Esempio n. 1
0
static int adm_hwdb(struct udev *udev, int argc, char *argv[]) {
        static const struct option options[] = {
                { "update", no_argument, NULL, 'u' },
                { "root", required_argument, NULL, 'r' },
                { "test", required_argument, NULL, 't' },
                { "help", no_argument, NULL, 'h' },
                {}
        };
        const char *test = NULL;
        const char *root = "";
        bool update = false;
        struct trie *trie = NULL;
        int err;
        int rc = EXIT_SUCCESS;

        for (;;) {
                int option;

                option = getopt_long(argc, argv, "ut:r:h", options, NULL);
                if (option == -1)
                        break;

                switch (option) {
                case 'u':
                        update = true;
                        break;
                case 't':
                        test = optarg;
                        break;
                case 'r':
                        root = optarg;
                        break;
                case 'h':
                        help();
                        return EXIT_SUCCESS;
                }
        }

        if (!update && !test) {
                help();
                return EXIT_SUCCESS;
        }

        if (update) {
                char **files, **f;
                _cleanup_free_ char *hwdb_bin = NULL;

                trie = calloc(sizeof(struct trie), 1);
                if (!trie) {
                        rc = EXIT_FAILURE;
                        goto out;
                }

                /* string store */
                trie->strings = strbuf_new();
                if (!trie->strings) {
                        rc = EXIT_FAILURE;
                        goto out;
                }

                /* index */
                trie->root = calloc(sizeof(struct trie_node), 1);
                if (!trie->root) {
                        rc = EXIT_FAILURE;
                        goto out;
                }
                trie->nodes_count++;

                err = conf_files_list_strv(&files, ".hwdb", root, (const char **)conf_file_dirs);
                if (err < 0) {
                        log_error("failed to enumerate hwdb files: %s\n", strerror(-err));
                        rc = EXIT_FAILURE;
                        goto out;
                }
                STRV_FOREACH(f, files) {
                        log_debug("reading file '%s'", *f);
                        import_file(trie, *f);
                }
                strv_free(files);

                strbuf_complete(trie->strings);

                log_debug("=== trie in-memory ===\n");
                log_debug("nodes:            %8zu bytes (%8zu)\n",
                          trie->nodes_count * sizeof(struct trie_node), trie->nodes_count);
                log_debug("children arrays:  %8zu bytes (%8zu)\n",
                          trie->children_count * sizeof(struct trie_child_entry), trie->children_count);
                log_debug("values arrays:    %8zu bytes (%8zu)\n",
                          trie->values_count * sizeof(struct trie_value_entry), trie->values_count);
                log_debug("strings:          %8zu bytes\n",
                          trie->strings->len);
                log_debug("strings incoming: %8zu bytes (%8zu)\n",
                          trie->strings->in_len, trie->strings->in_count);
                log_debug("strings dedup'ed: %8zu bytes (%8zu)\n",
                          trie->strings->dedup_len, trie->strings->dedup_count);

                if (asprintf(&hwdb_bin, "%s/etc/udev/hwdb.bin", root) < 0) {
                        rc = EXIT_FAILURE;
                        goto out;
                }
                mkdir_parents(hwdb_bin, 0755);
                err = trie_store(trie, hwdb_bin);
                if (err < 0) {
                        log_error("Failure writing database %s: %s", hwdb_bin, strerror(-err));
                        rc = EXIT_FAILURE;
                }
        }
void LLObjectBackup::importObject_continued(AIFilePicker* filepicker)
{
	if (!filepicker->hasFilename())
	{
		// User canceled save.
		return;
	}
	
	std::string file_name = filepicker->getFilename();	
	mFolder = gDirUtilp->getDirName(file_name);
	llifstream import_file(file_name);
	LLSDSerialize::fromXML(mLLSD, import_file);
	import_file.close();
	show(false);

	mAgentPos = gAgent.getPositionAgent();
	mAgentRot = LLQuaternion(gAgent.getAtAxis(), gAgent.getLeftAxis(), gAgent.getUpAxis());

