Esempio n. 1
0
static long  bf_refine_element(long subdiv, Element *elem, Interaction *inter, long process_id)
{
    Element *e_dst = inter->destination ;
    Interaction *pi ;
    float visibility_val ;
    long new_inter = 0 ;


    visibility_val = NO_VISIBILITY_NECESSARY(subdiv)?
        (float)1.0 : VISIBILITY_UNDEF ;

    if( REFINE_PATCH_1(subdiv) )
        {
            /* Refine this element */
            /* (1) Make sure it has children */
            subdivide_element( elem, process_id ) ;

            /* (2) For each of the patch, create an interaction */
            if( element_completely_invisible( elem->center, e_dst, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem->center, e_dst, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem->center, pi, process_id ) ;
                    new_inter++ ;
                }
            if( element_completely_invisible( elem->top, e_dst, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem->top, e_dst, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem->top, pi, process_id ) ;
                    new_inter++ ;
                }
            if( element_completely_invisible( elem->left, e_dst, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem->left, e_dst, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem->left, pi, process_id ) ;
                    new_inter++ ;
                }
            if( element_completely_invisible( elem->right, e_dst, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem->right, e_dst, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem->right, pi, process_id ) ;
                    new_inter++ ;
                }
        }
    else
        {
            /* Refine source element */
            /* (1) Make sure it has children */
            subdivide_element( e_dst, process_id ) ;

            /* (2) Insert four new interactions
               NOTE: Use *inter as a place holder to link 4 new interactions
               since *prev may be NULL */

            if( element_completely_invisible( elem, e_dst->center, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem, e_dst->center, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem, pi, process_id ) ;
                    new_inter++ ;
                }
            if( element_completely_invisible( elem, e_dst->top, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem, e_dst->top, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem, pi, process_id ) ;
                    new_inter++ ;
                }
            if( element_completely_invisible( elem, e_dst->left, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem, e_dst->left, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem, pi, process_id ) ;
                    new_inter++ ;
                }
            if( element_completely_invisible( elem, e_dst->right, process_id ) == 0 )
                {
                    pi = get_interaction(process_id) ;
                    compute_formfactor( elem, e_dst->right, pi, process_id ) ;
                    pi->visibility = visibility_val ;
                    insert_vis_undef_interaction( elem, pi, process_id ) ;
                    new_inter++ ;
                }
        }

    return( new_inter ) ;
}
Esempio n. 2
0
static PyObject * py_get_interaction(PyObject *self, PyObject *args)
{
  PyArrayObject* fc3_normal_squared_py;
  PyArrayObject* frequencies;
  PyArrayObject* eigenvectors;
  PyArrayObject* grid_point_triplets;
  PyArrayObject* grid_address_py;
  PyArrayObject* mesh_py;
  PyArrayObject* shortest_vectors;
  PyArrayObject* multiplicity;
  PyArrayObject* fc3_py;
  PyArrayObject* atomic_masses;
  PyArrayObject* p2s_map;
  PyArrayObject* s2p_map;
  PyArrayObject* band_indicies_py;
  double cutoff_frequency;
  int symmetrize_fc3_q;

  if (!PyArg_ParseTuple(args, "OOOOOOOOOOOOOid",
			&fc3_normal_squared_py,
			&frequencies,
			&eigenvectors,
			&grid_point_triplets,
			&grid_address_py,
			&mesh_py,
			&fc3_py,
			&shortest_vectors,
			&multiplicity,
			&atomic_masses,
			&p2s_map,
			&s2p_map,
			&band_indicies_py,
			&symmetrize_fc3_q,
			&cutoff_frequency)) {
    return NULL;
  }


