INode* SpriteReader::CreateNodeWithFlatBuffers(INodeEditor& editor, const flatbuffers::Table* spriteOptions, const StringRef& className /*= StringRef::Empty*/, NodeCreateFlags flags /*= NodeCreateFlags::None*/) { auto options = (flatbuffers::SpriteOptions*)spriteOptions; auto sprite = CreateSprite(options->fileNameData()->path()->c_str()); SetPropsWithFlatBuffers(sprite, (flatbuffers::Table*) options->nodeOptions()); return sprite; }
void ComAudioReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table *comAudioOptions) { auto options = (ComAudioOptions*)comAudioOptions; auto nodeReader = NodeReader::getInstance(); nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions())); }
void ProjectNodeReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table* projectNodeOptions) { auto options = (ProjectNodeOptions*)projectNodeOptions; auto nodeReader = NodeReader::getInstance(); nodeReader->setPropsWithFlatBuffers(node, (Table*)options->nodeOptions()); }
INode* ProjectNodeReader::CreateNodeWithFlatBuffers(INodeEditor& editor, const flatbuffers::Table* nodeOptions, const StringRef& className, NodeCreateFlags flags /*= NodeCreateFlags::None*/) { auto projectNodeOptions = (flatbuffers::ProjectNodeOptions*)nodeOptions; StringRef filePath = projectNodeOptions->fileName()->c_str(); filePath = Path::GetFileName(filePath); RETURN_NULL_IF_FALSE(FileSystem::Instance().AssertExists(filePath)); INode* node = editor.Create("", filePath,IEventArg::Empty, flags); SetPropsWithFlatBuffers(node, (flatbuffers::Table*)(projectNodeOptions->nodeOptions()), flags); return node; }