	// Get the texture map
	
	LLSD::map_const_iterator prim_it;
	LLSD::array_const_iterator prim_arr_it;
		
	mCurObject = 1;
	mCurPrim = 1;
	mObjects = mLLSD["data"].size();
	mPrims = 0;
	mRezCount = 0;
	updateImportNumbers();

	for (prim_arr_it = mLLSD["data"].beginArray(); prim_arr_it != mLLSD["data"].endArray(); prim_arr_it++)
	{
		LLSD llsd2 = (*prim_arr_it)["group_body"];

		for (prim_it = llsd2.beginMap(); prim_it != llsd2.endMap(); prim_it++)
		{
			LLSD prim_llsd = llsd2[prim_it->first];
			LLSD::array_iterator text_it;
			std::list<LLUUID>::iterator iter;

			if (prim_llsd.has("sculpt"))
			{
				LLSculptParams* sculpt = new LLSculptParams();
				sculpt->fromLLSD(prim_llsd["sculpt"]);
				LLUUID orig = sculpt->getSculptTexture();
				bool alreadyseen = false;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
				{
					if ((*iter) == orig)
						alreadyseen = true;
				}
				if (alreadyseen == false)
				{
					LL_INFOS("ObjectBackup") << "Found a new SCULPT texture to upload " << orig << LL_ENDL;			
					mTexturesList.push_back(orig);
				}
			}

			LLSD te_llsd = prim_llsd["textures"];

			for (text_it = te_llsd.beginArray(); text_it != te_llsd.endArray(); text_it++)
			{
				LLSD the_te = (*text_it);
				LLTextureEntry te;
				te.fromLLSD(the_te);

				LLUUID id = te.getID();
				if (id != LL_TEXTURE_PLYWOOD && id != LL_TEXTURE_BLANK && id != LL_TEXTURE_INVISIBLE) // Do not upload the default textures
 				{
					bool alreadyseen = false;

					for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
					{
						if ((*iter) == te.getID())
							alreadyseen = true;
					}
					if (alreadyseen == false)
					{
						LL_INFOS("ObjectBackup") << "Found a new texture to upload "<< te.getID() << LL_ENDL;			
						mTexturesList.push_back(te.getID());
					}
				}	     
			}
		}
	}

	if (mRetexture == TRUE)
		uploadNextAsset();
	else
		importFirstObject();
}
void LLObjectBackup::importObject_continued(AIFilePicker* filepicker)
{
	if (!filepicker->hasFilename())
	{
		// User canceled save.
		return;
	}

	std::string file_name = filepicker->getFilename();
	mFolder = gDirUtilp->getDirName(file_name);
	llifstream import_file(file_name);
	LLSDSerialize::fromXML(mLLSD, import_file);
	import_file.close();
	if (!mLLSD.has("data"))
	{
		LLNotificationsUtil::add("ImportFailed");
		destroy();
		return;
	}

	showFloater(false);

	mAgentPos = gAgent.getPositionAgent();
	mAgentRot = LLQuaternion(gAgent.getAtAxis(), gAgent.getLeftAxis(),
							 gAgent.getUpAxis());

	// Get the texture map

	mCurObject = 1;
	mCurPrim = 1;
	mObjects = mLLSD["data"].size();
	mPrims = 0;
	mRezCount = 0;
	updateImportNumbers();

	for (LLSD::array_const_iterator prim_arr_it = mLLSD["data"].beginArray(),
									prim_arr_end = mLLSD["data"].endArray();
		 prim_arr_it != prim_arr_end; ++prim_arr_it)
	{
		LLSD llsd2 = (*prim_arr_it)["group_body"];

