void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti) { Histogram *hist = (Histogram *)but->poin; int res = hist->x_resolution; rctf rect; int i; float w, h; //float alpha; GLint scissor[4]; rect.xmin = (float)recti->xmin+1; rect.xmax = (float)recti->xmax-1; rect.ymin = (float)recti->ymin+SCOPE_RESIZE_PAD+2; rect.ymax = (float)recti->ymax-1; w = rect.xmax - rect.xmin; h = (rect.ymax - rect.ymin) * hist->ymax; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.f, 0.f, 0.f, 0.3f); uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f); /* need scissor test, histogram can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1)); glColor4f(1.f, 1.f, 1.f, 0.08f); /* draw grid lines here */ for (i=1; i<4; i++) { fdrawline(rect.xmin, rect.ymin+(i/4.f)*h, rect.xmax, rect.ymin+(i/4.f)*h); fdrawline(rect.xmin+(i/4.f)*w, rect.ymin, rect.xmin+(i/4.f)*w, rect.ymax); } if (hist->mode == HISTO_MODE_LUMA) histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res); else { if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_R) histogram_draw_one(1.0, 0.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_r, res); if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_G) histogram_draw_one(0.0, 1.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_g, res); if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_B) histogram_draw_one(0.0, 0.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_b, res); } /* outline, scale gripper */ draw_scope_end(&rect, scissor); }
void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti) { const float skin_rad = DEG2RADF(123.0f); /* angle in radians of the skin tone line */ Scopes *scopes = (Scopes *)but->poin; rctf rect; int i, j; float w, h, centerx, centery, diam; float alpha; const float colors[6][3] = { {0.75, 0.0, 0.0}, {0.75, 0.75, 0.0}, {0.0, 0.75, 0.0}, {0.0, 0.75, 0.75}, {0.0, 0.0, 0.75}, {0.75, 0.0, 0.75}}; GLint scissor[4]; rect.xmin = (float)recti->xmin + 1; rect.xmax = (float)recti->xmax - 1; rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2; rect.ymax = (float)recti->ymax - 1; w = BLI_rctf_size_x(&rect); h = BLI_rctf_size_y(&rect); centerx = rect.xmin + w / 2; centery = rect.ymin + h / 2; diam = (w < h) ? w : h; alpha = scopes->vecscope_alpha * scopes->vecscope_alpha * scopes->vecscope_alpha; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.f, 0.f, 0.f, 0.3f); uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f); /* need scissor test, hvectorscope can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1)); glColor4f(1.f, 1.f, 1.f, 0.08f); /* draw grid elements */ /* cross */ fdrawline(centerx - (diam / 2) - 5, centery, centerx + (diam / 2) + 5, centery); fdrawline(centerx, centery - (diam / 2) - 5, centerx, centery + (diam / 2) + 5); /* circles */ for (j = 0; j < 5; j++) { glBegin(GL_LINE_STRIP); for (i = 0; i <= 360; i = i + 15) { const float a = DEG2RADF((float)i); const float r = (j + 1) / 10.0f; glVertex2f(polar_to_x(centerx, diam, r, a), polar_to_y(centery, diam, r, a)); } glEnd(); } /* skin tone line */ glColor4f(1.f, 0.4f, 0.f, 0.2f); fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery, diam, 0.5, skin_rad), polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery, diam, 0.1, skin_rad)); /* saturation points */ for (i = 0; i < 6; i++) vectorscope_draw_target(centerx, centery, diam, colors[i]); if (scopes->ok && scopes->vecscope != NULL) { /* pixel point cloud */ glBlendFunc(GL_ONE, GL_ONE); glColor3f(alpha, alpha, alpha); glPushMatrix(); glEnableClientState(GL_VERTEX_ARRAY); glTranslatef(centerx, centery, 0.f); glScalef(diam, diam, 0.f); glVertexPointer(2, GL_FLOAT, 0, scopes->vecscope); glDrawArrays(GL_POINTS, 0, scopes->waveform_tot); glDisableClientState(GL_VERTEX_ARRAY); glPopMatrix(); } /* outline, scale gripper */ draw_scope_end(&rect, scissor); glDisable(GL_BLEND); }
