Esempio n. 1
0
void BattlegroundBE::FillInitialWorldStates(WorldPacket &data) {
	data << uint32(0x9f3) << uint32(1); // 9
	UpdateArenaWorldState();
}
Esempio n. 2
0
void BattlegroundDS::FillInitialWorldStates(WorldPacket &data)
{
    data << uint32(3610) << uint32(1); // 9 show
    UpdateArenaWorldState();
}