		for (LLSD::map_const_iterator prim_it = llsd2.beginMap(),
									  prim_end = llsd2.endMap();
			 prim_it != prim_end; ++prim_it)
		{
			LLSD prim_llsd = llsd2[prim_it->first];
			if (prim_llsd.has("sculpt"))
			{
				LLSculptParams sculpt;
				sculpt.fromLLSD(prim_llsd["sculpt"]);
				if ((sculpt.getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
				{
					LLUUID orig = sculpt.getSculptTexture();
					if (mTexturesList.count(orig) == 0)
					{
						LL_INFOS() << "Found a new SCULPT texture to upload "
								<< orig << LL_ENDL;
						mTexturesList.insert(orig);
					}
				}
			}

			if (prim_llsd.has("light_texture"))
			{
				LLLightImageParams lightimg;
				lightimg.fromLLSD(prim_llsd["light_texture"]);
				LLUUID t_id = lightimg.getLightTexture();
				if (!is_default_texture(t_id) &&
					mTexturesList.count(t_id) == 0)
				{
					LL_INFOS() << "Found a new light texture to upload: " << t_id
							<< LL_ENDL;
					mTexturesList.insert(t_id);
				}
			}

			// Check both for "textures" and "texture" since the second (buggy)
			// case has already been seen in some exported prims XML files...
			LLSD& te_llsd = prim_llsd.has("textures") ? prim_llsd["textures"]
													  : prim_llsd["texture"];
			for (LLSD::array_iterator it = te_llsd.beginArray();
				 it != te_llsd.endArray(); ++it)
			{
				LLSD the_te = *it;
				LLTextureEntry te;
				te.fromLLSD(the_te);

				LLUUID t_id = te.getID();
				if (!is_default_texture(t_id) &&
					mTexturesList.count(t_id) == 0)
				{
					LL_INFOS() << "Found a new texture to upload: " << t_id
							<< LL_ENDL;
						mTexturesList.insert(t_id);
				}
			}

			if (prim_llsd.has("materials"))
			{
				LLSD mat_llsd = prim_llsd["materials"];
				for (LLSD::array_iterator it = mat_llsd.beginArray();
					 it != mat_llsd.endArray(); ++it)
				{
					LLSD the_mat = *it;
					LLMaterial mat;
					mat.fromLLSD(the_mat);

					LLUUID t_id = mat.getNormalID();
					if (!is_default_texture(t_id) &&
						mTexturesList.count(t_id) == 0)
					{
						LL_INFOS() << "Found a new normal map to upload: "
								<< t_id << LL_ENDL;
						mTexturesList.insert(t_id);
					}

					t_id = mat.getSpecularID();
					if (!is_default_texture(t_id) &&
						mTexturesList.count(t_id) == 0)
					{
						LL_INFOS() << "Found a new specular map to upload: "
								<< t_id << LL_ENDL;
						mTexturesList.insert(t_id);
					}
				}
			}
		}
	}

	if (mRetexture)
	{
		uploadNextAsset();
	}
	else
	{
		importFirstObject();
	}
}
Esempio n. 4
0
void LLObjectBackup::importObject(bool upload)
{
	mTexturesList.clear();
	mAssetMap.clear();
	mCurrentAsset = LLUUID::null;

	mRetexture = upload;

	// Open the file open dialog
	LLFilePicker& file_picker = LLFilePicker::instance();
	if (!file_picker.getOpenFile(LLFilePicker::FFLOAD_XML))
	{
		// User canceled save.
		return;
	}

	std::string file_name = file_picker.getFirstFile().c_str();
	mFolder = gDirUtilp->getDirName(file_name);
	llifstream import_file(file_name);
	LLSDSerialize::fromXML(mLLSD, import_file);
	import_file.close();

	mAgentPos = gAgent.getPositionAgent();
	mAgentRot = LLQuaternion(gAgent.getAtAxis(), gAgent.getLeftAxis(), gAgent.getUpAxis());