void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti) { Scopes *scopes = (Scopes *)but->poin; rctf rect; int i, c; float w, w3, h, alpha, yofs; GLint scissor[4]; float colors[3][3] = MAT3_UNITY; float colorsycc[3][3] = {{1, 0, 1}, {1, 1, 0}, {0, 1, 1}}; float colors_alpha[3][3], colorsycc_alpha[3][3]; /* colors pre multiplied by alpha for speed up */ float min, max; if (scopes == NULL) return; rect.xmin = (float)recti->xmin + 1; rect.xmax = (float)recti->xmax - 1; rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2; rect.ymax = (float)recti->ymax - 1; if (scopes->wavefrm_yfac < 0.5f) scopes->wavefrm_yfac = 0.98f; w = BLI_rctf_size_x(&rect) - 7; h = BLI_rctf_size_y(&rect) * scopes->wavefrm_yfac; yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) / 2.0f; w3 = w / 3.0f; /* log scale for alpha */ alpha = scopes->wavefrm_alpha * scopes->wavefrm_alpha; for (c = 0; c < 3; c++) { for (i = 0; i < 3; i++) { colors_alpha[c][i] = colors[c][i] * alpha; colorsycc_alpha[c][i] = colorsycc[c][i] * alpha; } } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.f, 0.f, 0.f, 0.3f); uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f); /* need scissor test, waveform can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1)); glColor4f(1.f, 1.f, 1.f, 0.08f); /* draw grid lines here */ for (i = 0; i < 6; i++) { char str[4]; BLI_snprintf(str, sizeof(str), "%-3d", i * 20); str[3] = '\0'; fdrawline(rect.xmin + 22, yofs + (i / 5.f) * h, rect.xmax + 1, yofs + (i / 5.f) * h); BLF_draw_default(rect.xmin + 1, yofs - 5 + (i / 5.f) * h, 0, str, sizeof(str) - 1); /* in the loop because blf_draw reset it */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } /* 3 vertical separation */ if (scopes->wavefrm_mode != SCOPES_WAVEFRM_LUMA) { for (i = 1; i < 3; i++) { fdrawline(rect.xmin + i * w3, rect.ymin, rect.xmin + i * w3, rect.ymax); } } /* separate min max zone on the right */ fdrawline(rect.xmin + w, rect.ymin, rect.xmin + w, rect.ymax); /* 16-235-240 level in case of ITU-R BT601/709 */ glColor4f(1.f, 0.4f, 0.f, 0.2f); if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) { fdrawline(rect.xmin + 22, yofs + h * 16.0f / 255.0f, rect.xmax + 1, yofs + h * 16.0f / 255.0f); fdrawline(rect.xmin + 22, yofs + h * 235.0f / 255.0f, rect.xmin + w3, yofs + h * 235.0f / 255.0f); fdrawline(rect.xmin + 3 * w3, yofs + h * 235.0f / 255.0f, rect.xmax + 1, yofs + h * 235.0f / 255.0f); fdrawline(rect.xmin + w3, yofs + h * 240.0f / 255.0f, rect.xmax + 1, yofs + h * 240.0f / 255.0f); } /* 7.5 IRE black point level for NTSC */ if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) fdrawline(rect.xmin, yofs + h * 0.075f, rect.xmax + 1, yofs + h * 0.075f); if (scopes->ok && scopes->waveform_1 != NULL) { /* LUMA (1 channel) */ glBlendFunc(GL_ONE, GL_ONE); glColor3f(alpha, alpha, alpha); if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) { glBlendFunc(GL_ONE, GL_ONE); glPushMatrix(); glEnableClientState(GL_VERTEX_ARRAY); glTranslatef(rect.xmin, yofs, 0.f); glScalef(w, h, 0.f); glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1); glDrawArrays(GL_POINTS, 0, scopes->waveform_tot); glDisableClientState(GL_VERTEX_ARRAY); glPopMatrix(); /* min max */ glColor3f(0.5f, 0.5f, 0.5f); min = yofs + scopes->minmax[0][0] * h; max = yofs + scopes->minmax[0][1] * h; CLAMP(min, rect.ymin, rect.ymax); CLAMP(max, rect.ymin, rect.ymax); fdrawline(rect.xmax - 3, min, rect.xmax - 3, max); } /* RGB / YCC (3 channels) */ else if (ELEM4(scopes->wavefrm_mode, SCOPES_WAVEFRM_RGB, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709, SCOPES_WAVEFRM_YCC_JPEG)) { int rgb = (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB); glBlendFunc(GL_ONE, GL_ONE); glPushMatrix(); glEnableClientState(GL_VERTEX_ARRAY); glTranslatef(rect.xmin, yofs, 0.f); glScalef(w3, h, 0.f); glColor3fv((rgb) ? colors_alpha[0] : colorsycc_alpha[0]); glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1); glDrawArrays(GL_POINTS, 0, scopes->waveform_tot); glTranslatef(1.f, 