Esempio n. 1
0
unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) {

	if( pc_istrading(sd) )
		return 1;

	if( idx == 0 ) { // Zeny Transfer
		if( amount < 0 || !pc_can_give_items(sd) )
			return 1;

		if( amount > sd->status.zeny )
			amount = sd->status.zeny;

		sd->mail.zeny = amount;
		// clif_updatestatus(sd, SP_ZENY);
		return 0;
	} else { // Item Transfer
		idx -= 2;
		mail_removeitem(sd, 0);

		if( idx < 0 || idx >= MAX_INVENTORY )
			return 1;
		if( amount < 0 || amount > sd->status.inventory[idx].amount )
			return 1;
		if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time 
			|| !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) 
			|| (sd->status.inventory[idx].bound && !pc_can_give_bounded_items(sd)) )
			return 1;

		sd->mail.index = idx;
		sd->mail.nameid = sd->status.inventory[idx].nameid;
		sd->mail.amount = amount;

		return 0;
	}
}
Esempio n. 2
0
/**
 * Attempt to add an item in guild storage, then refresh it
 * @param sd : player attempting to open the guild_storage
 * @param stor : guild_storage
 * @param item_data : item to add
 * @param amount : number of item to add
 * @return 0 : success, 1 : fail
 */
char guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
{
	struct item_data *data;
	int i;

	nullpo_retr(1, sd);
	nullpo_retr(1, stor);
	nullpo_retr(1, item_data);

	if(item_data->nameid == 0 || amount <= 0)
		return 1;

	data = itemdb_search(item_data->nameid);

	if( data->stack.guildstorage && amount > data->stack.amount )
	{// item stack limitation
		return 1;
	}

	if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time )
	{	//Check if item is storable. [Skotlex]
		clif_displaymessage (sd->fd, msg_txt(sd,264));
		return 1;
	}

	if( (item_data->bound == BOUND_ACCOUNT || item_data->bound > BOUND_GUILD) && !pc_can_give_bounded_items(sd) ) {
		clif_displaymessage(sd->fd, msg_txt(sd,294));
		return 1;
	}

	if(itemdb_isstackable2(data)){ //Stackable
		for(i=0;i<MAX_GUILD_STORAGE;i++){
			if(compare_item(&stor->items[i], item_data)) {
				if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
					return 1;
				stor->items[i].amount+=amount;
				clif_storageitemadded(sd,&stor->items[i],i,amount);
				stor->dirty = 1;
				return 0;
			}
		}
	}
	//Add item
	for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);

	if(i>=MAX_GUILD_STORAGE)
		return 1;

	memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
	stor->items[i].amount=amount;
	stor->storage_amount++;
	clif_storageitemadded(sd,&stor->items[i],i,amount);
	clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
	stor->dirty = 1;
	return 0;
}
Esempio n. 3
0
/**
 * Make a player add an item to his storage
 * @param sd : player
 * @param item_data : item to add
 * @param amount : quantity of items
 * @return 0:success, 1:failed
 */
static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
{
	struct storage_data* stor = &sd->status.storage;
	struct item_data *data;
	int i;

	if( item_data->nameid == 0 || amount <= 0 )
		return 1;

	data = itemdb_search(item_data->nameid);

	if( data->stack.storage && amount > data->stack.amount )
	{// item stack limitation
		return 1;
	}

	if( !itemdb_canstore(item_data, pc_get_group_level(sd)) )
	{	//Check if item is storable. [Skotlex]
		clif_displaymessage (sd->fd, msg_txt(sd,264));
		return 1;
	}

	if( (item_data->bound > BOUND_ACCOUNT) && !pc_can_give_bounded_items(sd) ) {
		clif_displaymessage(sd->fd, msg_txt(sd,294));
		return 1;
	}

	if( itemdb_isstackable2(data) )
	{//Stackable
		for( i = 0; i < sd->storage_size; i++ )
		{
			if( compare_item(&stor->items[i], item_data) )
			{// existing items found, stack them
				if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
					return 1;
				stor->items[i].amount += amount;
				clif_storageitemadded(sd,&stor->items[i],i,amount);
				return 0;
			}
		}
	}

	// find free slot
	ARR_FIND( 0, sd->storage_size, i, stor->items[i].nameid == 0 );
	if( i >= sd->storage_size )
		return 1;

