/* * Handle "p_ptr->update" */ void update_stuff(void) { /* Update stuff */ if (!p_ptr->update) return; if (p_ptr->update & (PU_BODY)) { p_ptr->update &= ~(PU_BODY); calc_body(); } if (p_ptr->update & (PU_BONUS)) { p_ptr->update &= ~(PU_BONUS); calc_bonuses(FALSE); } if (p_ptr->update & (PU_TORCH)) { p_ptr->update &= ~(PU_TORCH); calc_torch(); } if (p_ptr->update & (PU_HP)) { p_ptr->update &= ~(PU_HP); call_lua("player.calc_hitpoints", "()", ""); } if (p_ptr->update & (PU_SANITY)) { p_ptr->update &= ~(PU_SANITY); call_lua("player.calc_sanity", "()", ""); } if (p_ptr->update & (PU_MANA)) { p_ptr->update &= ~(PU_MANA); call_lua("player.calc_mana", "()", ""); } /* Character is not ready yet, no screen updates */ if (!character_generated) return; /* Character is in "icky" mode, no screen updates */ if (character_icky) return; if (p_ptr->update & (PU_UN_VIEW)) { p_ptr->update &= ~(PU_UN_VIEW); forget_view(); } if (p_ptr->update & (PU_VIEW)) { p_ptr->update &= ~(PU_VIEW); update_view(); } if (p_ptr->update & (PU_DISTANCE)) { p_ptr->update &= ~(PU_DISTANCE); p_ptr->update &= ~(PU_MONSTERS); update_monsters(TRUE); } if (p_ptr->update & (PU_MONSTERS)) { p_ptr->update &= ~(PU_MONSTERS); update_monsters(FALSE); } if (p_ptr->update & (PU_MON_LITE)) { p_ptr->update &= ~(PU_MON_LITE); if (monster_lite) update_mon_lite(); } }
/* * Handle "p_ptr->update" */ void update_stuff(void) { /* Update stuff */ if (!p_ptr->update) return; if (p_ptr->update & (PU_BONUS)) { p_ptr->update &= ~(PU_BONUS); update_bonuses(); } if (p_ptr->update & (PU_TORCH)) { p_ptr->update &= ~(PU_TORCH); calc_torch(); } if (p_ptr->update & (PU_HP)) { p_ptr->update &= ~(PU_HP); calc_hitpoints(); } if (p_ptr->update & (PU_MANA)) { p_ptr->update &= ~(PU_MANA); calc_mana(); } if (p_ptr->update & (PU_SPELLS)) { p_ptr->update &= ~(PU_SPELLS); calc_spells(); } /* Character is not ready yet, no screen updates */ if (!character_generated) return; /* Character is in "icky" mode, no screen updates */ if (character_icky) return; if (p_ptr->update & (PU_FORGET_VIEW)) { p_ptr->update &= ~(PU_FORGET_VIEW); forget_view(); } if (p_ptr->update & (PU_UPDATE_VIEW)) { p_ptr->update &= ~(PU_UPDATE_VIEW); update_view(); } if (p_ptr->update & (PU_FORGET_FLOW)) { p_ptr->update &= ~(PU_FORGET_FLOW); forget_flow(); } if (p_ptr->update & (PU_UPDATE_FLOW)) { p_ptr->update &= ~(PU_UPDATE_FLOW); update_flow(); } if (p_ptr->update & (PU_DISTANCE)) { p_ptr->update &= ~(PU_DISTANCE); p_ptr->update &= ~(PU_MONSTERS); update_monsters(TRUE); } if (p_ptr->update & (PU_MONSTERS)) { p_ptr->update &= ~(PU_MONSTERS); update_monsters(FALSE); } if (p_ptr->update & (PU_PANEL)) { p_ptr->update &= ~(PU_PANEL); event_signal(EVENT_PLAYERMOVED); } }