0.f, 0.f); glColor3fv((rgb) ? colors_alpha[1] : colorsycc_alpha[1]); glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_2); glDrawArrays(GL_POINTS, 0, scopes->waveform_tot); glTranslatef(1.f, 0.f, 0.f); glColor3fv((rgb) ? colors_alpha[2] : colorsycc_alpha[2]); glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_3); glDrawArrays(GL_POINTS, 0, scopes->waveform_tot); glDisableClientState(GL_VERTEX_ARRAY); glPopMatrix(); /* min max */ for (c = 0; c < 3; c++) { if (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB) glColor3f(colors[c][0] * 0.75f, colors[c][1] * 0.75f, colors[c][2] * 0.75f); else glColor3f(colorsycc[c][0] * 0.75f, colorsycc[c][1] * 0.75f, colorsycc[c][2] * 0.75f); min = yofs + scopes->minmax[c][0] * h; max = yofs + scopes->minmax[c][1] * h; CLAMP(min, rect.ymin, rect.ymax); CLAMP(max, rect.ymin, rect.ymax); fdrawline(rect.xmin + w + 2 + c * 2, min, rect.xmin + w + 2 + c * 2, max); } } } /* outline, scale gripper */ draw_scope_end(&rect, scissor); }
void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti) { Histogram *hist = (Histogram *)but->poin; int res = hist->x_resolution; rctf rect; int i; float w, h; const short is_line = (hist->flag & HISTO_FLAG_LINE) != 0; //float alpha; GLint scissor[4]; rect.xmin = (float)recti->xmin + 1; rect.xmax = (float)recti->xmax - 1; rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2; rect.ymax = (float)recti->ymax - 1; w = BLI_rctf_size_x(&rect); h = BLI_rctf_size_y(&rect) * hist->ymax; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.f, 0.f, 0.f, 0.3f); uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f); /* need scissor test, histogram can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1)); glColor4f(1.f, 1.f, 1.f, 0.08f); /* draw grid lines here */ for (i = 1; i <= HISTOGRAM_TOT_GRID_LINES; i++) { const float fac = (float)i / (float)HISTOGRAM_TOT_GRID_LINES; /* so we can tell the 1.0 color point */ if (i == HISTOGRAM_TOT_GRID_LINES) { glColor4f(1.0f, 1.0f, 1.0f, 0.5f); } fdrawline(rect.xmin, rect.ymin + fac * h, rect.xmax, rect.ymin + fac * h); fdrawline(rect.xmin + fac * w, rect.ymin, rect.xmin + fac * w, rect.ymax); } if (hist->mode == HISTO_MODE_LUMA) { histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res, is_line); } else if (hist->mode == HISTO_MODE_ALPHA) { histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_a, res, is_line); } else { if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_R) histogram_draw_one(1.0, 0.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_r, res, is_line); if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_G) histogram_draw_one(0.0, 1.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_g, res, is_line); if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_B) histogram_draw_one(0.0, 0.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_b, res, is_line); } /* outline, scale gripper */ draw_scope_end(&rect, scissor); }
void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti) { rctf rect; int ok = 0, width, height; GLint scissor[4]; MovieClipScopes *scopes = (MovieClipScopes *)but->poin; rect.xmin = (float)recti->xmin + 1; rect.xmax = (float)recti->xmax - 1; rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2; rect.ymax = (float)recti->ymax - 1; width = BLI_rctf_size_x(&rect) + 1; height = BLI_rctf_size_y(&rect); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* need scissor test, preview image can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1)); if (scopes->track_disabled) { glColor4f(0.7f, 0.3f, 0.3f, 0.3f); uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f); ok = 1; } else if ((scopes->track_search) && ((!scopes->track_preview) || (scopes->track_preview->x != width || scopes->track_preview->y != height))) { ImBuf *tmpibuf; if (scopes->track_preview) IMB_freeImBuf(scopes->track_preview); tmpibuf = BKE_tracking_sample_pattern(scopes->frame_width, scopes->frame_height, scopes->track_search, scopes->track, &scopes->undist_marker, TRUE, scopes->use_track_mask, width, height, scopes->track_pos); if (tmpibuf) { if (tmpibuf->rect_float) IMB_rect_from_float(tmpibuf); if (tmpibuf->rect) scopes->track_preview = tmpibuf; else IMB_freeImBuf(tmpibuf); } } if (!ok && scopes->track_preview) { float track_pos[2]; int a; ImBuf *drawibuf; glPushMatrix(); track_pos[0] = scopes->track_pos[0]; track_pos[1] = scopes->track_pos[1]; /* draw content of pattern area */ glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, scissor[2], scissor[3]); if (width > 0 && height > 0) { drawibuf = scopes->track_preview; if (scopes->use_track_mask) { glColor4f(0.0f, 0.0f, 0.0f, 0.3f); uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f); } glaDrawPixelsSafe(rect.xmin, rect.ymin + 1, drawibuf->x, drawibuf->y, drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect); /* draw cross for pizel position */ glTranslatef(rect.xmin + track_pos[0], rect.ymin + track_pos[1], 0.f); glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, BLI_rctf_size_x(&rect), BLI_rctf_size_y(&rect)); for (a = 0; a < 2; a++) { if (a == 1) { glLineStipple(3, 0xaaaa); glEnable(GL_LINE_STIPPLE); UI_ThemeColor(TH_SEL_MARKER); } else { UI_ThemeColor(TH_MARKER_OUTLINE); } glBegin(GL_LINES); glVertex2f(-10.0f, 0.0f); glVertex2f(10.0f, 0.0f); glVertex2f(0.0f, -10.0f); glVertex2f(0.0f, 10.0f); glEnd(); } } glDisable(GL_LINE_STIPPLE); glPopMatrix(); ok = 1; } if (!ok) { glColor4f(0.f, 0.f, 0.f, 0.3f); uiSetRoundBox(UI_CNR_ALL); uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f); } /* outline, scale gripper */ draw_scope_end(&rect, scissor); glDisable(GL_BLEND); }
void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti) { rctf rect; int ok= 0; GLint scissor[4]; MovieClipScopes *scopes = (MovieClipScopes *)but->poin; rect.xmin = (float)recti->xmin+1; rect.xmax = (float)recti->xmax-1; rect.ymin = (float)recti->ymin+SCOPE_RESIZE_PAD+2; rect.ymax = (float)recti->ymax-1; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); /* need scissor test, preview image can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1)); if(scopes->track_disabled) { glColor4f(0.7f, 0.3f, 0.3f, 0.3f); uiSetRoundBox(15); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f); ok= 1; } else if(scopes->track_preview) { int a, off_x, off_y; float zoomx, zoomy; ImBuf *drawibuf; glPushMatrix(); /* draw content of pattern area */ glScissor(ar->winrct.xmin+rect.xmin, ar->winrct.ymin+rect.ymin, scissor[2], scissor[3]); zoomx= (rect.xmax-rect.xmin) / (scopes->track_preview->x-2.0f); zoomy= (rect.ymax-rect.ymin) / (scopes->track_preview->y-2.0f); off_x= ((int)scopes->track_pos[0]-scopes->track_pos[0]-0.5f)*zoomx; off_y= ((int)scopes->track_pos[1]-scopes->track_pos[1]-0.5f)*zoomy; drawibuf= scale_trackpreview_ibuf(scopes->track_preview, zoomx, zoomy); glaDrawPixelsSafe(off_x+rect.xmin, off_y+rect.ymin, rect.xmax-rect.xmin+1.f-off_x, rect.ymax-rect.ymin+1.f-off_y, drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect); IMB_freeImBuf(drawibuf); /* draw cross for pizel position */ glTranslatef(off_x+rect.xmin+scopes->track_pos[0]*zoomx, off_y+rect.ymin+scopes->track_pos[1]*zoomy, 0.f); glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin+rect.ymin, rect.xmax-rect.xmin, rect.ymax-rect.ymin); for(a= 0; a< 2; a++) { if(a==1) { glLineStipple(3, 0xaaaa); glEnable(GL_LINE_STIPPLE); UI_ThemeColor(TH_SEL_MARKER); } else { UI_ThemeColor(TH_MARKER_OUTLINE); } glBegin(GL_LINES); glVertex2f(-10.0f, 0.0f); glVertex2f(10.0f, 0.0f); glVertex2f(0.0f, -10.0f); glVertex2f(0.0f, 10.0f); glEnd(); } glDisable(GL_LINE_STIPPLE); glPopMatrix(); ok= 1; } if(!ok) { glColor4f(0.f, 0.f, 0.f, 0.3f); uiSetRoundBox(15); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f); } /* outline, scale gripper */ draw_scope_end(&rect, scissor); glDisable(GL_BLEND); }