bool Creature::click(Object *triggerer) { // Try the onDialog script first if (hasScript(kScriptDialogue)) return runScript(kScriptDialogue, this, triggerer); // Next, look we have a generic onClick script if (hasScript(kScriptClick)) return runScript(kScriptClick, this, triggerer); return false; }
bool Creature::click(Object *triggerer) { // Try the onDialog script first if (hasScript(kScriptDialogue)) return runScript(kScriptDialogue, this, triggerer); // Next, look we have a generic onClick script if (hasScript(kScriptClick)) return runScript(kScriptClick, this, triggerer); // Lastly, try to start a conversation directly return beginConversation(triggerer); }
void initVideo(void) { videoInit(); runScript(PATH_SCRIPTS, "video.lua"); initVideoData(); consoleInit(); initArtpacks(); runScript(PATH_SCRIPTS, "menu.lua"); runScript(PATH_SCRIPTS, "menu_functions.lua"); setupDisplay(gScreen); }
void HTMLWidget::mouseModeChanged(const MouseModes mouseMode) { const bool inSelectionMode = (mouseMode == MouseModeRegionSelection); if (inSelectionMode) { d->firstSelectionPoint.clear(); d->intermediateSelectionPoint.clear(); runScript(QString::fromLatin1("kgeomapSelectionModeStatus(%1);").arg(inSelectionMode)); } else { runScript(QString::fromLatin1("kgeomapSelectionModeStatus(%1);").arg(inSelectionMode)); } }
void HTMLWidget::setSelectionRectangle(const GeoCoordinates::Pair& searchCoordinates) { if (!searchCoordinates.first.hasCoordinates()) { runScript(QString::fromLatin1("kgeomapRemoveSelectionRectangle();")); return; } qreal West = searchCoordinates.first.lon(); qreal North = searchCoordinates.first.lat(); qreal East = searchCoordinates.second.lon(); qreal South = searchCoordinates.second.lat(); runScript(QString::fromLatin1("kgeomapSetSelectionRectangle(%1, %2, %3, %4);").arg(West).arg(North).arg(East).arg(South)); }
void ScriptConsole::createDialogContent() { ui->setupUi(dialog); connect(&StelApp::getInstance(), SIGNAL(languageChanged()), this, SLOT(retranslate())); highlighter = new StelScriptSyntaxHighlighter(ui->scriptEdit->document()); ui->includeEdit->setText(StelFileMgr::getInstallationDir() + "/scripts"); ui->quickrunCombo->addItem(q_("quickrun...")); ui->quickrunCombo->addItem(q_("selected text")); ui->quickrunCombo->addItem(q_("clear text")); ui->quickrunCombo->addItem(q_("clear images")); ui->quickrunCombo->addItem(q_("natural")); ui->quickrunCombo->addItem(q_("starchart")); connect(ui->scriptEdit, SIGNAL(cursorPositionChanged()), this, SLOT(rowColumnChanged())); connect(ui->closeStelWindow, SIGNAL(clicked()), this, SLOT(close())); connect(ui->TitleBar, SIGNAL(movedTo(QPoint)), this, SLOT(handleMovedTo(QPoint))); connect(ui->loadButton, SIGNAL(clicked()), this, SLOT(loadScript())); connect(ui->saveButton, SIGNAL(clicked()), this, SLOT(saveScript())); connect(ui->clearButton, SIGNAL(clicked()), this, SLOT(clearButtonPressed())); connect(ui->preprocessSSCButton, SIGNAL(clicked()), this, SLOT(preprocessScript())); connect(ui->runButton, SIGNAL(clicked()), this, SLOT(runScript())); connect(ui->stopButton, SIGNAL(clicked()), &StelApp::getInstance().getScriptMgr(), SLOT(stopScript())); connect(ui->includeBrowseButton, SIGNAL(clicked()), this, SLOT(includeBrowse())); connect(ui->quickrunCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(quickRun(int))); connect(&StelApp::getInstance().getScriptMgr(), SIGNAL(scriptRunning()), this, SLOT(scriptStarted())); connect(&StelApp::getInstance().getScriptMgr(), SIGNAL(scriptStopped()), this, SLOT(scriptEnded())); connect(&StelApp::getInstance().getScriptMgr(), SIGNAL(scriptDebug(const QString&)), this, SLOT(appendLogLine(const QString&))); connect(&StelApp::getInstance().getScriptMgr(), SIGNAL(scriptOutput(const QString&)), this, SLOT(appendOutputLine(const QString&))); ui->tabs->setCurrentIndex(0); ui->scriptEdit->setFocus(); }
