityString(LANG_BG_WS_CAPTURED_AF);
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(HORDE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(889, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], HORDE);             // +35 reputation
        RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], HORDE);                       // +40 bonushonor
    }

    SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
    SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);

    WorldPacket data;
    ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
    SendPacketToAll(&data);

    UpdateFlagState(Source->GetTeam(), 1);                  // flag state none
    UpdateTeamScore(Source->GetTeam());
    // only flag capture should be updated
    UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures...

    if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
        winner = ALLIANCE;

    if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
        winner = HORDE;

    if(winner)
    {
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);

        RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner);
        EndBattleGround(winner);
    }
    else
    {
        m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
    }
}
Esempio n. 7
0
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
    if(GetStatus() != STATUS_IN_PROGRESS)
        return;

    const char *message;
    uint8 type = 0;

    //alliance flag picked up from base
    if(Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
        && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
    {
        message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF);
        type = CHAT_MSG_BG_SYSTEM_HORDE;
        PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
        SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
        SetAllianceFlagPicker(Source->GetGUID());
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
        if(m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)
          m_BothFlagsKept = true;
    }

    //horde flag picked up from base
    if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
        && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
    {
        message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF);
        type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
        PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
        SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
        SetHordeFlagPicker(Source->GetGUID());
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
        //update world state to show correct flag carrier
        UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
        Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
        if(m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)
          m_BothFlagsKept = true;
    }

    //Alliance flag on ground(not in base) (returned or picked up again from ground!)
    if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
    {
        if(Source->GetTeam() == ALLIANCE)
        {
            message = GetTrinityString(LANG_BG_WS_RETURNED_AF);
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(ALLIANCE, false);
            SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
            m_BothFlagsKept = false;
        }
        else
        {
            message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF);
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
            SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
            SetAllianceFlagPicker(Source->GetGUID());
            Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
            m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
            if(m_FlagDebuffState == 1)
              Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
            if(m_FlagDebuffState == 2)
              Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
        }
        //called in HandleGameObjectUseOpcode:
        //target_obj->Delete();
    }

    //Horde flag on ground(not in base) (returned or picked up again)
    if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
    {
        if(Source->GetTeam() == HORDE)
        {
            message = GetTrinityString(LANG_BG_WS_RETURNED_HF);
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
            RespawnFlag(HORDE, false);
            SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
            PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
            UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
            m_BothFlagsKept = false;
        }
        else
        {
            message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF);
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
            SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
            SetHordeFlagPicker(Source->GetGUID());
            Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
            m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
            UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
            if(m_FlagDebuffState == 1)
              Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true);
            if(m_FlagDebuffState == 2)
              Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true);
            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
        }
        //called in HandleGameObjectUseOpcode:
        //target_obj->Delete();
    }

    if (!type)
        return;

    WorldPacket data;
    ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
    SendPacketToAll(&data);
    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
void WorldSession::HandleSendMail(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint64 money, COD;
    std::string receiver, subject, body;
    uint32 bodyLength, subjectLength, receiverLength;
	uint32 unk1, unk2;
	uint8 itemCount;

	recvData >> unk1 >> unk2;                       // both unknown
	recvData >> COD >> money;                       // money and cod
        
	mailbox[0] = recvData.ReadBit();
	mailbox[6] = recvData.ReadBit();
	mailbox[4] = recvData.ReadBit();
	mailbox[1] = recvData.ReadBit();
	bodyLength = recvData.ReadBits(11);
	mailbox[3] = recvData.ReadBit();
	receiverLength = recvData.ReadBits(9);
	mailbox[7] = recvData.ReadBit();
	mailbox[5] = recvData.ReadBit();
	itemCount = recvData.ReadBits(5);               // attached items count

	if (itemCount > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                   // set to end to avoid warnings spam
        return;
    }

	ObjectGuid itemGuids[MAX_MAIL_ITEMS];
    uint8 bitOrder[8] = {1, 7, 2, 5, 0, 6, 3, 4};
    for (uint8 i = 0; i < itemCount; ++i)
		recvData.ReadBitInOrder(itemGuids[i], bitOrder);

	subjectLength = recvData.ReadBits(9);
	mailbox[2] = recvData.ReadBit();

    for (uint8 i = 0; i < itemCount; ++i)
	{
		recvData.read_skip<uint8>();                // item slot in mail, not used
		recvData.ReadByteSeq(itemGuids[i][3]);
		recvData.ReadByteSeq(itemGuids[i][0]);
		recvData.ReadByteSeq(itemGuids[i][2]);
		recvData.ReadByteSeq(itemGuids[i][1]);
		recvData.ReadByteSeq(itemGuids[i][6]);
		recvData.ReadByteSeq(itemGuids[i][5]);
		recvData.ReadByteSeq(itemGuids[i][7]);
		recvData.ReadByteSeq(itemGuids[i][4]);
    }

	recvData.ReadByteSeq(mailbox[1]);
	body = recvData.ReadString(bodyLength);
	recvData.ReadByteSeq(mailbox[0]);
	subject = recvData.ReadString(subjectLength);
	recvData.ReadByteSeq(mailbox[2]);
	recvData.ReadByteSeq(mailbox[6]);
	recvData.ReadByteSeq(mailbox[5]);
	recvData.ReadByteSeq(mailbox[7]);
	recvData.ReadByteSeq(mailbox[3]);
	recvData.ReadByteSeq(mailbox[4]);
	receiver = recvData.ReadString(receiverLength);

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr->GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
            player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), itemCount, money, COD, unk1, unk2);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), itemCount, money, COD, unk1, unk2);

    if (player->GetGUID() == rc)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

	uint32 cost = itemCount ? 30 * itemCount : 30;  // price hardcoded in client

    uint64 reqmoney = cost + money;

    if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receive = ObjectAccessor::FindPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
    }

    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction... or all items are account bound
	bool accountBound = itemCount ? true : false;
	for (uint8 i = 0; i < itemCount; ++i)
    {
		Item* item = player->GetItemByGuid(itemGuids[i]);
        if (item)
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }

	if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeam() != rc_team && AccountMgr::IsPlayerAccount(GetSecurity()))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr->GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

	for (uint8 i = 0; i < itemCount; ++i)
    {
		if (!itemGuids[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

		Item* item = player->GetItemByGuid(itemGuids[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_NOT_SAME_ACCOUNT);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_DESTROY_NONEMPTY_BAG);
            return;
        }

        items[i] = item;
    }

    // Check for spamming
    if (!UpdateAntispamCount())
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
        SendNotification(GetTrinityString(LANG_ANTISPAM_ERROR));
        return;
    }

    // Check for special symbols
    if (!checkMailText(subject) ||  !checkMailText(body))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int64(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

	if (itemCount > 0 || money > 0)
    {
		if (itemCount > 0)
        {
			for (uint8 i = 0; i < itemCount; ++i)
            {
                Item* item = items[i];
                if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(),
                                    rc_account, "", 0, receiver.c_str(),
                                    "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                                    GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                item->SetOwnerGUID(rc);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = player->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
        {
            //TODO: character guid
            sLog->outCommand(GetAccountId(), "", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName(),
                            rc_account, "", 0, receiver.c_str(),
                            "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                            GetPlayerName().c_str(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // Guild Mail
    if (receive && receive->GetGuildId() && player->GetGuildId())
        if (player->HasAura(83951) && (player->GetGuildId() == receive->GetGuildId()))
            needItemDelay = false;

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Esempio n. 9
0
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data,4+4+1);

    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if(type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i)
        {
            if((*i)->GetModifier()->m_miscvalue == lang)
            {
                foundAura = true;
                break;
            }
        }
        if(!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    if(lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch(type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if(!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            GetPlayer()->UpdateSpeakTime();
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if(type == CHAT_MSG_SAY)
                GetPlayer()->Say(msg, lang);
            else if(type == CHAT_MSG_EMOTE)
                GetPlayer()->TextEmote(msg);
            else if(type == CHAT_MSG_YELL)
                GetPlayer()->Yell(msg, lang);
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1);
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if(!normalizePlayerName(to))
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                break;
            }

            Player *player = objmgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0;
            if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                return;
            }

            if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                uint32 sidea = GetPlayer()->GetTeam();
                uint32 sideb = player->GetTeam();
                if( sidea != sideb )
                {
                    WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                    data<<to;
                    SendPacket(&data);
                    return;
                }
            }

            GetPlayer()->Whisper(msg, lang,player->GetGUID());
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group)
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID()));
        }
        break;
        case CHAT_MSG_GUILD:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg="";
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg="";
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel = "", msg = "";
            recv_data >> channel;

            // recheck
            CHECK_PACKET_SIZE(recv_data,4+4+(channel.size()+1)+1);

            recv_data >> msg;

            // strip invisible characters for non-addon messages
            if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if(msg.empty())
                break;

            if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
            {
                if(Channel *chn = cMgr->GetChannel(channel,_player))
                    chn->Say(_player->GetGUID(),msg.c_str(),lang);
            }
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() )
            {
                if(!_player->isAFK())
                {
                    if(msg.empty())
                        msg  = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
                    _player->afkMsg = msg;
                }
                _player->ToggleAFK();
                if(_player->isAFK() && _player->isDND())
                    _player->ToggleDND();
            }
        } break;

