void AnimatedProcessor::renderAt(float time) { time = floor(time * 10000.f) / 10000.f; std::vector<PropertyTimeline*>::const_iterator it; for (it = properties_.begin(); it!=properties_.end(); it++) { try { (*it)->renderAt(time); } catch (const std::exception& e) { LERROR("renderAt(): " << e.what() << " (" << getProcessorName() << ")"); } } }
void TagProcessor::displayName( void ) { #ifdef DEBUG std::cout << "Processor:" << getProcessorName() << std::endl; #endif }