	// add item to slot
	memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
	stor->storage_amount++;
	stor->items[i].amount = amount;
	clif_storageitemadded(sd,&stor->items[i],i,amount);
	clif_updatestorageamount(sd, stor->storage_amount, sd->storage_size);

	return 0;
}
Esempio n. 4
0
/**
* Attempt to set item or zeny
* @param sd
* @param idx 0 - Zeny; >= 2 - Inventory item
* @param amount
* @return True if item/zeny can be set, False if failed
*/
bool mail_setitem(struct map_session_data *sd, short idx, int amount) {
	if( sd->state.secure_items )
	{
		clif_displaymessage(sd->fd, "You can't attach. Blocked with @security");
		return 1;
	}

	if( pc_istrading(sd) )
		return false;

	if( battle_config.super_woe_enable )
	{
		clif_displaymessage(sd->fd, "Super WoE don't allow send items/zeny with attachments");
		return 1;
	}

	if( idx == 0 )
	{ // Zeny Transfer
		if( !pc_can_give_items(sd) )
			return false;

		if( amount > sd->status.zeny )
			amount = sd->status.zeny;

		sd->mail.zeny = amount;
		// clif_updatestatus(sd, SP_ZENY);
		return true;
	} else { // Item Transfer
		idx -= 2;
		mail_removeitem(sd, 0);

		if( idx < 0 || idx >= MAX_INVENTORY )
			return false;
		if( amount > sd->status.inventory[idx].amount )
			return false;
		if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time
			|| !itemdb_available(sd->status.inventory[idx].nameid)
			|| !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd))
			|| (sd->status.inventory[idx].bound && !pc_can_give_bounded_items(sd)) )
			return false;

		sd->mail.index = idx;
		sd->mail.nameid = sd->status.inventory[idx].nameid;
		sd->mail.amount = amount;
		return true;
	}
}
Esempio n. 5
0
File: mail.c Progetto: bossemoja/5.0
/**
* Attempt to set item or zeny
* @param sd
* @param idx 0 - Zeny; >= 2 - Inventory item
* @param amount
* @return True if item/zeny can be set, False if failed
*/
bool mail_setitem(struct map_session_data *sd, short idx, int amount) {

	if( sd->state.account_protection ) {
		clif_displaymessage(sd->fd, "Your Account is Locked.");
		return 1;
	}

	if( pc_istrading(sd) )
		return false;

	if( idx == 0 ) { // Zeny Transfer
		if( !pc_can_give_items(sd) )
			return false;

		if( amount > sd->status.zeny )
			amount = sd->status.zeny;

		sd->mail.zeny = amount;
		// clif_updatestatus(sd, SP_ZENY);
		return true;
	} else { // Item Transfer
		idx -= 2;
		mail_removeitem(sd, 0);

		if( idx < 0 || idx >= MAX_INVENTORY )
			return false;
		if( amount > sd->status.inventory[idx].amount )
			return false;
		if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time
			|| !itemdb_available(sd->status.inventory[idx].nameid)
			|| !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd))
			|| (sd->status.inventory[idx].bound && !pc_can_give_bounded_items(sd)) )
			return false;

		sd->mail.index = idx;
		sd->mail.nameid = sd->status.inventory[idx].nameid;
		sd->mail.amount = amount;
		return true;
	}
}
Esempio n. 6
0
/**
 * Adds an item/qty to the trade window
 * @param sd : Player requesting to add stuff to the trade
 * @param index : index of item in inventory
 * @param amount : amount of item to add from index
 */
void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
{
	struct map_session_data *target_sd;
	struct item *item;
	int trade_i, trade_weight;
	int src_lv, dst_lv;

	nullpo_retv(sd);

	if( !sd->state.trading || sd->state.deal_locked > 0 )
		return; // Can't add stuff.

	if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) {
		trade_tradecancel(sd);
		return;
	}

	if( !amount ) { // Why do this.. ~.~ just send an ack, the item won't display on the trade window.
		clif_tradeitemok(sd, index, 0);
		return;
	}

	index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure...

