// Replace the Master material void GLC_Mesh::replaceMasterMaterial(GLC_Material* pMat) { if (hasMaterial()) { GLC_uint oldId= firstMaterial()->id(); replaceMaterial(oldId, pMat); } else { addMaterial(pMat); } }
// Replace the Master material void GLC_Geometry::replaceMasterMaterial(GLC_Material* pMaterial) { Q_ASSERT(!m_IsWire); if (!m_MaterialHash.isEmpty()) { if (pMaterial != firstMaterial()) { // Remove the first material MaterialHash::iterator iMaterial= m_MaterialHash.begin(); removeMaterial(iMaterial.value()->id()); // Add the new material addMaterial(pMaterial); } } else { addMaterial(pMaterial); } }