void ProgramExec::runScripts(ProgramList::iterator first, ProgramList::iterator last) { if (g_engineFlags & kEnginePauseJobs) { return; } for (ProgramList::iterator it = first; it != last; ++it) { AnimationPtr a = (*it)->_anim; if (a->_flags & kFlagsCharacter) a->resetZ(); if ((a->_flags & kFlagsActing) == 0) continue; runScript(*it, a); if (a->_flags & kFlagsCharacter) a->resetZ(); } _modCounter++; return; }
ScriptEditor::ScriptEditor(QWidget *parent) : EditWindow(parent) { runAct = new QAction(QIcon(":/images/media-play-3x.png"), tr("&Run"), this); // runAct->setShortcuts(QKeySequence::New); runAct->setStatusTip(tr("Run script")); connect(runAct, SIGNAL(triggered()), this, SLOT(runScript())); runSelectionAct = new QAction(QIcon(":/images/reload-2x.png"),tr("Run se&lection"), this); runSelectionAct->setStatusTip(tr("Run selected text")); connect(runSelectionAct,SIGNAL(triggered()),this, SLOT(runSelection())); stopScriptAct = new QAction("STOP",this); // connect(stopScriptAct,SIGNAL(triggered()),SessionManager::instance(),SLOT(stop())); pauseAct = new QAction("PAUSE",this); // connect(pauseAct,SIGNAL(triggered()),SessionManager::instance(),SLOT(pause())); // connect(SessionManager::instance(),SIGNAL(isPaused(bool)),this,SLOT(showPauseState(bool))); runToolBar = addToolBar(tr("Run")); runToolBar->addAction(runAct); runToolBar->addAction(runSelectionAct); // runToolBar->addAction(pasteAct); }
void ScummEngine_v7::setCameraAt(int pos_x, int pos_y) { Common::Point old; old = camera._cur; camera._cur.x = pos_x; camera._cur.y = pos_y; clampCameraPos(&camera._cur); camera._dest = camera._cur; VAR(VAR_CAMERA_DEST_X) = camera._dest.x; VAR(VAR_CAMERA_DEST_Y) = camera._dest.y; assert(camera._cur.x >= (_screenWidth / 2) && camera._cur.y >= (_screenHeight / 2)); if (camera._cur.x != old.x || camera._cur.y != old.y) { if (VAR(VAR_SCROLL_SCRIPT)) { VAR(VAR_CAMERA_POS_X) = camera._cur.x; VAR(VAR_CAMERA_POS_Y) = camera._cur.y; runScript(VAR(VAR_SCROLL_SCRIPT), 0, 0, 0); } // Even though cameraMoved() is called automatically, we may // need to know at once that the camera has moved, or text may // be printed at the wrong coordinates. See bugs #795938 and // #929242 cameraMoved(); } }
void Lua::initDatabase() { if (!runScript(LUA_INIT_DB_PATH)) { //throw } }
Task::ReportResult ScriptTask::report() { if (isMainThreadScript()) { QScriptEngine engine; result = runScript(&engine, conf.inputParametersMap, scriptText, stateInfo); } return ReportResult_Finished; }
MHWD::STATUS Mhwd::installConfig(std::shared_ptr<Config> config) { std::string databaseDir; if ("USB" == config->type_) { databaseDir = MHWD_USB_DATABASE_DIR; } else { databaseDir = MHWD_PCI_DATABASE_DIR; } if (!runScript(config, MHWD::TRANSACTIONTYPE::INSTALL)) { return MHWD::STATUS::ERROR_SCRIPT_FAILED; } if (!copyDirectory(config->basePath_, databaseDir + "/" + config->name_)) { return MHWD::STATUS::ERROR_SET_DATABASE; } // Installed config vectors have to be updated manual with updateInstalledConfigData(Data*) return MHWD::STATUS::SUCCESS; }
static void activate(int val) { if (self->active == TRUE) { runScript(self->requires); } }
static void activate(int val) { if (self->head->active == FALSE) { runScript("rusted"); } else { self->head->action = &fire; setEntityAnimation(self->head, "WALK"); self->head->frameSpeed = 1; setCustomAction(&player, &invulnerableNoFlash, 60, 0, 0); setPlayerStunned(60); player.dirX = 12; player.dirY = -22; self->head->thinkTime = 120; } }