        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty() || !_player->isDND())
            {
                if(!_player->isDND())
                {
                    if(msg.empty())
                        msg  = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
                    _player->dndMsg = msg;
                }
                _player->ToggleDND();
                if(_player->isDND() && _player->isAFK())
                    _player->ToggleAFK();
            }
        } break;

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
Esempio n. 10
0
void BattleGroundAB::Update(uint32 diff)
{
    BattleGround::Update(diff);

    if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
    {
        ModifyStartDelayTime(diff);

        if (!(m_Events & 0x01))
        {
            m_Events |= 0x01;

            // setup here, only when at least one player has ported to the map
            if (!SetupBattleGround())
            {
                EndNow();
                return;
            }

            sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ...");

            // despawn banners, auras and buffs
            for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj)
                SpawnBGObject(obj, RESPAWN_ONE_DAY);
            for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i)
                SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY);

            // Starting doors
            SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY);
            SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY);
            DoorClose(BG_AB_OBJECT_GATE_A);
            DoorClose(BG_AB_OBJECT_GATE_H);

            // Starting base spirit guides
            _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE);
            _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE);

            SetStartDelayTime(START_DELAY0);
        }
        // After 1 minute, warning is signalled
        else if (GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
        {
            m_Events |= 0x04;
            SendMessageToAll(GetTrinityString(LANG_BG_AB_ONEMINTOSTART));
        }
        // After 1,5 minute, warning is signalled
        else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
        {
            m_Events |= 0x08;
            SendMessageToAll(GetTrinityString(LANG_BG_AB_HALFMINTOSTART));
        }
        // After 2 minutes, gates OPEN ! x)
        else if (GetStartDelayTime() < 0 && !(m_Events & 0x10))
        {
            m_Events |= 0x10;
            SendMessageToAll(GetTrinityString(LANG_BG_AB_STARTED));

            // spawn neutral banners
            for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i)
                SpawnBGObject(banner, RESPAWN_IMMEDIATELY);
            for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
            {
                //randomly select buff to spawn
                uint8 buff = urand(0, 2);
                SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY);
            }
            DoorOpen(BG_AB_OBJECT_GATE_A);
            DoorOpen(BG_AB_OBJECT_GATE_H);

            PlaySoundToAll(SOUND_BG_START);
            if (sWorld.getConfig(CONFIG_BG_START_MUSIC))
                PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC
            SetStatus(STATUS_IN_PROGRESS);

            for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                if (Player* plr = sObjectMgr.GetPlayer(itr->first))
                    plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
        }

    }
    else if (GetStatus() == STATUS_IN_PROGRESS)
    {
        int team_points[2] = { 0, 0 };

        for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
        {
            // 3 sec delay to spawn new banner instead previous despawned one
            if (m_BannerTimers[node].timer)
            {
                if (m_BannerTimers[node].timer > diff)
                    m_BannerTimers[node].timer -= diff;
                else
                {
                    m_BannerTimers[node].timer = 0;
                    _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false);
                }
            }

            // 1-minute to occupy a node from contested state
            if (m_NodeTimers[node])
            {
                if (m_NodeTimers[node] > diff)
                    m_NodeTimers[node] -= diff;
                else
                {
                    m_NodeTimers[node] = 0;
                    // Change from contested to occupied !
                    uint8 teamIndex = m_Nodes[node]-1;
                    m_prevNodes[node] = m_Nodes[node];
                    m_Nodes[node] += 2;
                    // burn current contested banner
                    _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex);
                    // create new occupied banner
                    _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
                    _SendNodeUpdate(node);
                    _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
                    // Message to chatlog
                    char buf[256];
                    uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE;
                    sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node));
                    WorldPacket data;
                    ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL);
                    SendPacketToAll(&data);
                    PlaySoundToAll((teamIndex == 0) ? SOUND_NODE_CAPTURED_ALLIANCE : SOUND_NODE_CAPTURED_HORDE);
                }
            }

            for (int team = 0; team < 2; ++team)
                if (m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED)
                    ++team_points[team];
        }

        // Accumulate points
        for (int team = 0; team < 2; ++team)
        {
            int points = team_points[team];
            if (!points)
                continue;
            m_lastTick[team] += diff;
            if (m_lastTick[team] > BG_AB_TickIntervals[points])
            {
                m_lastTick[team] -= BG_AB_TickIntervals[points];
                m_TeamScores[team] += BG_AB_TickPoints[points];
        m_score[team] = m_TeamScores[team];
                m_HonorScoreTics[team] += BG_AB_TickPoints[points];
                m_ReputationScoreTics[team] += BG_AB_TickPoints[points];
                if (m_ReputationScoreTics[team] >= BG_AB_ReputationScoreTicks[m_HonorMode])
                {
                    (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
                    m_ReputationScoreTics[team] -= BG_AB_ReputationScoreTicks[m_HonorMode];
                }
                if (m_HonorScoreTics[team] >= BG_AB_HonorScoreTicks[m_HonorMode])
                {
                    (team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE);
                    m_HonorScoreTics[team] -= BG_AB_HonorScoreTicks[m_HonorMode];
                }
                if (!m_IsInformedNearVictory && m_TeamScores[team] > 1800)
                {
                    if (team == BG_TEAM_ALLIANCE)
                        SendMessageToAll(GetTrinityString(LANG_BG_AB_A_NEAR_VICTORY));
                    else
                        SendMessageToAll(GetTrinityString(LANG_BG_AB_H_NEAR_VICTORY));
                    PlaySoundToAll(SOUND_NEAR_VICTORY);
                    m_IsInformedNearVictory = true;
                }

                if (m_TeamScores[team] > 2000)
                    m_TeamScores[team] = 2000;
                if (team == BG_TEAM_ALLIANCE)
                    UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]);
                if (team == BG_TEAM_HORDE)
                    UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]);
            }
        }

        // Test win condition
        if (m_TeamScores[BG_TEAM_ALLIANCE] >= 2000)
            EndBattleGround(ALLIANCE);
        if (m_TeamScores[BG_TEAM_HORDE] >= 2000)
            EndBattleGround(HORDE);
    }
}
Esempio n. 11
0
void WorldSession::HandleSendMail(WorldPacket & recv_data)
{
    uint64 mailbox, unk3;
    std::string receiver, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    recv_data >> mailbox;
    recv_data >> receiver;

    recv_data >> subject;

    recv_data >> body;

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    uint8 items_count;
    recv_data >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recv_data.rpos(recv_data.wpos());                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recv_data.read_skip<uint8>();                       // item slot in mail, not used
        recv_data >> itemGUIDs[i];
    }

    recv_data >> money >> COD;                              // money and cod
    recv_data >> unk3;                                      // const 0
    recv_data >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* pl = _player;

    if (pl->getLevel() < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = objmgr.GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
            pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (pl->GetGUID() == rc)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint32 reqmoney = cost + money;

    if (pl->GetMoney() < reqmoney)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player *receive = objmgr.GetPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails
    uint8 receiveLevel = 0;

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
        receiveLevel = receive->getLevel();
    }
    else
    {
        rc_team = objmgr.GetPlayerTeamByGUID(rc);
        if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
        {
            Field *fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
        }
        if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
        {
            Field *fields = result->Fetch();
            receiveLevel = fields[0].GetUInt8();
        }
    }
    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction...
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() <= SEC_MODERATOR)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    if (receiveLevel < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : objmgr.GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = pl->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

		if (item->IsBag() && !((Bag*)item)->IsEmpty())
		{
			pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
			return;
		}

        items[i] = item;
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    uint32 itemTextId = !body.empty() ? objmgr.CreateItemText(body) : 0;

    pl->ModifyMoney(-int32(reqmoney));
    pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, itemTextId);

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (GetSecurity() > SEC_MODERATOR && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                        GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
                CharacterDatabase.BeginTransaction();
                item->DeleteFromInventoryDB();     // deletes item from character's inventory
                item->SaveToDB();                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone
                // owner in data will set at mail receive and item extracting
                CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
                CharacterDatabase.CommitTransaction();
                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 &&  GetSecurity() > SEC_MODERATOR && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
        {
            sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, MAIL_CHECK_MASK_NONE, deliver_delay);

    CharacterDatabase.BeginTransaction();
    pl->SaveInventoryAndGoldToDB();
    CharacterDatabase.CommitTransaction();
}
Esempio n. 12
0
/* Invoked if a player used a banner as a gameobject */
void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint8 node = BG_AB_NODE_STABLES;
    Map * tmpMap = source->GetMap();
    GameObject* obj = tmpMap->GetGameObject(m_BgObjects[node*8+7]);
    while ((node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10))))
    {
        ++node;
        obj = tmpMap->GetGameObject(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]);
    }

    if (node == BG_AB_DYNAMIC_NODES_COUNT)
    {
        // this means our player isn't close to any of banners - maybe cheater ??
        return;
    }

    uint8 teamIndex = GetTeamIndexByTeamId(source->GetBGTeam());

    // Message to chatlog
    char buf[256];
    uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE;