	// Get the texture map
	
	LLSD::map_const_iterator prim_it;
	LLSD::array_const_iterator prim_arr_it;
		
	mCurObject = 1;
	mCurPrim = 1;
	mObjects = mLLSD["data"].size();
	mPrims = 0;
	mRezCount = 0;

	if (mObjects <= 0) {
		LLSD args;
		args["MESSAGE"] = std::string("Object import failed.\nThe XML file has an incompatble format or does not contain any objects.");
		LLNotifications::instance().add("GenericAlert", args);
		llwarns << "Trying to import illegal XML object file." << llendl;
		return;
	}

	show(false);

	updateImportNumbers();

	for (prim_arr_it = mLLSD["data"].beginArray(); prim_arr_it != mLLSD["data"].endArray(); prim_arr_it++)
	{
		LLSD llsd2 = (*prim_arr_it)["group_body"];

		for (prim_it = llsd2.beginMap(); prim_it != llsd2.endMap(); prim_it++)
		{
			LLSD prim_llsd = llsd2[prim_it->first];
			LLSD::array_iterator text_it;
			std::list<LLUUID>::iterator iter;

			if (prim_llsd.has("sculpt"))
			{
				LLSculptParams* sculpt = new LLSculptParams();
				sculpt->fromLLSD(prim_llsd["sculpt"]);
				LLUUID orig = sculpt->getSculptTexture();
				bool alreadyseen = false;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
				{
					if ((*iter) == orig)
						alreadyseen = true;
				}
				if (alreadyseen == false)
				{
					llinfos << "Found a new SCULPT texture to upload " << orig << llendl;			
					mTexturesList.push_back(orig);
				}
			}

			LLSD te_llsd = prim_llsd["textures"];

			for (text_it = te_llsd.beginArray(); text_it != te_llsd.endArray(); text_it++)
			{
				LLSD the_te = (*text_it);
				LLTextureEntry te;
				te.fromLLSD(the_te);

				te.getID();
				bool alreadyseen = false;

				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++)
				{
					if ((*iter) == te.getID())
						alreadyseen = true;
				}
				if (alreadyseen == false)
				{
					llinfos << "Found a new texture to upload "<< te.getID() << llendl;			
					mTexturesList.push_back(te.getID());
				}	     
			}
		}
	}

	if (mRetexture == TRUE)
		uploadNextAsset();
	else
		importFirstObject();
}
Esempio n. 5
0
static JSBool
do_import(JSContext  *context,
          JSObject   *obj,
          Importer   *priv,
          const char *name)
{
    char *filename;
    char *native_filename;
    char *full_path;
    char *dirname = NULL;
    jsval search_path_val;
    JSObject *search_path;
    JSObject *module_obj = NULL;
    jsuint search_path_len;
    jsuint i;
    JSBool result;
    GPtrArray *directories;

    if (strcmp(name, MODULE_INIT_PROPERTY) == 0) {
        return JS_FALSE;
    }

    if (!gjs_object_require_property(context, obj, "importer", "searchPath", &search_path_val)) {
        return JS_FALSE;
    }

    if (!JSVAL_IS_OBJECT(search_path_val)) {
        gjs_throw(context, "searchPath property on importer is not an object");
        return JS_FALSE;
    }

    search_path = JSVAL_TO_OBJECT(search_path_val);

    if (!JS_IsArrayObject(context, search_path)) {
        gjs_throw(context, "searchPath property on importer is not an array");
        return JS_FALSE;
    }

    if (!JS_GetArrayLength(context, search_path, &search_path_len)) {
        gjs_throw(context, "searchPath array has no length");
        return JS_FALSE;
    }

    result = JS_FALSE;

    filename = g_strdup_printf("%s.js", name);
    native_filename = g_strdup_printf("%s."G_MODULE_SUFFIX, name);
    full_path = NULL;
    directories = NULL;