ScriptValue WorkerContextExecutionProxy::evaluate(const String& script, const String& fileName, int baseLine, WorkerContextExecutionState* state) { v8::HandleScope hs; initContextIfNeeded(); v8::Context::Scope scope(m_context); v8::TryCatch exceptionCatcher; v8::Local<v8::String> scriptString = v8ExternalString(script); v8::Handle<v8::Script> compiledScript = V8Proxy::compileScript(scriptString, fileName, baseLine); v8::Local<v8::Value> result = runScript(compiledScript); if (exceptionCatcher.HasCaught()) { v8::Local<v8::Message> message = exceptionCatcher.Message(); state->hadException = true; state->exception = ScriptValue(exceptionCatcher.Exception()); state->errorMessage = toWebCoreString(message->Get()); state->lineNumber = message->GetLineNumber(); state->sourceURL = toWebCoreString(message->GetScriptResourceName()); exceptionCatcher.Reset(); } else state->hadException = false; if (result.IsEmpty() || result->IsUndefined()) return ScriptValue(); return ScriptValue(result); }
static void activate(int val) { if (self->active == TRUE) { if (self->health == 0) { runScript("puzzle_pieces"); } if (self->health == 1) { if (self->target->mental == 0) { self->target->mental = -2; } self->mental = 0; setInfoBoxMessage(300, 255, 255, 255, _("Solve the jigsaw puzzle")); self->target->requires[0] = '\0'; self->action = &readInputCode; self->touch = NULL; self->activate = NULL; setPlayerLocked(TRUE); } } }
static void activate(int val) { if (self->active == TRUE) { runScript("hidden_passage"); } }
void LuaSystem::processEntity(Entity &entity) { LuaComponent *luaComp = entity.getComponent<LuaComponent>(); // Call lua script as usual if(luaComp->runningStatus == LuaComponent::Running) { lua_State *state = m_luaEnv.getRaw(); // Call update function lua_getglobal(state, "update"); // Push self LuaEnvironment::pushObjectToLua<Entity>(state, &entity, "jl.Entity"); // Push delta time as argument TODO lua_pushnumber(state, game->getWindow().getDelta()); if(!lua_isnil(state, -2)) { if(lua_pcall(state, 2, 0, 0)) m_luaEnv.reportError(); } } // Only run Lua file if it's not loaded and has no errors, otherwise a reload is needed else if(!luaComp->runningStatus == LuaComponent::NotLoaded && !luaComp->runningStatus == LuaComponent::Errors) runScript(entity); }
TEST_F(JSDeviceTest, getEndpoints) { EndpointID endpointId1{20}; EndpointID endpointId2{21}; ZEndpoint endpoint1{NwkAddr {1}, endpointId1, 30, 31, 32, {ClusterID {50}}, {ClusterID {51}}}; ZEndpoint endpoint2{NwkAddr {1}, endpointId2, 30, 31, 32, {ClusterID {60}}, {ClusterID {61}}}; ZDevice zDevice{extAddress, NwkAddr(1), 0, {endpoint1, endpoint2}}; V8_SETUP Local<Object> objectEndpoint1 = Object::New(isolate); Local<Object> objectEndpoint2 = Object::New(isolate); EXPECT_CALL(*zDevices, exists(extAddress)).WillOnce(Return(true)); EXPECT_CALL(*zDevices, getDevice(extAddress)).WillOnce(Return(&zDevice)); EXPECT_CALL(*jsEndpoint, createInstance(isolate, extAddress, endpointId1)).WillOnce( Return(objectEndpoint1)); EXPECT_CALL(*jsEndpoint, createInstance(isolate, extAddress, endpointId2)).WillOnce( Return(objectEndpoint2)); v8::Local<v8::Value> result = runScript(creatingZDeviceScript + "a.getEndpoints();"); ASSERT_THAT(result.IsEmpty(), false); ASSERT_THAT(result->IsArray(), true); Local<Array> array = result.As<Array>(); ASSERT_THAT(array->Length(), 2); ASSERT_THAT(array->Get(0)->IsObject(), true); ASSERT_THAT(array->Get(1)->IsObject(), true); Local<Object> jszEndpoint0 = array->Get(0).As<Object>(); Local<Object> jszEndpoint1 = array->Get(1).As<Object>(); ASSERT_THAT(jszEndpoint0->GetIdentityHash(), Eq(objectEndpoint1->GetIdentityHash())); ASSERT_THAT(jszEndpoint1->GetIdentityHash(), Eq(objectEndpoint2->GetIdentityHash())); }
DWORD WINAPI LuaThread(LPVOID pParam) { runScript((char*) pParam, 0); unloadMikmod(); exit(0); return 0; }