    // Check if player really could use this banner, not cheated
    if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2))
        return;

    source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    uint32 sound = 0;
    // If node is neutral, change to contested
    if (m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL)
    {
        UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
        m_prevNodes[node] = m_Nodes[node];
        m_Nodes[node] = teamIndex + 1;
        // burn current neutral banner
        _DelBanner(node, BG_AB_NODE_TYPE_NEUTRAL, 0);
        // create new contested banner
        _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
        _SendNodeUpdate(node);
        m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
        sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_CLAIMED), _GetNodeName(node), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE));
        sound = SOUND_NODE_CLAIMED;
        SendObjectiveComplete(BG_AB_CREDITMARKER[node], teamIndex,BG_AB_NodePositions[node][1],BG_AB_NodePositions[node][2]);
    }
    // If node is contested
    else if ((m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED))
    {
        // If last state is NOT occupied, change node to enemy-contested
        if (m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED)
        {
            UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
            m_prevNodes[node] = m_Nodes[node];
            m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED;
            // burn current contested banner
            _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex);
            // create new contested banner
            _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
            _SendNodeUpdate(node);
            m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
            sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node));
            SendObjectiveComplete(BG_AB_CREDITMARKER[node], teamIndex,BG_AB_NodePositions[node][1],BG_AB_NodePositions[node][2]);
        }
        // If contested, change back to occupied
        else
        {
            UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1);
            m_prevNodes[node] = m_Nodes[node];
            m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED;
            // burn current contested banner
            _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex);
            // create new occupied banner
            _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
            _SendNodeUpdate(node);
            m_NodeTimers[node] = 0;
            _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE);
            sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_DEFENDED), _GetNodeName(node));
        }
        sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE;
    }
    // If node is occupied, change to enemy-contested
    else
    {
        UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
        m_prevNodes[node] = m_Nodes[node];
        m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED;
        // burn current occupied banner
        _DelBanner(node, BG_AB_NODE_TYPE_OCCUPIED, !teamIndex);
        // create new contested banner
        _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true);
        _SendNodeUpdate(node);
        _NodeDeOccupied(node);
        m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME;
        sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node));
        sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE;
        SendObjectiveComplete(BG_AB_CREDITMARKER[node], teamIndex,BG_AB_NodePositions[node][1],BG_AB_NodePositions[node][2]);
    }
    WorldPacket data;
    ChatHandler::FillMessageData(&data, source->GetSession(), type, LANG_UNIVERSAL, NULL, source->GetGUID(), buf, NULL);
    SendPacketToAll(&data);
    // If node is occupied again, send "X has taken the Y" msg.
    if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED)
    {
        sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node));
        ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL);
        SendPacketToAll(&data);
    }
    PlaySoundToAll(sound);
}
Esempio n. 13
0
void BattleGroundEY::Update(time_t diff)
{
    BattleGround::Update(diff);
    // after bg start we get there (once)
    if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
    {
        ModifyStartDelayTime(diff);

        if(!(m_Events & 0x01))
        {
            m_Events |= 0x01;

            // setup here, only when at least one player has ported to the map
            if(!SetupBattleGround())
            {
                EndNow();
                return;
            }

            SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
            SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);

//            SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY);
//            SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY);
            for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
                SpawnBGObject(i, RESPAWN_ONE_DAY);

            SetStartDelayTime(START_DELAY0);
        }
        // After 1 minute, warning is signalled
        else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
        {
            m_Events |= 0x04;
            SendMessageToAll(GetTrinityString(LANG_BG_EY_ONE_MINUTE));
        }
        // After 1,5 minute, warning is signalled
        else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
        {
            m_Events |= 0x08;
            SendMessageToAll(GetTrinityString(LANG_BG_EY_HALF_MINUTE));
        }
        // After 2 minutes, gates OPEN ! x)
        else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
        {
            m_Events |= 0x10;
            SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
            SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);

            for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
                SpawnBGObject(i, RESPAWN_IMMEDIATELY);
            for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
            {
                //randomly spawn buff
                uint8 buff = urand(0, 2);
                SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
            }

            SendMessageToAll(GetTrinityString(LANG_BG_EY_BEGIN));

            PlaySoundToAll(SOUND_BG_START);
            if(sWorld.getConfig(CONFIG_BG_START_MUSIC))
                PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC
            SetStatus(STATUS_IN_PROGRESS);

            for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                if(Player *plr = objmgr.GetPlayer(itr->first))
                    plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
        }
    }
    else if(GetStatus() == STATUS_IN_PROGRESS)
    {
        m_PointAddingTimer -= diff;
        if(m_PointAddingTimer <= 0)
        {
            m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
            if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
                AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]);
            if (m_TeamPointsCount[BG_TEAM_HORDE] > 0)
                AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
        }

        if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
        {
            m_FlagsTimer -= diff;

            if(m_FlagsTimer < 0)
            {
                m_FlagsTimer = 0;
                if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
                    RespawnFlag(true);
                else
                    RespawnFlagAfterDrop();
            }
        }

        m_TowerCapCheckTimer -= diff;
        if(m_TowerCapCheckTimer <= 0)
        {
            //check if player joined point
            /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
              but we can count of players on current point in CheckSomeoneLeftPoint
            */
            this->CheckSomeoneJoinedPoint();
            //check if player left point
            this->CheckSomeoneLeftPoint();
            this->UpdatePointStatuses();
            m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME;
        }
    }
}
Esempio n. 14
0
void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
{
    if (!GetPlayer()->IsAlive())
        return;

    if (!GetPlayer()->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
        return;
    }

    uint32 text_emote, emoteNum;
    ObjectGuid guid;

    recvData >> text_emote;
    recvData >> emoteNum;
    recvData >> guid;
	
		if (GetPlayer()->IsSpectator())
		 {
		SendNotification(LANG_SPEC_CAN_NOT_CHAT);
		return;
		}
    sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);

    EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
    if (!em)
        return;

    uint32 emote_anim = em->textid;

    switch (emote_anim)
    {
        case EMOTE_STATE_SLEEP:
        case EMOTE_STATE_SIT:
        case EMOTE_STATE_KNEEL:
        case EMOTE_ONESHOT_NONE:
            break;
        default:
            // Only allow text-emotes for "dead" entities (feign death included)
            if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
                break;
            GetPlayer()->HandleEmoteCommand(emote_anim);
            break;
    }

    Unit* unit = ObjectAccessor::GetUnit(*_player, guid);

    CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());

    Cell cell(p);
    cell.SetNoCreate();

    Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
    Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
    Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
    TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
    cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));

    GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);

    //Send scripted event call
    if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
        ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
Esempio n. 15
0
// Jail by WarHead
bool ChatHandler::HandleJailCommand(const char *args)
{
    std::string cname, announce, ban_reason, ban_by;
    time_t localtime;
    localtime = time(NULL);

    char *charname = strtok((char*)args, " ");
    if (charname == NULL)
    {
        SendSysMessage(LANG_JAIL_NONAME);
        return true;
    } else cname = charname;

    char *timetojail = strtok(NULL, " ");
    if (timetojail == NULL)
    {
        SendSysMessage(LANG_JAIL_NOTIME);
        return true;
    }

    uint32 jailtime = atoi(timetojail);
    if (jailtime < 1 || jailtime > sWorld->getIntConfig(CONFIG_JAIL_MAX_DURATION))
    {
        PSendSysMessage(LANG_JAIL_VALUE, sWorld->getIntConfig(CONFIG_JAIL_MAX_DURATION));
        return true;
    }

    char *reason = strtok(NULL, "\0");
    std::string jailreason;
    if (reason == NULL || strlen((const char*)reason) < sWorld->getIntConfig(CONFIG_JAIL_MIN_REASON))
    {
        PSendSysMessage(LANG_JAIL_NOREASON, sWorld->getIntConfig(CONFIG_JAIL_MIN_REASON));
        return true;
    } else jailreason = reason;

    uint64 GUID = sObjectMgr->GetPlayerGUIDByName(cname.c_str());
    if (GUID == 0)
    {
        SendSysMessage(LANG_PLAYER_NOT_FOUND);
        return true;
    }

    //Check security
    uint32 accountid = sObjectMgr->GetPlayerAccountIdByGUID(GUID);
    QueryResult resultgm = LoginDatabase.PQuery("SELECT gmlevel FROM account_access WHERE id = '%u'",accountid);
    if (resultgm)
    {
        Field* fields = resultgm->Fetch();
        AccountTypes security = (AccountTypes)fields[0].GetUInt32();
        if (!m_session || m_session->GetSecurity() < security)
        {
            SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
            SetSentErrorMessage(true);
            return true;
        }
    }

    Player *chr = sObjectMgr->GetPlayer(GUID);
    if (!chr)
    {
        uint32 jail_guid = GUID_LOPART(GUID);
        std::string jail_char = cname;
        bool jail_isjailed = true;
        uint32 jail_release = localtime + (jailtime * 60 * 60);
        uint32 jail_amnestietime = localtime +(60* 60 * 24 * sWorld->getIntConfig(CONFIG_JAIL_AMNESTIE));
        std::string jail_reason = jailreason;
        uint32 jail_times = 0;