    /* First try importing an internal module like byteArray */
    if (gjs_is_registered_native_module(context, obj, name) &&
            import_native_file(context, obj, name, NULL)) {
        gjs_debug(GJS_DEBUG_IMPORTER,
                  "successfully imported module '%s'", name);
        result = JS_TRUE;
        goto out;
    }

    for (i = 0; i < search_path_len; ++i) {
        jsval elem;

        elem = JSVAL_VOID;
        if (!JS_GetElement(context, search_path, i, &elem)) {
            /* this means there was an exception, while elem == JSVAL_VOID
             * means no element found
             */
            goto out;
        }

        if (JSVAL_IS_VOID(elem))
            continue;

        if (!JSVAL_IS_STRING(elem)) {
            gjs_throw(context, "importer searchPath contains non-string");
            goto out;
        }

        g_free(dirname);
        dirname = NULL;

        if (!gjs_string_to_utf8(context, elem, &dirname))
            goto out; /* Error message already set */

        /* Ignore empty path elements */
        if (dirname[0] == '\0')
            continue;

        /* Try importing __init__.js and loading the symbol from it */
        if (full_path)
            g_free(full_path);
        full_path = g_build_filename(dirname, MODULE_INIT_FILENAME,
                                     NULL);

        module_obj = load_module_init(context, obj, full_path);
        if (module_obj != NULL) {
            jsval obj_val;

            if (gjs_object_get_property(context,
                                        module_obj,
                                        name,
                                        &obj_val)) {
                if (!JSVAL_IS_VOID(obj_val) &&
                        JS_DefineProperty(context, obj,
                                          name, obj_val,
                                          NULL, NULL,
                                          GJS_MODULE_PROP_FLAGS & ~JSPROP_PERMANENT)) {
                    result = JS_TRUE;
                    goto out;
                }
            }
        }

        /* Second try importing a directory (a sub-importer) */
        if (full_path)
            g_free(full_path);
        full_path = g_build_filename(dirname, name,
                                     NULL);

        if (g_file_test(full_path, G_FILE_TEST_IS_DIR)) {
            gjs_debug(GJS_DEBUG_IMPORTER,
                      "Adding directory '%s' to child importer '%s'",
                      full_path, name);
            if (directories == NULL) {
                directories = g_ptr_array_new();
            }
            g_ptr_array_add(directories, full_path);
            /* don't free it twice - pass ownership to ptr array */
            full_path = NULL;
        }

        /* If we just added to directories, we know we don't need to
         * check for a file.  If we added to directories on an earlier
         * iteration, we want to ignore any files later in the
         * path. So, always skip the rest of the loop block if we have
         * directories.
         */
        if (directories != NULL) {
            continue;
        }

        /* Third, if it's not a directory, try importing a file */
        g_free(full_path);
        full_path = g_build_filename(dirname, filename,
                                     NULL);

        if (g_file_test(full_path, G_FILE_TEST_EXISTS)) {
            if (import_file(context, obj, name, full_path)) {
                gjs_debug(GJS_DEBUG_IMPORTER,
                          "successfully imported module '%s'", name);
                result = JS_TRUE;
            }

            /* Don't keep searching path if we fail to load the file for
             * reasons other than it doesn't exist... i.e. broken files
             * block searching for nonbroken ones
             */
            goto out;
        }

        /* Finally see if it's a native module */
        g_free(full_path);
        full_path = g_build_filename(dirname, native_filename,
                                     NULL);

        if (g_file_test(full_path, G_FILE_TEST_EXISTS)) {
            if (import_native_file(context, obj, name, full_path)) {
                gjs_debug(GJS_DEBUG_IMPORTER,
                          "successfully imported module '%s'", name);
                result = JS_TRUE;
            }

            /* Don't keep searching path if we fail to load the file for
             * reasons other than it doesn't exist... i.e. broken files
             * block searching for nonbroken ones
             */
            goto out;
        }

        gjs_debug(GJS_DEBUG_IMPORTER,
                  "JS import '%s' not found in %s",
                  name, dirname);
    }

    if (directories != NULL) {
        /* NULL-terminate the char** */
        g_ptr_array_add(directories, NULL);

        if (import_directory(context, obj, name,
                             (const char**) directories->pdata)) {
            gjs_debug(GJS_DEBUG_IMPORTER,
                      "successfully imported directory '%s'", name);
            result = JS_TRUE;
        }
    }

out:
    if (directories != NULL) {
        char **str_array;

