void wdCanvasOffsetRegion(cdCanvas* canvas, double x, double y) { int xr, yr; assert(canvas); if (!_cdCheckCanvas(canvas)) return; _wWorld2Canvas(canvas, x, y, xr, yr); cdCanvasOffsetRegion(canvas, xr, yr); }
void wdCanvasOffsetRegion(cdCanvas* canvas, double x, double y) { int xr, yr; _wWorld2Canvas(canvas, x, y, xr, yr); cdCanvasOffsetRegion(canvas, xr, yr); }