void STATE_APIENTRY crStateGenRenderbuffersEXT(GLsizei n, GLuint *buffers) { CRContext *g = GetCurrentContext(); crStateGenNames(g, g->shared->rbTable, n, buffers); }
void STATE_APIENTRY crStateGenBuffersARB(GLsizei n, GLuint *buffers) { CRContext *g = GetCurrentContext(); crStateGenNames(g, g->shared->buffersTable, n, buffers); }