        QueryResult result = CharacterDatabase.PQuery("SELECT * FROM `jail` WHERE `guid`='%u' LIMIT 1", jail_guid);

        if (!result)
        {
            jail_times = 1;
        }
        else
        {
            Field *fields = result->Fetch();
            jail_times = fields[5].GetUInt32()+1;
        }

        uint32 jail_gmacc = m_session->GetAccountId();
        std::string jail_gmchar = m_session->GetPlayerName();

        if (!result)
            CharacterDatabase.PExecute("INSERT INTO `jail` VALUES ('%u','%s','%u','%u','%s','%u','%u','%s',CURRENT_TIMESTAMP,'%u')", jail_guid, jail_char.c_str(), jail_release, jail_amnestietime, jail_reason.c_str(), jail_times, jail_gmacc, jail_gmchar.c_str(), jailtime);
        else
            CharacterDatabase.PExecute("UPDATE `jail` SET `release`='%u', `amnestietime`='%u',`reason`='%s',`times`='%u',`gmacc`='%u',`gmchar`='%s',`duration`='%u' WHERE `guid`='%u' LIMIT 1", jail_release, jail_amnestietime, jail_reason.c_str(), jail_times, jail_gmacc, jail_gmchar.c_str(), jailtime, jail_guid);

        PSendSysMessage(LANG_JAIL_WAS_JAILED, cname.c_str(), jailtime);

        sWorld->SendWorldText(LANG_JAIL_ANNOUNCE, jail_char.c_str(), timetojail, jail_gmchar.c_str(), jail_reason.c_str());

        if ((sWorld->getIntConfig(CONFIG_JAIL_MAX_JAILS) == jail_times) && !sWorld->getBoolConfig(CONFIG_JAIL_BAN))
        {
            QueryResult result = CharacterDatabase.PQuery("SELECT * FROM `characters` WHERE `guid`='%u' LIMIT 1", GUID_LOPART(GUID));

            if (!result)
            {
                PSendSysMessage(LANG_NO_PLAYER, cname.c_str());
                return true;
            }

            Field *fields = result->Fetch();

            Player::DeleteFromDB(GUID, fields[1].GetUInt32());
        }
        else if ((sWorld->getIntConfig(CONFIG_JAIL_MAX_JAILS) == jail_times) && sWorld->getBoolConfig(CONFIG_JAIL_BAN))
        {
            QueryResult result = CharacterDatabase.PQuery("SELECT * FROM `characters` WHERE `guid`='%u' LIMIT 1", GUID_LOPART(GUID));

            if (!result)
            {
                PSendSysMessage(LANG_NO_PLAYER, cname.c_str());
                return true;
            }
            Field *fields = result->Fetch();
            uint32 acc_id = fields[1].GetUInt32();

            result = LoginDatabase.PQuery("SELECT * FROM `account` WHERE `id`='%u' LIMIT 1", acc_id);

            if (!result)
            {
                PSendSysMessage(LANG_NO_PLAYER, cname.c_str());
                return true;
            }
            ban_reason = GetTrinityString(LANG_JAIL_BAN_REASON);
            ban_by = GetTrinityString(LANG_JAIL_BAN_BY);

            LoginDatabase.PExecute("INSERT IGNORE INTO `account_banned` (`id`,`bandate`,`bannedby`,`banreason`) VALUES ('%u',UNIX_TIMESTAMP,'%s','%s')", acc_id, ban_by.c_str(), ban_reason.c_str());

        }
        return true;
    }

    QueryResult result = CharacterDatabase.PQuery("SELECT * FROM `characters` WHERE `guid`='%u' LIMIT 1", chr->GetGUIDLow());

    if (!result)
    {
        PSendSysMessage(LANG_NO_PLAYER, cname.c_str());
        return true;
    }

    Field *fields = result->Fetch();

    if(chr->GetName() == m_session->GetPlayerName())
    {
        SendSysMessage(LANG_JAIL_NO_JAIL);
        return true;
    }

    chr->SaveToDB();

    chr->m_jail_guid = fields[0].GetUInt32();
    chr->m_jail_char = fields[2].GetString();
    chr->m_jail_isjailed = true;
    chr->m_jail_release = localtime + (jailtime * 60 * 60);
    chr->m_jail_amnestietime = localtime +(60* 60 * 24 * sWorld->getIntConfig(CONFIG_JAIL_AMNESTIE));
    chr->m_jail_reason = jailreason;
    chr->m_jail_times = chr->m_jail_times+1;
    chr->m_jail_gmacc = m_session->GetAccountId();
    chr->m_jail_gmchar = m_session->GetPlayerName();
    chr->m_jail_duration = jailtime;

    chr->_SaveJail();

    PSendSysMessage(LANG_JAIL_WAS_JAILED, fields[2].GetString().c_str(), jailtime);
    ChatHandler(chr).PSendSysMessage(LANG_JAIL_YOURE_JAILED, m_session->GetPlayerName(), jailtime);
    ChatHandler(chr).PSendSysMessage(LANG_JAIL_REASON, m_session->GetPlayerName(), jailreason.c_str());

    sWorld->SendWorldText(LANG_JAIL_ANNOUNCE, fields[2].GetString().c_str(), timetojail, m_session->GetPlayerName(), jailreason.c_str());

    if (sWorld->getIntConfig(CONFIG_JAIL_MAX_JAILS) == chr->m_jail_times)
    {
        chr->GetSession()->KickPlayer();
        chr->DeleteFromDB(fields[0].GetUInt64(), fields[1].GetUInt32());
    }
    else if ((sWorld->getIntConfig(CONFIG_JAIL_MAX_JAILS) == chr->m_jail_times) && sWorld->getBoolConfig(CONFIG_JAIL_BAN))
    {
        uint32 acc_id = chr->GetSession()->GetAccountId();
        ban_reason = GetTrinityString(LANG_JAIL_BAN_REASON);
        ban_by = GetTrinityString(LANG_JAIL_BAN_BY);

        LoginDatabase.PExecute("INSERT IGNORE INTO `account_banned` (`id`,`bandate`,`bannedby`,`banreason`) VALUES ('%u',UNIX_TIMESTAMP,'%s','%s')", acc_id, ban_by.c_str(), ban_reason.c_str());

        chr->GetSession()->LogoutPlayer(false);
    }
    else chr->GetSession()->LogoutPlayer(false);
    return true;
}
Esempio n. 16
0
void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
{
    if(!GetPlayer()->isAlive())
        return;

    if (!GetPlayer()->CanSpeak())
    {
        std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
        SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
        return;
    }

    CHECK_PACKET_SIZE(recv_data,4+4+8);

    uint32 text_emote, emoteNum;
    uint64 guid;

    recv_data >> text_emote;
    recv_data >> emoteNum;
    recv_data >> guid;

    const char *nam = 0;
    uint32 namlen = 1;

    Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
    Creature *pCreature = dynamic_cast<Creature *>(unit);
    if(unit)
    {
        nam = unit->GetName();
        namlen = (nam ? strlen(nam) : 0) + 1;
    }

    EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
    if (em)
    {
        uint32 emote_anim = em->textid;

        WorldPacket data;

        switch(emote_anim)
        {
            case EMOTE_STATE_SLEEP:
            case EMOTE_STATE_SIT:
            case EMOTE_STATE_KNEEL:
            case EMOTE_ONESHOT_NONE:
                break;
            default:
                GetPlayer()->HandleEmoteCommand(emote_anim);
                break;
        }

        data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
        data << GetPlayer()->GetGUID();
        data << (uint32)text_emote;
        data << emoteNum;
        data << (uint32)namlen;
        if( namlen > 1 )
        {
            data.append(nam, namlen);
        }
        else
        {
            data << (uint8)0x00;
        }

        GetPlayer()->SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true);

        //Send scripted event call
        if (pCreature && Script)
            Script->ReceiveEmote(GetPlayer(),pCreature,text_emote);
    }
}
Esempio n. 17
0
void WorldSession::HandleSendMail(WorldPacket & recvData)
{
    uint64 mailbox, unk3;
    std::string receiver, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    recvData >> mailbox;
    recvData >> receiver;

    recvData >> subject;

    recvData >> body;

    recvData >> unk1;                                      // stationery?
    recvData >> unk2;                                      // 0x00000000

    uint8 items_count;
    recvData >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recvData.rfinish();                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recvData.read_skip<uint8>();                       // item slot in mail, not used
        recvData >> itemGUIDs[i];
    }

    recvData >> money >> COD;                              // money and cod
    recvData >> unk3;                                      // const 0
    recvData >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!CanOpenMailBox(mailbox))
        return;

    if (receiver.empty())
        return;

    Player* player = _player;

    if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr->GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        ;//sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
        //    player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    ;//sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (player->GetGUID() == rc)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint32 reqmoney = cost + money;
  
    // Check for overflow
    if (reqmoney < money)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    if (!player->HasEnoughMoney(reqmoney))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player* receive = ObjectAccessor::FindPlayerInOrOutOfWorld(rc);

    uint32 rc_teamId = TEAM_NEUTRAL;
    uint16 mails_count = 0;                                  //do not allow to send to one player more than 100 mails

    if (receive)
    {
        rc_teamId = receive->GetTeamId();
        mails_count = receive->GetMailSize();
    }
    else
    {
        // xinef: get data from global storage
        if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(rc)))
        {
            rc_teamId = Player::TeamIdForRace(playerData->race);
            mails_count = playerData->mailCount;
        }
    }
    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction... or all items are account bound
    // Xinef: check for boa items, not used currently
    /*bool accountBound = items_count && !money && !COD ? true : false;
    for (uint8 i = 0; i < items_count; ++i)
    {
        Item* item = player->GetItemByGuid(itemGUIDs[i]);
        if (item)
        {
            ItemTemplate const* itemProto = item->GetTemplate();
            if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT))
            {
                accountBound = false;
                break;
            }
        }
    }*/

