void Weaver::createHorizontalFill(Polygons& lower_top_parts, WeaveLayer& layer, Polygons& layer_above, int z1) { int64_t bridgable_dist = connectionHeight; Polygons& polys_below = lower_top_parts; Polygons& polys_here = layer.supported; Polygons& polys_above = layer_above; { // roofs Polygons to_be_supported = polys_above.offset(bridgable_dist); fillRoofs(polys_here, to_be_supported, -1, layer.z1, layer.roofs); } { // floors Polygons to_be_supported = polys_above.offset(-bridgable_dist); fillFloors(polys_here, to_be_supported, 1, layer.z1, layer.roofs); } {// optimize away doubly printed regions (boundaries of holes in layer etc.) for (WeaveRoofPart& inset : layer.roofs.roof_insets) connections2moves(inset); } }
void Weaver::createHorizontalFill(WeaveLayer& layer, Polygons& layer_above) { const coord_t bridgable_dist = Application::getInstance().current_slice->scene.current_mesh_group->settings.get<coord_t>("wireframe_height"); // Polygons& polys_below = lower_top_parts; Polygons& polys_here = layer.supported; Polygons& polys_above = layer_above; { // roofs Polygons to_be_supported = polys_above.offset(bridgable_dist); fillRoofs(polys_here, to_be_supported, -1, layer.z1, layer.roofs); } { // floors Polygons to_be_supported = polys_above.offset(-bridgable_dist); fillFloors(polys_here, to_be_supported, 1, layer.z1, layer.roofs); } {// optimize away doubly printed regions (boundaries of holes in layer etc.) for (WeaveRoofPart& inset : layer.roofs.roof_insets) connections2moves(inset); } }