	// Item checks...
	if( index < 0 || index >= MAX_INVENTORY )
		return;
	if( amount < 0 || amount > sd->status.inventory[index].amount )
		return;

	item = &sd->status.inventory[index];
	src_lv = pc_get_group_level(sd);
	dst_lv = pc_get_group_level(target_sd);

	if( !itemdb_cantrade(item, src_lv, dst_lv) && // Can't trade
		(pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) { // Can't partner-trade
		clif_displaymessage (sd->fd, msg_txt(sd,260));
		clif_tradeitemok(sd, index+2, 1);
		return;
	}

	if( item->expire_time ) { // Rental System
		clif_displaymessage (sd->fd, msg_txt(sd,260));
		clif_tradeitemok(sd, index+2, 1);
		return;
	}

	if( ((item->bound == BOUND_ACCOUNT || item->bound > BOUND_GUILD) || (item->bound == BOUND_GUILD && sd->status.guild_id != target_sd->status.guild_id)) && !pc_can_give_bounded_items(sd) ) { // Item Bound
		clif_displaymessage(sd->fd, msg_txt(sd,293));
		clif_tradeitemok(sd, index+2, 1);
		return;
	}

	// Locate a trade position
	ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 );
	if( trade_i == 10 ) { // No space left
		clif_tradeitemok(sd, index+2, 1);
		return;
	}

	trade_weight = sd->inventory_data[index]->weight * amount;
	if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) { // fail to add item -- the player was over weighted.
		clif_tradeitemok(sd, index+2, 1);
		return;
	}

	if( sd->deal.item[trade_i].index == index ) { // The same item as before is being readjusted.
		if( sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount ) { // packet deal exploit check
			amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount;
			trade_weight = sd->inventory_data[index]->weight * amount;
		}

		sd->deal.item[trade_i].amount += amount;
	} else { // New deal item
		sd->deal.item[trade_i].index = index;
		sd->deal.item[trade_i].amount = amount;
	}

	sd->deal.weight += trade_weight;

	clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
	clif_tradeadditem(sd, target_sd, index+2, amount);
}
Esempio n. 7
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data \n
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
char vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
	{	// invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&2) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			struct item_data *idb = itemdb_search(sd->status.cart[index].nameid);
			char msg[256];

			sprintf(msg, msg_txt(sd, 733), idb->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	if( i != j )
		clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return 5;
	}
	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);
	
	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){
		Sql_ShowDebug(mmysql_handle);
	}

	for( i = 0; i < count; i++ ) {
		if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES( %d, %d, %d, %d, %d );", vending_items_db, sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value ) != SQL_SUCCESS ){
			Sql_ShowDebug(mmysql_handle);
		}
	}

	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}
Esempio n. 8
0
/**
* Start transaction
* @param sd Player/Seller
* @param account_id Buyer account ID
* @param *itemlist List of sold items { <index>.W, <nameid>.W, <amount>.W }*
* @param count Number of item on the itemlist
*/
void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int buyer_id, const uint8* itemlist, unsigned int count)
{
	int zeny = 0;
	unsigned int i, weight, listidx, k;
	struct map_session_data* pl_sd;

	nullpo_retv(sd);

	if( count == 0 )
	{// nothing to do
		return;
	}

	if( !battle_config.feature_buying_store || pc_istrading(sd) )
	{// not allowed to sell
		clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !pc_can_give_items(sd) )
	{// custom: GM is not allowed to sell
		clif_displaymessage(sd->fd, msg_txt(sd,246));
		clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id )
	{// not online, not buying or not same store
		clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	if( !searchstore_queryremote(sd, account_id) && ( sd->bl.m != pl_sd->bl.m || !check_distance_bl(&sd->bl, &pl_sd->bl, AREA_SIZE) ) )
	{// out of view range
		clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
		return;
	}

	searchstore_clearremote(sd);

	if( pl_sd->status.zeny < pl_sd->buyingstore.zenylimit )
	{// buyer lost zeny in the mean time? fix the limit
		pl_sd->buyingstore.zenylimit = pl_sd->status.zeny;
	}
	weight = pl_sd->weight;

	// check item list
	for( i = 0; i < count; i++ )
	{// itemlist: <index>.W <name id>.W <amount>.W
		unsigned short nameid, amount;
		int index;

		index  = RBUFW(itemlist,i*6+0)-2;
		nameid = RBUFW(itemlist,i*6+2);
		amount = RBUFW(itemlist,i*6+4);

		if( i )
		{// duplicate check. as the client does this too, only malicious intent should be caught here
			ARR_FIND( 0, i, k, RBUFW(itemlist,k*6+0)-2 == index );
			if( k != i )
			{// duplicate
				ShowWarning("buyingstore_trade: Found duplicate item on selling list (prevnameid=%hu, prevamount=%hu, nameid=%hu, amount=%hu, account_id=%d, char_id=%d).\n",
					RBUFW(itemlist,k*6+2), RBUFW(itemlist,k*6+4), nameid, amount, sd->status.account_id, sd->status.char_id);
				clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
				return;
			}
		}