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr->GetPlayerAccountIdByGUID(rc);

    if (/*!accountBound*/ GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
    {
        player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = player->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        if (item->IsNotEmptyBag())
        {
            player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);
            return;
        }

        items[i] = item;
    }

    player->SendMailResult(0, MAIL_SEND, MAIL_OK);

    player->ModifyMoney(-int32(reqmoney));
    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, body);

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);

                item->DeleteFromInventoryDB(trans);     // deletes item from character's inventory
                if (item->GetState() == ITEM_UNCHANGED)
                    item->FSetState(ITEM_CHANGED);      // pussywizard: so the item will be saved and owner will be updated in database
                item->SetOwnerGUID(rc);
                item->SaveToDB(trans);                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone

                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = GetAccountId() != rc_account;
        }

        if( money >= 10*GOLD )
        {
            CleanStringForMysqlQuery(subject);
            CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<MAIL> %s\", NOW())", GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), player->GetSession()->GetRemoteAddress().c_str(), rc_account, receiver.c_str(), money, subject.c_str());
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
  
    // don't ask for COD if there are no items
    if (items_count == 0)
        COD = 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);

    player->SaveInventoryAndGoldToDB(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Esempio n. 18
0
std::string CliHandler::GetNameLink() const
{
    return GetTrinityString(LANG_CONSOLE_COMMAND);
}
Esempio n. 19
0
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
{
    if(GetStatus() != STATUS_IN_PROGRESS)
    {
        // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
        // just take off the aura
        if(Source->GetTeam() == ALLIANCE)
        {
            if(!this->IsHordeFlagPickedup())
                return;
            if(GetHordeFlagPickerGUID() == Source->GetGUID())
            {
                SetHordeFlagPicker(0);
                Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
            }
        }
        else
        {
            if(!this->IsAllianceFlagPickedup())
                return;
            if(GetAllianceFlagPickerGUID() == Source->GetGUID())
            {
                SetAllianceFlagPicker(0);
                Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
            }
        }
        return;
    }

    const char *message = "";
    uint8 type = 0;
    bool set = false;

    if(Source->GetTeam() == ALLIANCE)
    {
        if(!this->IsHordeFlagPickedup())
            return;
        if(GetHordeFlagPickerGUID() == Source->GetGUID())
        {
            SetHordeFlagPicker(0);
            Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
            if(m_FlagDebuffState == 1)
              Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
            if(m_FlagDebuffState == 2)
              Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
            m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
            message = GetTrinityString(LANG_BG_WS_DROPPED_HF);
            type = CHAT_MSG_BG_SYSTEM_HORDE;
            Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
            set = true;
        }
    }
    else
    {
        if(!this->IsAllianceFlagPickedup())
            return;
        if(GetAllianceFlagPickerGUID() == Source->GetGUID())
        {
            SetAllianceFlagPicker(0);
            Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
            if(m_FlagDebuffState == 1)
              Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
            if(m_FlagDebuffState == 2)
              Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
            m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
            message = GetTrinityString(LANG_BG_WS_DROPPED_AF);
            type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
            Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
            set = true;
        }
    }

    if (set)
    {
        Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
        UpdateFlagState(Source->GetTeam(), 1);

        WorldPacket data;
        ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
        SendPacketToAll(&data);

        if(Source->GetTeam() == ALLIANCE)
            UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
        else
            UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));

        m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
    }
}
Esempio n. 20
0
void ChatHandler::SendSysMessage(uint32 entry)
{
    SendSysMessage(GetTrinityString(entry));
}
Esempio n. 21
0
void BattleGroundWS::Update(time_t diff)
{
    BattleGround::Update(diff);

    // after bg start we get there (once)
    if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
    {
        ModifyStartDelayTime(diff);

        if(!(m_Events & 0x01))
        {
            m_Events |= 0x01;

            // setup here, only when at least one player has ported to the map
            if(!SetupBattleGround())
            {
                EndNow();
                return;
            }

//            for(uint32 i = WS_SPIRIT_MAIN_ALLIANCE; i <= WS_SPIRIT_MAIN_HORDE; i++)
//                SpawnBGCreature(i, RESPAWN_IMMEDIATELY);

            for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++)
            {
                SpawnBGObject(i, RESPAWN_IMMEDIATELY);
                DoorClose(i);
            }
            for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
                SpawnBGObject(i, RESPAWN_ONE_DAY);

            SetStartDelayTime(START_DELAY0);
        }
        // After 1 minute, warning is signalled
        else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
        {
            m_Events |= 0x04;
            SendMessageToAll(GetTrinityString(LANG_BG_WS_ONE_MINUTE));
        }
        // After 1,5 minute, warning is signalled
        else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
        {
            m_Events |= 0x08;
            SendMessageToAll(GetTrinityString(LANG_BG_WS_HALF_MINUTE));
        }
        // After 2 minutes, gates OPEN ! x)
        else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
        {
            m_Events |= 0x10;
            for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++)
                DoorOpen(i);
            for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++)
                DoorOpen(i);

            SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY);
            SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY);
            SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY);
            SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY);

            for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++)
                SpawnBGObject(i, RESPAWN_IMMEDIATELY);

            SendMessageToAll(GetTrinityString(LANG_BG_WS_BEGIN));

            PlaySoundToAll(SOUND_BG_START);
            if(sWorld.getConfig(CONFIG_BG_START_MUSIC))
                PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC - Custom config
            SetStatus(STATUS_IN_PROGRESS);

            for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                if(Player* plr = objmgr.GetPlayer(itr->first))
                    plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
        }
    }
    else if(GetStatus() == STATUS_IN_PROGRESS)
    {
        if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
        {
            m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;

            if(m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
            {
                m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
                RespawnFlag(ALLIANCE, true);
            }
        }
        if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
        {
            m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;

            if(m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
            {
                m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
                RespawnFlagAfterDrop(ALLIANCE);
                m_BothFlagsKept = false;
            }
        }
        if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
        {
            m_FlagsTimer[BG_TEAM_HORDE] -= diff;

            if(m_FlagsTimer[BG_TEAM_HORDE] < 0)
            {
                m_FlagsTimer[BG_TEAM_HORDE] = 0;
                RespawnFlag(HORDE, true);
            }
        }
        if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
        {
            m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;

            if(m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
            {
                m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
                RespawnFlagAfterDrop(HORDE);
                m_BothFlagsKept = false;
            }
        }
        if(m_BothFlagsKept)
        {
          m_FlagSpellForceTimer += diff;
          if(m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000)  //10 minutes
          {
            if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
              plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
            if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
              plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true);
            m_FlagDebuffState = 1;
          }
          else if(m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes
          {
            if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[0]))
            {
              plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
              plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
            }
            if(Player * plr = objmgr.GetPlayer(m_FlagKeepers[1]))
            {
              plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
              plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true);
            }
            m_FlagDebuffState = 2;
          }
        }
        else
        {
          m_FlagSpellForceTimer = 0; //reset timer.
          m_FlagDebuffState = 0;
        }
    }
}
Esempio n. 22
0
void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data, 8+1+1+1);

    sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
    recv_data.hexlike();

    // ignore if we already in BG or BG queue
    if(_player->InBattleGround())
        return;

    uint64 guid;                                            // arena Battlemaster guid
    uint8 type;                                             // 2v2, 3v3 or 5v5
    uint8 asGroup;                                          // asGroup
    uint8 isRated;                                          // isRated
    Group * grp;

    recv_data >> guid >> type >> asGroup >> isRated;

    Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
    if(!unit)
        return;

    if(!unit->isBattleMaster())                             // it's not battle master
        return;

    uint8 arenatype = 0;
    uint32 arenaRating = 0;

    switch(type)
    {
        case 0:
            arenatype = ARENA_TYPE_2v2;
            break;
        case 1:
            arenatype = ARENA_TYPE_3v3;
            break;
        case 2:
            arenatype = ARENA_TYPE_5v5;
            break;
        default:
            sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type);
            return;
    }

    //check existance
    BattleGround* bg = NULL;
    if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) )
    {
        sLog.outError("Battleground: template bg (all arenas) not found");     
        return;
    }

    uint8 bgTypeId = bg->GetTypeID();
    uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype);

