bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk) { Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); bool res = false; res = MoveItemsIn (a_Chunk, CurrentTick) || res; res = MovePickupsIn(a_Chunk, CurrentTick) || res; res = MoveItemsOut (a_Chunk, CurrentTick) || res; return res; }
bool cHopperEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); bool res = false; res = MoveItemsIn (a_Chunk, CurrentTick) || res; res = MovePickupsIn(a_Chunk, CurrentTick) || res; res = MoveItemsOut (a_Chunk, CurrentTick) || res; return res; }