		if( index < 0 || index >= ARRAYLENGTH(sd->status.inventory) || sd->inventory_data[index] == NULL || sd->status.inventory[index].nameid != nameid || sd->status.inventory[index].amount < amount )
		{// invalid input
			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( sd->status.inventory[index].expire_time || (sd->status.inventory[index].bound && !pc_can_give_bounded_items(sd)) || !itemdb_cantrade(&sd->status.inventory[index], pc_get_group_level(sd), pc_get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) )
		{// non-tradable item
			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
		if( listidx == pl_sd->buyingstore.slots || pl_sd->buyingstore.items[listidx].amount == 0 )
		{// there is no such item or the buyer has already bought all of them
			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( pl_sd->buyingstore.items[listidx].amount < amount )
		{// buyer does not need that much of the item
			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_COUNT, nameid);
			return;
		}

		if( pc_checkadditem(pl_sd, nameid, amount) == CHKADDITEM_OVERAMOUNT )
		{// buyer does not have enough space for this item
			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}

		if( amount*(unsigned int)sd->inventory_data[index]->weight > pl_sd->max_weight-weight )
		{// normally this is not supposed to happen, as the total weight is
		 // checked upon creation, but the buyer could have gained items
			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
			return;
		}
		weight+= amount*sd->inventory_data[index]->weight;

		if( amount*pl_sd->buyingstore.items[listidx].price > pl_sd->buyingstore.zenylimit-zeny )
		{// buyer does not have enough zeny
			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_ZENY, nameid);
			return;
		}
		zeny+= amount*pl_sd->buyingstore.items[listidx].price;
	}

	// process item list
	for( i = 0; i < count; i++ )
	{// itemlist: <index>.W <name id>.W <amount>.W
		unsigned short nameid, amount;
		int index;

		index  = RBUFW(itemlist,i*6+0)-2;
		nameid = RBUFW(itemlist,i*6+2);
		amount = RBUFW(itemlist,i*6+4);

		ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
		zeny = amount*pl_sd->buyingstore.items[listidx].price;

		// move item
		pc_additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE);
		pc_delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE);
		pl_sd->buyingstore.items[listidx].amount-= amount;

		if( pl_sd->buyingstore.items[listidx].amount > 0 ){
			if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `amount` = %d WHERE `buyingstore_id` = %d AND `index` = %d;", buyingstore_items_db, pl_sd->buyingstore.items[listidx].amount, pl_sd->buyer_id, listidx ) != SQL_SUCCESS ){
				Sql_ShowDebug( mmysql_handle );
			}
		}else{
			if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `buyingstore_id` = %d AND `index` = %d;", buyingstore_items_db, pl_sd->buyer_id, listidx ) != SQL_SUCCESS ){
				Sql_ShowDebug( mmysql_handle );
			}
		}

		// pay up
		pc_payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd);
		pc_getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd);
		pl_sd->buyingstore.zenylimit-= zeny;

		// notify clients
		clif_buyingstore_delete_item(sd, index, amount, pl_sd->buyingstore.items[listidx].price);
		clif_buyingstore_update_item(pl_sd, nameid, amount);
	}

	if( save_settings&128 ) {
		chrif_save(sd, 0);
		chrif_save(pl_sd, 0);
	}
	
	// check whether or not there is still something to buy
	ARR_FIND( 0, pl_sd->buyingstore.slots, i, pl_sd->buyingstore.items[i].amount != 0 );
	if( i == pl_sd->buyingstore.slots )
	{// everything was bought
		clif_buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_NO_ITEMS);
	}
	else if( pl_sd->buyingstore.zenylimit == 0 )
	{// zeny limit reached
		clif_buyingstore_trade_failed_buyer(pl_sd, BUYINGSTORE_TRADE_BUYER_ZENY);
	}
	else
	{// continue buying
		if( Sql_Query( mmysql_handle, "UPDATE `%s` SET `limit` = %d WHERE `id` = %d;", buyingstores_db, pl_sd->buyingstore.zenylimit, pl_sd->buyer_id ) != SQL_SUCCESS ){
			Sql_ShowDebug( mmysql_handle );
		}

		return;
	}

	// cannot continue buying
	buyingstore_close(pl_sd);