    // check queueing conditions
    if(!asGroup)
    {
        // check if already in queue
        if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
            //player is already in this queue
            return;
        // check if has free queue slots
        if(!_player->HasFreeBattleGroundQueueId())
            return;
    }
    else
    {
        grp = _player->GetGroup();
        // no group found, error
        if(!grp)
            return;
        uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type);
        switch(err)
        {
            // TODO: add error-based feedback to players in all cases
        case BG_JOIN_ERR_GROUP_TOO_MANY:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_ARENA_GROUP_TOO_LARGE), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_ARENA_NOT_ENOUGH_PLAYERS), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_MIXED_ARENATEAM:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_ARENA_YOUR_TEAM_ONLY), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_OFFLINE_MEMBER:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_MIXED_FACTION:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_FACTION), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_MIXED_LEVELS:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_LEVELS), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_GROUP_DESERTER:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_DESERTER), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_ALL_QUEUES_USED:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL);
            SendPacket(&data);
            }
            return;
            break;
            // all ok, can join
        case BG_JOIN_ERR_OK:
            break;
            // not the above? shouldn't happen, don't let join
        default:
            return;
            break;
        };
    }

    uint32 ateamId = 0;

    if(isRated)           
    {
        ateamId = _player->GetArenaTeamId(type);
        // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
        ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
        if(!at)
        {
            _player->GetSession()->SendNotInArenaTeamPacket(arenatype);
            return;
        }
        // get the team rating for queueing
        arenaRating = at->GetRating();
        // the arenateam id must match for everyone in the group
        // get the personal ratings for queueing
        uint32 avg_pers_rating = 0;
        for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player *member = itr->getSource();

            // calc avg personal rating
            avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5);
        }

        if( arenatype )
            avg_pers_rating /= arenatype;

        // if avg personal rating is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating 
        if(avg_pers_rating + 150 < arenaRating)
            arenaRating = avg_pers_rating;
    }

    if(asGroup)
    {
        GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId);
        sLog.outDebug("Battleground: arena join as group start");
        if(isRated)
            sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype);
        for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player *member = itr->getSource();
            if(!member) continue;

            uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue

            // store entry point coords (same as leader entry point)
            member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());

            WorldPacket data;
            // send status packet (in queue)
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
            member->GetSession()->SendPacket(&data);
            sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
            member->GetSession()->SendPacket(&data);
            sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
            sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
        }
        sLog.outDebug("Battleground: arena join as group end");
        sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
    }
    else
    {
        uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);

        // store entry point coords
        _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());

        WorldPacket data;
        // send status packet (in queue)
        sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
        SendPacket(&data);
        GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating);
        sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
        sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
        sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
    }
}
Esempio n. 23
0
// Prepatch by LordPsyan
// 61
// 62
// 63
// 64
// 65
// 66
// 67
// 68
// 69
// 70
// 71
// 72
// 73
// 74
// 75
// 76
// 77
// 78
// 79
// 80
// Visit http://www.realmsofwarcraft.com/bb for forums and information
//
// End of prepatch
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type = 0;
    uint32 lang;

    switch (recvData.GetOpcode())
    {
        case CMSG_MESSAGECHAT_SAY:
            type = CHAT_MSG_SAY;
            break;
        case CMSG_MESSAGECHAT_YELL:
            type = CHAT_MSG_YELL;
            break;
        case CMSG_MESSAGECHAT_CHANNEL:
            type = CHAT_MSG_CHANNEL;
            break;
        case CMSG_MESSAGECHAT_WHISPER:
            type = CHAT_MSG_WHISPER;
            break;
        case CMSG_MESSAGECHAT_GUILD:
            type = CHAT_MSG_GUILD;
            break;
        case CMSG_MESSAGECHAT_OFFICER:
            type = CHAT_MSG_OFFICER;
            break;
        case CMSG_MESSAGECHAT_AFK:
            type = CHAT_MSG_AFK;
            break;
        case CMSG_MESSAGECHAT_DND:
            type = CHAT_MSG_DND;
            break;
        case CMSG_MESSAGECHAT_EMOTE:
            type = CHAT_MSG_EMOTE;
            break;
        case CMSG_MESSAGECHAT_PARTY:
            type = CHAT_MSG_PARTY;
            break;
        case CMSG_MESSAGECHAT_RAID:
            type = CHAT_MSG_RAID;
            break;
        case CMSG_MESSAGECHAT_BATTLEGROUND:
            type = CHAT_MSG_BATTLEGROUND;
            break;
        case CMSG_MESSAGECHAT_RAID_WARNING:
            type = CHAT_MSG_RAID_WARNING;
            break;
        default:
            TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode (%u)", recvData.GetOpcode());
            recvData.hexlike();
            return;
    }

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("misc", "CHAT: packet received. type %u, lang %u", type, lang);

    // no language sent with emote packet.
    if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        recvData >> lang;

        if (lang == LANG_UNIVERSAL)
        {
            TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
            SendNotification(LANG_UNKNOWN_LANGUAGE);
            recvData.rfinish();
            return;
        }

        // prevent talking at unknown language (cheating)
        LanguageDesc const* langDesc = GetLanguageDescByID(lang);
        if (!langDesc)
        {
            SendNotification(LANG_UNKNOWN_LANGUAGE);
            recvData.rfinish();
            return;
        }

        if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
        {
            // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
            Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
            bool foundAura = false;
            for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
            {
                if ((*i)->GetMiscValue() == int32(lang))
                {
                    foundAura = true;
                    break;
                }
            }
            if (!foundAura)
            {
                SendNotification(LANG_NOT_LEARNED_LANGUAGE);
                recvData.rfinish();
                return;
            }
        }

        if (lang == LANG_ADDON)
        {
            // LANG_ADDON is only valid for the following message types
            switch (type)
            {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_RAID:
                case CHAT_MSG_GUILD:
                case CHAT_MSG_BATTLEGROUND:
                case CHAT_MSG_WHISPER:
                    // check if addon messages are disabled
                    if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                    {
                        recvData.rfinish();
                        return;
                    }
                    break;
                default:
                    TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                        GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                    recvData.rfinish();
                    return;
            }
        }
        // LANG_ADDON should not be changed nor be affected by flood control
        else
        {
            // send in universal language if player in .gm on mode (ignore spell effects)
            if (sender->IsGameMaster())
                lang = LANG_UNIVERSAL;
            else
            {
                // send in universal language in two side iteration allowed mode
                if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                    lang = LANG_UNIVERSAL;
                else
                {
                    switch (type)
                    {
                        case CHAT_MSG_PARTY:
                        case CHAT_MSG_PARTY_LEADER:
                        case CHAT_MSG_RAID:
                        case CHAT_MSG_RAID_LEADER:
                        case CHAT_MSG_RAID_WARNING:
                            // allow two side chat at group channel if two side group allowed
                            if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                                lang = LANG_UNIVERSAL;
                            break;
                        case CHAT_MSG_GUILD:
                        case CHAT_MSG_OFFICER:
                            // allow two side chat at guild channel if two side guild allowed
                            if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                                lang = LANG_UNIVERSAL;
                            break;
                    }
                }

                // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
                Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
                if (!ModLangAuras.empty())
                    lang = ModLangAuras.front()->GetMiscValue();
            }

            if (!sender->CanSpeak())
            {
                std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
                SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
                recvData.rfinish(); // Prevent warnings
                return;
            }
        }
    }
Esempio n. 24
0
void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data, 8+4+4+1);

    uint64 guid;
    uint32 bgTypeId;
    uint32 instanceId;
    uint8 joinAsGroup;
    Group * grp;

    recv_data >> guid;                                      // battlemaster guid
    recv_data >> bgTypeId;                                  // battleground type id (DBC id)
    recv_data >> instanceId;                                // instance id, 0 if First Available selected
    recv_data >> joinAsGroup;                               // join as group

    if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
    {
        sLog.outError("Battleground: invalid bgtype received. possible cheater? player guid %u",_player->GetGUIDLow());
        return;
    }

    sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);

    // can do this, since it's battleground, not arena
    uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0);

    // ignore if we already in BG or BG queue
    if(_player->InBattleGround())
        return;

    Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
    if(!unit)
        return;

    if(!unit->isBattleMaster())                             // it's not battlemaster
        return;

    // get bg instance or bg template if instance not found
    BattleGround * bg = 0;
    if(instanceId)
        BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId);

    if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
    {
        sLog.outError("Battleground: no available bg / template found");
        return;
    }

    // check queueing conditions
    if(!joinAsGroup)
    {
        // check Deserter debuff
        if( !_player->CanJoinToBattleground() )
        {
            WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
            data << (uint32) 0xFFFFFFFE;
            _player->GetSession()->SendPacket(&data);
            return;
        }
        // check if already in queue
        if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
            //player is already in this queue
            return;
        // check if has free queue slots
        if(!_player->HasFreeBattleGroundQueueId())
            return;
    }
    else
    {
        grp = _player->GetGroup();
        // no group found, error
        if(!grp)
            return;
        uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
        switch(err)
        {
            // TODO: add error-based feedback to players in all cases
        case BG_JOIN_ERR_GROUP_TOO_MANY:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_TOO_LARGE), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_OFFLINE_MEMBER:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_MIXED_FACTION:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_FACTION), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_MIXED_LEVELS:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MIXED_LEVELS), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_GROUP_DESERTER:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_DESERTER), NULL);
            SendPacket(&data);
            }
            return;
            break;
        case BG_JOIN_ERR_ALL_QUEUES_USED:
            {
            WorldPacket data;
            ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetTrinityString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL);
            SendPacket(&data);
            }
            return;
            break;
            // all ok, can join
        case BG_JOIN_ERR_OK:
            break;
            // these aren't possible outcomes in bgs 
        case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
        case BG_JOIN_ERR_MIXED_ARENATEAM:
            return;
            break;
            // not the above? shouldn't happen, don't let join
        default:
            return;
            break;
        };
    }

    // if we're here, then the conditions to join a bg are met. We can proceed in joining.