        /* NULL-terminate the char**
         * (maybe for a second time, but doesn't matter)
         */
        g_ptr_array_add(directories, NULL);

        str_array = (char**) directories->pdata;
        g_ptr_array_free(directories, FALSE);
        g_strfreev(str_array);
    }

    g_free(full_path);
    g_free(filename);
    g_free(native_filename);
    g_free(dirname);

    if (!result &&
            !JS_IsExceptionPending(context)) {
        /* If no exception occurred, the problem is just that we got to the
         * end of the path. Be sure an exception is set.
         */
        gjs_throw(context, "No JS module '%s' found in search path", name);
    }

    return result;
}
Esempio n. 6
0
char* do_import(char* ch1, char* ch2, char* ch3, char* ch4)
{
    import_file(load_file());
    return NULL;
}
void primbackup::import_object(bool upload)
{
	textures.clear();
	assetmap.clear();
	current_asset=LLUUID::null;

	this->m_retexture=upload;

	// Open the file open dialog
	LLFilePicker& file_picker = LLFilePicker::instance();
	if( !file_picker.getOpenFile( LLFilePicker::FFLOAD_XML ) )
	{
		// User canceled save.
		return;
	}
	std::string file_name = file_picker.getFirstFile().c_str();
	folder = gDirUtilp->getDirName(file_name);

	llifstream import_file(file_name);
	LLSDSerialize::fromXML(llsd, import_file);
	import_file.close();

	show();

	//Get the texture map
	
	LLSD::map_const_iterator prim_it;
	LLSD::array_const_iterator prim_arr_it;
		
	this->m_curobject=1;
	this->m_curprim=1;
	this->m_objects=llsd["data"].size();
	this->m_prims=0;
	rezcount=0;

	updateimportnumbers();

	for( prim_arr_it = llsd["data"].beginArray(); prim_arr_it != llsd["data"].endArray(); prim_arr_it++)
	{

		LLSD llsd2;
		llsd2=(*prim_arr_it)["group_body"];

		for( prim_it = llsd2.beginMap(); prim_it != llsd2.endMap(); prim_it++)
		{
			LLSD prim_llsd;
			prim_llsd=llsd2[prim_it->first];
			LLSD::array_iterator text_it;
			std::list<LLUUID>::iterator iter;

			if(prim_llsd.has("sculpt"))
			{
				LLSculptParams* sculpt=new LLSculptParams();
				sculpt->fromLLSD(prim_llsd["sculpt"]);
				LLUUID orig=sculpt->getSculptTexture();
				bool alreadyseen=false;
				for(iter = textures.begin(); iter != textures.end() ; iter++) 
				{
					if( (*iter)==orig)
						alreadyseen=true;
				}
				if(alreadyseen==false)
				{
					llinfos << "Found a new SCULPT texture to upload "<<orig<<llendl;			
					textures.push_back(orig);
				}
			}


			LLSD te_llsd;
			te_llsd=prim_llsd["textures"];

		
			for(text_it=te_llsd.beginArray(); text_it !=te_llsd.endArray(); text_it++)
			{
				LLSD the_te;
				the_te=(*text_it);
				LLTextureEntry te;
				te.fromLLSD(the_te);

				te.getID();
				bool alreadyseen=false;

				for(iter = textures.begin(); iter != textures.end() ; iter++) 
				{
					if( (*iter)==te.getID())
						alreadyseen=true;
				}
				if(alreadyseen==false)
				{
					llinfos << "Found a new texture to upload "<<te.getID()<<llendl;			
					textures.push_back(te.getID());
				}	     
			}

		}
	}

	if(m_retexture==TRUE)
		upload_next_asset();
	else
		import_object1a();
}