Esempio n. 1
0
//Dictates Where the game is at and which function is relevant for option choices
//such as changing locations
void gameloop(player_data &loaded){
    
    
    if(loaded.TH.week == 0){
        init_new_game(loaded);
    }
    
    bool endgame = false;
    while(endgame != true){
        
        
        //Prints the Current Game Character Data
        print_game_screen(loaded);
        
        cout << "OPTIONS" << endl;
        
        if(loaded.location == 0){
            gl_ingame_menu(loaded);
        }else if(loaded.location == 1){
            gl_map(loaded);
        }else if(loaded.location == 2){
            gl_outside(loaded);
        }else if(loaded.location == 3){
            gl_inside(loaded);
        }else if(loaded.location == 4){
            gl_dorm(loaded);
        }else if(loaded.location == 5){
            gl_pda(loaded);
        }else{
            cout << "BAD INPUT " << endl;
        }
        
    }
    
    
    
    
}
Esempio n. 2
0
void scenario_run_menu(){
    
    int input;
    
    do{
        cout << "===== This is The Scenario Menu ===== " << endl;
        cout << "1.) Run Tutorial" << endl;
        cout << "2.) Print Game Screen " << endl;
        cout << "3.) Return To Main Menu " << endl;
        cout << endl;
        cout << "Menu Input: ";
        cin >> input;
        cout << endl;
        
        if(input == 1){
            run_tutorial();
        }
        else if(input == 2){
            print_game_screen(current);
        }
        else if(input == 3){

        }
        else if(input == 4){

        }else{
            cout << " An Incorrect input has occurred (Press 5 to return to main menu or try again)" << endl;
        }

        
        
    }while(input != 3);
    
    cout << "Returning to Main Menu " << endl << endl;
    
};