    // _player->GetGroup() was already checked, grp is already initialized
    if(joinAsGroup /* && _player->GetGroup()*/)
    {
        sLog.outDebug("Battleground: the following players are joining as group:");
        GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
        for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
        {
            Player *member = itr->getSource();
            if(!member) continue;   // this should never happen

            uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);           // add to queue

            // store entry point coords (same as leader entry point)
            member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());

            WorldPacket data;
                                                            // send status packet (in queue)
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
            member->GetSession()->SendPacket(&data);
            sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
            member->GetSession()->SendPacket(&data);
            sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
            sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
        }
        sLog.outDebug("Battleground: group end");
        sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
    }
    else
    {
        // already checked if queueSlot is valid, now just get it
        uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
        // store entry point coords
        _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());

        WorldPacket data;
                                                            // send status packet (in queue)
        sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
        SendPacket(&data);

        GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
        sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
        sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
        sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
    }
}
Esempio n. 25
0
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
    if (GetPlayer()->m_trade)
        return;

    uint64 ID;

    if (!GetPlayer()->isAlive())
    {
        SendTradeStatus(TRADE_STATUS_YOU_DEAD);
        return;
    }

    if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED))
    {
        SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
        return;
    }

    if (isLogingOut())
    {
        SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
        return;
    }

    if (GetPlayer()->isInFlight())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
        return;
    }

    if (GetPlayer()->getLevel() < sWorld.getIntConfig(CONFIG_TRADE_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld.getIntConfig(CONFIG_TRADE_LEVEL_REQ));
        return;
    }

    recvPacket >> ID;

    Player* pOther = ObjectAccessor::FindPlayer(ID);

    if (!pOther)
    {
        SendTradeStatus(TRADE_STATUS_NO_TARGET);
        return;
    }

    if (pOther == GetPlayer() || pOther->m_trade)
    {
        SendTradeStatus(TRADE_STATUS_BUSY);
        return;
    }

    if (!pOther->isAlive())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
        return;
    }

    if (pOther->isInFlight())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
        return;
    }

    if (pOther->hasUnitState(UNIT_STAT_STUNNED))
    {
        SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
        return;
    }

    if (pOther->GetSession()->isLogingOut())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
        return;
    }

    if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
        return;
    }

    if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
    {
        SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
        return;
    }

    if (!pOther->IsWithinDistInMap(_player,10.0f,false))
    {
        SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
        return;
    }

    if (pOther->getLevel() < sWorld.getIntConfig(CONFIG_TRADE_LEVEL_REQ))
    {
        SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld.getIntConfig(CONFIG_TRADE_LEVEL_REQ));
        return;
    }

    // OK start trade
    _player->m_trade = new TradeData(_player, pOther);
    pOther->m_trade = new TradeData(pOther, _player);

    WorldPacket data(SMSG_TRADE_STATUS, 12);
    data << uint32(TRADE_STATUS_BEGIN_TRADE);
    data << uint64(_player->GetGUID());
    pOther->GetSession()->SendPacket(&data);
}
Esempio n. 26
0
//Summon Player
bool ChatHandler::HandleSummonCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    Player* _player = m_session->GetPlayer();
    if (target == _player || target_guid == _player->GetGUID())
    {
        PSendSysMessage(LANG_CANT_TELEPORT_SELF);
        SetSentErrorMessage(true);
        return false;
    }

    if (target)
    {
        std::string nameLink = playerLink(target_name);
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        if (target->IsBeingTeleported())
        {
            PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
            SetSentErrorMessage(true);
            return false;
        }

        Map* pMap = m_session->GetPlayer()->GetMap();

        if (pMap->IsBattlegroundOrArena())
        {
            // only allow if gm mode is on
            if (!_player->isGameMaster())
            {
                PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
            // if both players are in different bgs
            else if (target->GetBattlegroundId() && m_session->GetPlayer()->GetBattlegroundId() != target->GetBattlegroundId())
                target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff

            // all's well, set bg id
            // when porting out from the bg, it will be reset to 0
            target->SetBattlegroundId(m_session->GetPlayer()->GetBattlegroundId(), m_session->GetPlayer()->GetBattlegroundTypeId());
            // remember current position as entry point for return at bg end teleportation
            if (!target->GetMap()->IsBattlegroundOrArena())
                target->SetBattlegroundEntryPoint();
        }
        else if (pMap->IsDungeon())
        {
            Map* cMap = target->GetMap();

            if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
                target->UnbindInstance(pMap->GetInstanceId(), target->GetDungeonDifficulty(), true);

            // we are in instance, and can summon only player in our group with us as lead
            if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
                (target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
                (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
                // the last check is a bit excessive, but let it be, just in case
            {
                PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
                SetSentErrorMessage(true);
                return false;
            }
        }

        PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
        if (needReportToTarget(target))
            ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());

        // stop flight if need
        if (target->isInFlight())
        {
            target->GetMotionMaster()->MovementExpired();
            target->CleanupAfterTaxiFlight();
        }
        // save only in non-flight case
        else
            target->SaveRecallPosition();

        // before GM
        float x, y, z;
        m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
        target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
        target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
    }
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        std::string nameLink = playerLink(target_name);

        PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), GetTrinityString(LANG_OFFLINE));

        // in point where GM stay
        Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(),
            m_session->GetPlayer()->GetPositionX(),
            m_session->GetPlayer()->GetPositionY(),
            m_session->GetPlayer()->GetPositionZ(),
            m_session->GetPlayer()->GetOrientation(),
            m_session->GetPlayer()->GetZoneId(),
            target_guid);
    }

    return true;
}
Esempio n. 27
0
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;

    uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);

    if (sObjectMgr->GetPlayerNameByGUID(parseGUID, target_name))
    {
        target = sObjectMgr->GetPlayerByLowGUID(parseGUID);
        target_guid = parseGUID;
    }
    else if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
        return false;

    uint32 accId = 0;
    uint32 money = 0;
    uint32 total_player_time = 0;
    uint8 level = 0;
    uint32 latency = 0;
    uint8 race;
    uint8 Class;
    int64 muteTime = 0;
    int64 banTime = -1;
    uint32 mapId;
    uint32 areaId;
    uint32 phase = 0;


    // get additional information from Player object
    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        accId = target->GetSession()->GetAccountId();
        money = target->GetMoney();
        total_player_time = target->GetTotalPlayedTime();
        level = target->getLevel();
        latency = target->GetSession()->GetLatency();
        race = target->getRace();
        Class = target->getClass();
        muteTime = target->GetSession()->m_muteTime;
        mapId = target->GetMapId();
        areaId = target->GetAreaId();
        phase = target->GetPhaseMask();
    }
    // get additional information from DB
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        //                                                     0          1      2      3        4     5      6    7
        QueryResult result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account, race, class, map, zone FROM characters "
                                                      "WHERE guid = '%u'", GUID_LOPART(target_guid));
        if (!result)
            return false;

        Field* fields = result->Fetch();
        total_player_time = fields[0].GetUInt32();
        level = fields[1].GetUInt32();
        money = fields[2].GetUInt32();
        accId = fields[3].GetUInt32();
        race = fields[4].GetUInt8();
        Class = fields[5].GetUInt8();
        mapId = fields[6].GetUInt16();
        areaId = fields[7].GetUInt16();
    }

    std::string username = GetTrinityString(LANG_ERROR);
    std::string email = GetTrinityString(LANG_ERROR);
    std::string last_ip = GetTrinityString(LANG_ERROR);
    uint32 security = 0;
    std::string last_login = GetTrinityString(LANG_ERROR);

    QueryResult result = LoginDatabase.PQuery("SELECT a.username, aa.gmlevel, a.email, a.last_ip, a.last_login, a.mutetime "
                                                "FROM account a "
                                                "LEFT JOIN account_access aa "
                                                "ON (a.id = aa.id) "
                                                "WHERE a.id = '%u'", accId);
    if (result)
    {
        Field* fields = result->Fetch();
        username = fields[0].GetString();
        security = fields[1].GetUInt32();
        email = fields[2].GetString();
        muteTime = fields[5].GetUInt64();

        if (email.empty())
            email = "-";

        if (!m_session || m_session->GetSecurity() >= AccountTypes(security))
        {
            last_ip = fields[3].GetString();
            last_login = fields[4].GetString();
        }
        else
        {
            last_ip = "-";
            last_login = "******";
        }
    }