	// remove auto-trader
	if( pl_sd->state.autotrade )
	{
		map_quit(pl_sd);
	}
}
Esempio n. 9
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
int8 vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at)
{
	int i, j, k, n;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	int item_bad_price[MAX_VENDING];
	StringBuf buf;
	struct item_data *item;
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = k = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		item = itemdb_search(sd->status.cart[index].nameid);

		if (item->value_buy_min > 0 && value > item->value_buy_min)
		{
			if (battle_config.vending_price_min_overflow  > 0 )
			{
				if (value > item->value_buy_min + (item->value_buy_min * (battle_config.vending_price_min_overflow / 10000.)))
				{
					item_bad_price[k++] = sd->status.cart[index].nameid;
					continue;
				}
			}
			else
			{
				item_bad_price[k++] = sd->status.cart[index].nameid;
				continue;
			}
		}

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			char msg[256];

			snprintf(msg, 256, "äÍà·çÁ %s ÂѧäÁèä´éºÑ¹·Ö¡. ¡ÃسÒÍÍ¡à¢éÒãËÁè à¾×èÍãËéäÍà·çÁ·Ó¡ÒÃ૿ŧÃéÒ¹¤éÒ", item->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	//if( i != j )
		//clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	for (n = 0; n < k; n++)
	{
		char msg[512];

		item = itemdb_search(item_bad_price[n]);
		
		if (battle_config.vending_price_min_overflow > 0)
			sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙèà¡Ô¹ %d%% ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname, battle_config.vending_price_min_overflow/100);
		else
			sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙè ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname);
		clif_displaymessage(sd->fd, msg);
	}

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return 5;
	}

	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);
	
	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) {
		Sql_ShowDebug(mmysql_handle);
	}

	StringBuf_Init(&buf);
	StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db);
	for (i = 0; i < count; i++) {
		StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value);
		if (i < count-1)
			StringBuf_AppendStr(&buf, ",");
	}
	if (SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)))
		Sql_ShowDebug(mmysql_handle);
	StringBuf_Destroy(&buf);

	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}
Esempio n. 10
0
/**
* Attempt to set item or zeny to a mail
* @param sd : player attaching the content
* @param idx 0 - Zeny; >= 2 - Inventory item
* @param amount : amout of zeny or number of item
* @return see enum mail_attach_result in mail.h
*/
enum mail_attach_result mail_setitem(struct map_session_data *sd, short idx, uint32 amount) {
	if( pc_istrading(sd) )
		return MAIL_ATTACH_ERROR;

	if( idx == 0 ) { // Zeny Transfer
		if( !pc_can_give_items(sd) )
			return MAIL_ATTACH_UNTRADEABLE;

#if PACKETVER < 20150513
		if( amount > sd->status.zeny )
			amount = sd->status.zeny; // TODO: confirm this behavior for old mail system
#else
		if( ( amount + battle_config.mail_zeny_fee / 100 * amount ) > sd->status.zeny )
			return MAIL_ATTACH_ERROR;
#endif

		sd->mail.zeny = amount;
		// clif_updatestatus(sd, SP_ZENY);
		return MAIL_ATTACH_SUCCESS;
	} else { // Item Transfer
		int i, j, total = 0;

		idx -= 2;

		if( idx < 0 || idx >= MAX_INVENTORY )
			return MAIL_ATTACH_ERROR;

#if PACKETVER < 20150513
		i = 0;
		// Remove existing item
		mail_removeitem(sd, 0, sd->mail.item[i].index + 2, sd->mail.item[i].amount);
#else
		ARR_FIND(0, MAIL_MAX_ITEM, i, sd->mail.item[i].index == idx && sd->mail.item[i].nameid > 0 );
		
		// The same item had already been added to the mail
		if( i < MAIL_MAX_ITEM ){
			// Check if it is stackable
			if( !itemdb_isstackable(sd->mail.item[i].nameid) ){
				return MAIL_ATTACH_ERROR;
			}

			// Check if it exceeds the total amount
			if( ( amount + sd->mail.item[i].amount ) > sd->inventory.u.items_inventory[idx].amount ){
				return MAIL_ATTACH_ERROR;
			}

