Esempio n. 1
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/**
 * Adds an entry to the history ledger.
 */
bool history_add(struct player *p, const char *text, int type)
{
    bitflag flags[HIST_SIZE];
    hist_wipe(flags);
    hist_on(flags, type);

    return history_add_with_flags(p, text, flags, NULL);
}
Esempio n. 2
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/**
 * Add an entry with text `event` to the history list, with type `type`
 * ("HIST_xxx" in player-history.h), and artifact number `id` (0 for
 * everything else).
 *
 * Return true on success.
 */
bool history_add(const char *event, int type, struct artifact *artifact)
{
	bitflag h[HIST_SIZE];
	hist_wipe(h);
	hist_on(h, type);

	return history_add_full(h, artifact, player->depth, player->lev, player->total_energy / 100, event);
}
Esempio n. 3
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/**
 * Adding artifacts to the history list is trickier than other operations.
 * This is a wrapper function that gets some of the logic out of places
 * where it really doesn't belong.  Call this to add an artifact to the history
 * list or make the history entry visible--history_add_artifact will make that
 * determination depending on what object_is_known returns for the artifact.
 */
bool history_add_artifact(struct artifact *artifact, bool known, bool found)
{
	struct object body = { 0 }, known_body = { 0 };
	struct object *fake = &body, *known_obj = &known_body;

	char o_name[80];
	char buf[80];

	assert(artifact);

	/* Make fake artifact for description purposes */
	make_fake_artifact(fake, artifact);
	fake->known = known_obj;
	known_obj->artifact = (struct artifact *) 1;
	known_obj->kind = fake->kind;
	object_desc(o_name, sizeof(o_name), fake,
				ODESC_PREFIX | ODESC_BASE | ODESC_SPOIL);
	object_wipe(known_obj);
	object_wipe(fake);
	strnfmt(buf, sizeof(buf), (found)?"Found %s":"Missed %s", o_name);

	/* Known objects gets different treatment */
	if (known) {
		/* Try revealing any existing artifact, otherwise log it */
		if (history_is_artifact_logged(artifact))
			history_know_artifact(artifact);
		else
			history_add(buf, HIST_ARTIFACT_KNOWN, artifact);
	} else {
		if (!history_is_artifact_logged(artifact)) {
			bitflag type[HIST_SIZE];
			hist_wipe(type);
			hist_on(type, HIST_ARTIFACT_UNKNOWN);
			if (!found)
				hist_on(type, HIST_ARTIFACT_LOST);
			history_add_full(type, artifact, player->depth, player->lev,
							 player->total_energy / 100, buf);
		} else {
			return false;
		}
	}

	return true;
}
Esempio n. 4
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/**
 * Convert all ARTIFACT_UNKNOWN history items to HIST_ARTIFACT_KNOWN.
 * Use only after player retirement/death for the final character dump.
 */
void history_unmask_unknown(void)
{
	size_t i = history_ctr;

	while (i--) {
		if (hist_has(history_list[i].type, HIST_ARTIFACT_UNKNOWN)) {
			hist_off(history_list[i].type, HIST_ARTIFACT_UNKNOWN);
			hist_on(history_list[i].type, HIST_ARTIFACT_KNOWN);
		}
	}
}
Esempio n. 5
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/**
 * Convert all ARTIFACT_UNKNOWN history items to HIST_ARTIFACT_KNOWN.
 * Use only after player retirement/death for the final character dump.
 */
void history_unmask_unknown(struct player *p)
{
    struct player_history *h = &p->hist;

    size_t i = h->next;
    while (i--) {
        if (hist_has(h->entries[i].type, HIST_ARTIFACT_UNKNOWN)) {
            hist_off(h->entries[i].type, HIST_ARTIFACT_UNKNOWN);
            hist_on(h->entries[i].type, HIST_ARTIFACT_KNOWN);
        }
    }
}
Esempio n. 6
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/**
 * Mark artifact number `id` as lost forever.
 */
void history_lose_artifact(struct player *p, const struct artifact *artifact)
{
    assert(artifact != NULL);

    /* Try to mark it as lost if it's already in history */
    if (!history_mark_artifact_lost(&p->hist, artifact)) {
        /* Otherwise add a new entry */
        char o_name[80];
        char text[80];

        get_artifact_name(o_name, sizeof(o_name), artifact);
        strnfmt(text, sizeof(text), "Missed %s", o_name);

        bitflag flags[HIST_SIZE];
        hist_wipe(flags);
        hist_on(flags, HIST_ARTIFACT_UNKNOWN);
        hist_on(flags, HIST_ARTIFACT_LOST);

        history_add_with_flags(p, text, flags, artifact);
    }
}
Esempio n. 7
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/**
 * Mark artifact number `id` as known.
 */
static bool history_know_artifact(struct artifact *artifact)
{
	size_t i = history_ctr;
	assert(artifact);

	while (i--) {
		if (history_list[i].a_idx == artifact->aidx) {
			hist_wipe(history_list[i].type);
			hist_on(history_list[i].type, HIST_ARTIFACT_KNOWN);
			return true;
		}
	}

	return false;
}
Esempio n. 8
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/**
 * Mark artifact as lost.
 */
static bool history_mark_artifact_lost(struct player_history *h,
                                       const struct artifact *artifact)
{
    assert(artifact);

    size_t i = h->next;
    while (i--) {
        if (h->entries[i].a_idx == artifact->aidx) {
            hist_on(h->entries[i].type, HIST_ARTIFACT_LOST);
            return true;
        }
    }

    return false;
}
Esempio n. 9
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/**
 * Mark artifact number `id` as lost forever, either due to leaving it on a
 * level, or due to a store purging its inventory after the player sold it.
 */
bool history_lose_artifact(struct artifact *artifact)
{
	size_t i = history_ctr;
	assert(artifact);

	while (i--) {
		if (history_list[i].a_idx == artifact->aidx) {
			hist_on(history_list[i].type, HIST_ARTIFACT_LOST);
			return true;
		}
	}

	/* If we lost an artifact that didn't previously have a history, then we
	 * missed it */
	history_add_artifact(artifact, false, false);

	return false;
}
Esempio n. 10
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/**
 * Add an artifact to the history log.
 *
 * Call this to add an artifact to the history list or make the history
 * entry visible.
 */
void history_find_artifact(struct player *p, const struct artifact *artifact)
{
    assert(artifact != NULL);

    /* Try revealing any existing artifact, otherwise log it */
    if (!history_mark_artifact_known(&p->hist, artifact)) {
        char o_name[80];
        char text[80];

        get_artifact_name(o_name, sizeof(o_name), artifact);
        strnfmt(text, sizeof(text), "Found %s", o_name);

        bitflag flags[HIST_SIZE];
        hist_wipe(flags);
        hist_on(flags, HIST_ARTIFACT_KNOWN);

        history_add_with_flags(p, text, flags, artifact);
    }
}