  Darray* fc3_normal_squared = convert_to_darray(fc3_normal_squared_py);
  Darray* freqs = convert_to_darray(frequencies);
  /* npy_cdouble and lapack_complex_double may not be compatible. */
  /* So eigenvectors should not be used in Python side */
  Carray* eigvecs = convert_to_carray(eigenvectors);
  Iarray* triplets = convert_to_iarray(grid_point_triplets);
  const int* grid_address = (int*)grid_address_py->data;
  const int* mesh = (int*)mesh_py->data;
  Darray* fc3 = convert_to_darray(fc3_py);
  Darray* svecs = convert_to_darray(shortest_vectors);
  Iarray* multi = convert_to_iarray(multiplicity);
  const double* masses = (double*)atomic_masses->data;
  const int* p2s = (int*)p2s_map->data;
  const int* s2p = (int*)s2p_map->data;
  const int* band_indicies = (int*)band_indicies_py->data;

  get_interaction(fc3_normal_squared,
		  freqs,
		  eigvecs,
		  triplets,
		  grid_address,
		  mesh,
		  fc3,
		  svecs,
		  multi,
		  masses,
		  p2s,
		  s2p,
		  band_indicies,
		  symmetrize_fc3_q,
		  cutoff_frequency);

  free(fc3_normal_squared);
  free(freqs);
  free(eigvecs);
  free(triplets);
  free(fc3);
  free(svecs);
  free(multi);
  
  Py_RETURN_NONE;
}
Esempio n. 3
0
void ff_refine_elements(Element *e1, Element *e2, long level, long process_id)
{
    long subdiv_advice ;
    Interaction i12, i21 ;
    Interaction *inter ;

#if PATCH_ASSIGNMENT == PATCH_ASSIGNMENT_COSTBASED
    Patch_Cost *pc1, *pc2 ;
    long cost1, cost2 ;
#endif


    /* Now compute formfactor.
       As the BSP tree is being modified at this moment, don't test
       visibility. */
    compute_formfactor( e1, e2, &i12, process_id ) ;
    compute_formfactor( e2, e1, &i21, process_id ) ;

    /* Analyze the error of FF */
    subdiv_advice = error_analysis( e1, e2, &i12, &i21, process_id ) ;

    /* Execute subdivision procedure */
    if( NO_INTERACTION(subdiv_advice) )
        /* Two elements are mutually invisible. Do nothing */
        return ;

    else if( NO_REFINEMENT_NECESSARY(subdiv_advice) )
        {
            /* Create links and finish the job */
            inter = get_interaction(process_id) ;
            *inter = i12 ;
            inter->visibility = VISIBILITY_UNDEF ;
            insert_vis_undef_interaction( e1, inter, process_id ) ;

            inter = get_interaction(process_id) ;
            *inter = i21 ;
            inter->visibility = VISIBILITY_UNDEF ;
            insert_vis_undef_interaction( e2, inter, process_id ) ;

#if PATCH_ASSIGNMENT == PATCH_ASSIGNMENT_COSTBASED
            /* Update cost variable */
            pc1 = &global->patch_cost[ e1->patch->seq_no ] ;
            pc2 = &global->patch_cost[ e2->patch->seq_no ] ;
            if( pc1->n_total_inter <= 13 )
                cost1 = (long)ceil(e1->area / Area_epsilon) ;
            else
                cost1 = 1 ;

            if( pc2->n_total_inter <= 13 )
                cost2 = (long)ceil(e2->area / Area_epsilon) ;
            else
                cost2 = 1 ;

            LOCK(global->cost_sum_lock);
            pc1->cost_estimate += cost1 ;
            pc1->n_total_inter++ ;
            pc2->cost_estimate += cost2 ;
            pc2->n_total_inter++ ;
            global->cost_estimate_sum += (cost1 + cost2) ;
            global->cost_sum += (cost1 + cost2) ;
            UNLOCK(global->cost_sum_lock);
#endif
        }

    else if( REFINE_PATCH_1(subdiv_advice) )
        {
            /* Refine patch 1 */
            subdivide_element( e1, process_id ) ;

            /* Locally solve it */
            ff_refine_elements( e1->top,    e2, level+1, process_id ) ;
            ff_refine_elements( e1->center, e2, level+1, process_id ) ;
            ff_refine_elements( e1->left,   e2, level+1, process_id ) ;
            ff_refine_elements( e1->right,  e2, level+1, process_id ) ;
        }
    else
        {
            /* Refine patch 2 */
            subdivide_element( e2, process_id ) ;

            /* Locally solve it */
            ff_refine_elements( e1, e2->top,    level+1, process_id ) ;
            ff_refine_elements( e1, e2->center, level+1, process_id ) ;
            ff_refine_elements( e1, e2->left,   level+1, process_id ) ;
            ff_refine_elements( e1, e2->right,  level+1, process_id ) ;
        }
}