			// Check if it exceeds the total weight
			if( battle_config.mail_attachment_weight ){
				for( j = 0; j < i; j++ ){
					total += sd->mail.item[j].amount * ( sd->inventory_data[sd->mail.item[j].index]->weight / 10 );
				}

				total += amount * sd->inventory_data[idx]->weight / 10;

				if( total > battle_config.mail_attachment_weight ){
					return MAIL_ATTACH_WEIGHT;
				}
			}

			sd->mail.item[i].amount += amount;

			return MAIL_ATTACH_SUCCESS;
		}else{
			ARR_FIND(0, MAIL_MAX_ITEM, i, sd->mail.item[i].nameid == 0);

			if( i == MAIL_MAX_ITEM ){
				return MAIL_ATTACH_SPACE;
			}

			// Check if it exceeds the total weight
			if( battle_config.mail_attachment_weight ){
				for( j = 0; j < i; j++ ){
					total += sd->mail.item[j].amount * ( sd->inventory_data[sd->mail.item[j].index]->weight / 10 );
				}

				total += amount * sd->inventory_data[idx]->weight / 10;

				if( total > battle_config.mail_attachment_weight ){
					return MAIL_ATTACH_WEIGHT;
				}
			}
		}
#endif

		if( amount > sd->inventory.u.items_inventory[idx].amount )
			return MAIL_ATTACH_ERROR;
		if( !pc_can_give_items(sd) || sd->inventory.u.items_inventory[idx].expire_time
			|| !itemdb_available(sd->inventory.u.items_inventory[idx].nameid)
			|| !itemdb_canmail(&sd->inventory.u.items_inventory[idx],pc_get_group_level(sd))
			|| (sd->inventory.u.items_inventory[idx].bound && !pc_can_give_bounded_items(sd)) )
			return MAIL_ATTACH_UNTRADEABLE;

		sd->mail.item[i].index = idx;
		sd->mail.item[i].nameid = sd->inventory.u.items_inventory[idx].nameid;
		sd->mail.item[i].amount = amount;
		return MAIL_ATTACH_SUCCESS;
	}
}
Esempio n. 11
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data \n
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 */
void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	nullpo_retv(sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
		return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
	{	// invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}

	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		i++; // item successfully added
	}

	if( i != j )
		clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return;
	}
	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	idb_put(vending_db, sd->status.char_id, sd);
}
Esempio n. 12
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data
 *  data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - No valid item found
 */
int8 vending_openvending(struct map_session_data *sd, const char *message, const uint8 *data, int count, struct s_autotrader *at) {
	int i, j;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE * 2];
	StringBuf buf;

	nullpo_retr(1, sd);

	if( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd) )
		return 1; //Can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);

	//Skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0);
		return 2;
	}

	//Check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { //Invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0);
		return 3;
	}

	if( save_settings&CHARSAVE_VENDING ) // Avoid invalid data from saving
		chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);

	//Filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16 *)(data + 8 * j + 0);
		short amount       = *(uint16 *)(data + 8 * j + 2);
		unsigned int value = *(uint32 *)(data + 8 * j + 4);

		index -= 2; //Offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART || //Invalid position
			pc_cartitem_amount(sd, index, amount) < 0 || //Invalid item or insufficient quantity
			//NOTE: Official server does not do any of the following checks!
			!sd->cart.u.items_cart[index].identify || //Unidentified item
			sd->cart.u.items_cart[index].attribute || //Broken item
			sd->cart.u.items_cart[index].expire_time || //It should not be in the cart but just in case
			(sd->cart.u.items_cart[index].bound && !pc_can_give_bounded_items(sd)) || //Can't trade account bound items and has no permission
			!itemdb_cantrade(&sd->cart.u.items_cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) //Untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = umin(value, (unsigned int)battle_config.vending_max_value);
		i++; //Item successfully added
	}

	if( i != j )
		clif_displaymessage(sd->fd, msg_txt(266)); // "Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { //No valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); //Custom reply packet
		return 4;
	}

	sd->state.prevend = 0;
	sd->state.vending = 1;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	Sql_EscapeString(mmysql_handle, message_sql, sd->message);

	if( Sql_Query(mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`,`body_direction`,`head_direction`,`sit`) VALUES(%d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d');",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, (!sd->status.sex ? 'F' : 'M'), map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, (at ? at->dir : sd->ud.dir), (at ? at->head_dir : sd->head_dir), (at ? at->sit : pc_issit(sd))) != SQL_SUCCESS )
		Sql_ShowDebug(mmysql_handle);

	StringBuf_Init(&buf);
	StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db);
	for( j = 0; j < i; j++ ) {
		StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, j, sd->cart.u.items_cart[sd->vending[j].index].id, sd->vending[j].amount, sd->vending[j].value);
		if( j < i - 1 )
			StringBuf_AppendStr(&buf, ",");
	}
	if( SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)) )
		Sql_ShowDebug(mmysql_handle);
	StringBuf_Destroy(&buf);

	clif_openvending(sd, sd->bl.id, sd->vending);
	clif_showvendingboard(&sd->bl, message, 0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}