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);

    std::string bannedby = "unknown";
    std::string banreason = "";
    if (QueryResult result = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned "
                                                  "WHERE id = '%u' AND active ORDER BY bandate ASC LIMIT 1", accId))
    {
        Field* fields = result->Fetch();
        banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
        bannedby = fields[2].GetString();
        banreason = fields[3].GetString();
    }
    else if (QueryResult result = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned "
                                                           "WHERE guid = '%u' AND active ORDER BY bandate ASC LIMIT 1", GUID_LOPART(target_guid)))
    {
        Field* fields = result->Fetch();
        banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64();
        bannedby = fields[2].GetString();
        banreason = fields[3].GetString();
    }

    if (muteTime > 0)
        PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str());

    if (banTime >= 0)
        PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str());

    std::string race_s, Class_s;
    switch (race)
    {
        case RACE_HUMAN:            race_s = "Human";       break;
        case RACE_ORC:              race_s = "Orc";         break;
        case RACE_DWARF:            race_s = "Dwarf";       break;
        case RACE_NIGHTELF:         race_s = "Night Elf";   break;
        case RACE_UNDEAD_PLAYER:    race_s = "Undead";      break;
        case RACE_TAUREN:           race_s = "Tauren";      break;
        case RACE_GNOME:            race_s = "Gnome";       break;
        case RACE_TROLL:            race_s = "Troll";       break;
        case RACE_BLOODELF:         race_s = "Blood Elf";   break;
        case RACE_DRAENEI:          race_s = "Draenei";     break;
    }
    switch (Class)
    {
        case CLASS_WARRIOR:         Class_s = "Warrior";        break;
        case CLASS_PALADIN:         Class_s = "Paladin";        break;
        case CLASS_HUNTER:          Class_s = "Hunter";         break;
        case CLASS_ROGUE:           Class_s = "Rogue";          break;
        case CLASS_PRIEST:          Class_s = "Priest";         break;
        case CLASS_DEATH_KNIGHT:    Class_s = "Death Knight";   break;
        case CLASS_SHAMAN:          Class_s = "Shaman";         break;
        case CLASS_MAGE:            Class_s = "Mage";           break;
        case CLASS_WARLOCK:         Class_s = "Warlock";        break;
        case CLASS_DRUID:           Class_s = "Druid";          break;
    }

    std::string timeStr = secsToTimeString(total_player_time, true, true);
    uint32 gold = money /GOLD;
    uint32 silv = (money % GOLD) / SILVER;
    uint32 copp = (money % GOLD) % SILVER;
    PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);

    // Add map, zone, subzone and phase to output
    int locale = GetSessionDbcLocale();
    std::string areaName = "<unknown>";
    std::string zoneName = "";

    MapEntry const* map = sMapStore.LookupEntry(mapId);

    AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
    if (area)
    {
        areaName = area->area_name[locale];

        AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);

        if (zone)
            zoneName = zone->area_name[locale];
    }

    if (target)
    {
        if (!zoneName.empty())
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase);
        else
            PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase);
    }
    else
        PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str());

    return true;
}
Esempio n. 28
0
//Enable\Dissable accept whispers (for GM)
bool ChatHandler::HandleWhispersCommand(const char* args)
{
    if (!*args)
    {
        PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, m_session->GetPlayer()->isAcceptWhispers() ?  GetTrinityString(LANG_ON) : GetTrinityString(LANG_OFF));
        return true;
    }

    std::string argstr = (char*)args;
    // whisper on
    if (argstr == "on")
    {
        m_session->GetPlayer()->SetAcceptWhispers(true);
        SendSysMessage(LANG_COMMAND_WHISPERON);
        return true;
    }

    // whisper off
    if (argstr == "off")
    {
        m_session->GetPlayer()->SetAcceptWhispers(false);
        SendSysMessage(LANG_COMMAND_WHISPEROFF);
        return true;
    }

    SendSysMessage(LANG_USE_BOL);
    SetSentErrorMessage(true);
    return false;
}
Esempio n. 29
0
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
    Player* target;
    uint64 target_guid;
    std::string target_name;
    if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
        return false;

    uint32 accId = 0;
    uint32 money = 0;
    uint32 total_player_time = 0;
    uint8 level = 0;
    uint32 latency = 0;
    uint8 race;
    uint8 Class;

    // get additional information from Player object
    if (target)
    {
        // check online security
        if (HasLowerSecurity(target, 0))
            return false;

        accId = target->GetSession()->GetAccountId();
        money = target->GetMoney();
        total_player_time = target->GetTotalPlayedTime();
        level = target->getLevel();
        latency = target->GetSession()->GetLatency();
        race = target->getRace();
        Class = target->getClass();
    }
    // get additional information from DB
    else
    {
        // check offline security
        if (HasLowerSecurity(NULL, target_guid))
            return false;

        //                                                     0          1      2      3        4     5
        QueryResult result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account, race, class FROM characters WHERE guid = '%u'", GUID_LOPART(target_guid));
        if (!result)
            return false;

        Field *fields = result->Fetch();
        total_player_time = fields[0].GetUInt32();
        level = fields[1].GetUInt32();
        money = fields[2].GetUInt32();
        accId = fields[3].GetUInt32();
        race = fields[4].GetUInt8();
        Class = fields[5].GetUInt8();
    }

    std::string username = GetTrinityString(LANG_ERROR);
    std::string email = GetTrinityString(LANG_ERROR);
    std::string last_ip = GetTrinityString(LANG_ERROR);
    uint32 security = 0;
    std::string last_login = GetTrinityString(LANG_ERROR);

    QueryResult result = LoginDatabase.PQuery("SELECT a.username,aa.gmlevel,a.email,a.last_ip,a.last_login "
                                                "FROM account a "
                                                "LEFT JOIN account_access aa "
                                                "ON (a.id = aa.id) "
                                                "WHERE a.id = '%u'",accId);
    if (result)
    {
        Field* fields = result->Fetch();
        username = fields[0].GetString();
        security = fields[1].GetUInt32();
        email = fields[2].GetString();

        if (email.empty())
            email = "-";

        if (!m_session || m_session->GetSecurity() >= AccountTypes(security))
        {
            last_ip = fields[3].GetString();
            last_login = fields[4].GetString();
        }
        else
        {
            last_ip = "-";
            last_login = "******";
        }
    }

    std::string nameLink = playerLink(target_name);

    PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);

    std::string race_s, Class_s;
    switch(race)
    {
        case RACE_HUMAN:            race_s = "Human";       break;
        case RACE_ORC:              race_s = "Orc";         break;
        case RACE_DWARF:            race_s = "Dwarf";       break;
        case RACE_NIGHTELF:         race_s = "Night Elf";   break;
        case RACE_UNDEAD_PLAYER:    race_s = "Undead";      break;
        case RACE_TAUREN:           race_s = "Tauren";      break;
        case RACE_GNOME:            race_s = "Gnome";       break;
        case RACE_TROLL:            race_s = "Troll";       break;
        case RACE_BLOODELF:         race_s = "Blood Elf";   break;
        case RACE_DRAENEI:          race_s = "Draenei";     break;
    }
    switch(Class)
    {
        case CLASS_WARRIOR:         Class_s = "Warrior";        break;
        case CLASS_PALADIN:         Class_s = "Paladin";        break;
        case CLASS_HUNTER:          Class_s = "Hunter";         break;
        case CLASS_ROGUE:           Class_s = "Rogue";          break;
        case CLASS_PRIEST:          Class_s = "Priest";         break;
        case CLASS_DEATH_KNIGHT:    Class_s = "Death Knight";   break;
        case CLASS_SHAMAN:          Class_s = "Shaman";         break;
        case CLASS_MAGE:            Class_s = "Mage";           break;
        case CLASS_WARLOCK:         Class_s = "Warlock";        break;
        case CLASS_DRUID:           Class_s = "Druid";          break;
    }

    std::string timeStr = secsToTimeString(total_player_time,true,true);
    uint32 gold = money /GOLD;
    uint32 silv = (money % GOLD) / SILVER;
    uint32 copp = (money % GOLD) % SILVER;
    PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);

    return true;
}
Esempio n. 30
0
bool ChatHandler::HandleGPSCommand(const char* args)
{
    WorldObject *obj = NULL;
    if (*args)
    {
        uint64 guid = extractGuidFromLink((char*)args);
        if (guid)
            obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);

        if (!obj)
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }
    }
    else
    {
        obj = getSelectedUnit();

        if (!obj)
        {
            SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
            SetSentErrorMessage(true);
            return false;
        }
    }
    CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
    Cell cell(cell_val);

    uint32 zone_id, area_id;
    obj->GetZoneAndAreaId(zone_id,area_id);

    MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
    AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
    AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);

    float zone_x = obj->GetPositionX();
    float zone_y = obj->GetPositionY();

    Map2ZoneCoordinates(zone_x,zone_y,zone_id);

    Map const *map = obj->GetMap();
    float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
    float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());

    GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());

    // 63? WHY?
    int gx = 63 - p.x_coord;
    int gy = 63 - p.y_coord;

    uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
    uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;

    if(have_vmap)
    {
        if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
            PSendSysMessage("You are outdoors");
        else
            PSendSysMessage("You are indoors");
    }
    else PSendSysMessage("no VMAP available for area info");

    PSendSysMessage(LANG_MAP_POSITION,
                    obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),
                    zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    obj->GetPhaseMask(),
                    obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                    cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                    zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):",
                   m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()));
    sLog->outDebug(GetTrinityString(LANG_MAP_POSITION),
                   obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   obj->GetPhaseMask(),
                   obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                   cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                   zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    LiquidData liquid_status;
    ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
    if (res)
    {
        PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
    }
    return true;
}