v8::Local<v8::Value> V8Proxy::evaluate(const ScriptSourceCode& source, Node* node) { ASSERT(v8::Context::InContext()); v8::Local<v8::Value> result; { // Isolate exceptions that occur when compiling and executing // the code. These exceptions should not interfere with // javascript code we might evaluate from C++ when returning // from here. v8::TryCatch tryCatch; tryCatch.SetVerbose(true); // Compile the script. v8::Local<v8::String> code = v8ExternalString(source.source()); ChromiumBridge::traceEventBegin("v8.compile", node, ""); // NOTE: For compatibility with WebCore, ScriptSourceCode's line starts at // 1, whereas v8 starts at 0. v8::Handle<v8::Script> script = compileScript(code, source.url(), source.startLine() - 1); ChromiumBridge::traceEventEnd("v8.compile", node, ""); ChromiumBridge::traceEventBegin("v8.run", node, ""); // Set inlineCode to true for <a href="javascript:doSomething()"> // and false for <script>doSomething</script>. We make a rough guess at // this based on whether the script source has a URL. result = runScript(script, source.url().string().isNull()); } ChromiumBridge::traceEventEnd("v8.run", node, ""); return result; }
bool NPCScript::callFunction(NPCFunction function) { if(functionExists[function]) { // Load the table of Lua functions for this NPC lua_getglobal(luaStack, scriptName.c_str()); // Grab the function name const char* functionName = FUNCTION_NAMES[function]; DEBUG("NPC %s running function %s", npc->getName().c_str(), functionName); // Get the function from the NPC function table and push it on the stack lua_pushstring(luaStack, functionName); lua_gettable(luaStack, -2); // Push NPC as argument luaW_push<Actor>(luaStack, npc); // Run the script return runScript(1); } return true; }
bool Placeable::click(Object *triggerer) { // If the door has a used script, call that if (hasScript(kScriptUsed)) return runScript(kScriptUsed, this, triggerer); return true; }
bool NPCScript::resume(long timePassed) { if(finished) return true; if(activated) { activated = false; callFunction(ACTIVATE); } if(running) { DEBUG("NPC Thread %d resuming running script.", getId()); runScript(); } else { if(npc->isIdle()) { callFunction(IDLE); } } return false; }
MHWD::STATUS Mhwd::uninstallConfig(Config *config) { std::shared_ptr<Config> installedConfig{getInstalledConfig(config->name_, config->type_)}; // Check if installed if (nullptr == installedConfig) { return MHWD::STATUS::ERROR_NOT_INSTALLED; } else if (installedConfig->basePath_ != config->basePath_) { return MHWD::STATUS::ERROR_NO_MATCH_LOCAL_CONFIG; } else { // TODO: Should we check for local requirements here? // Run script if (!runScript(installedConfig, MHWD::TRANSACTIONTYPE::REMOVE)) { return MHWD::STATUS::ERROR_SCRIPT_FAILED; } if (!removeDirectory(installedConfig->basePath_)) { return MHWD::STATUS::ERROR_SET_DATABASE; } // Installed config vectors have to be updated manual with updateInstalledConfigData(Data*) return MHWD::STATUS::SUCCESS; } }
void ComposerEngine::onKeyDown(uint16 keyCode) { runEvent(kEventKeyDown, keyCode, 0, 0); runEvent(kEventChar, keyCode, 0, 0); for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++) { for (Common::List<KeyboardHandler>::iterator j = i->_keyboardHandlers.begin(); j != i->_keyboardHandlers.end(); j++) { const KeyboardHandler &handler = *j; if (keyCode != handler.keyId) continue; int modifiers = g_system->getEventManager()->getModifierState(); switch (handler.modifierId) { case 0x10: // shift if (!(modifiers & Common::KBD_SHIFT)) continue; break; case 0x11: // control if (!(modifiers & Common::KBD_CTRL)) continue; break; case 0: break; default: warning("unknown keyb modifier %d", handler.modifierId); continue; } runScript(handler.scriptId); } } }
void LuaScriptSystem::updateComponent(ScriptComponent* component, Entity* entity, const double& time) { if(!component->getSetupExecuted()) { runFunction(component, component->getSetupFunction()); LOG(INFO) << entity->getId() << " executing script"; runScript(component, component->getSetupScript()); component->setSetupExecuted(true); } if(!component->getBehavior().empty() && component->getBtree() == sol::lua_nil) { sol::function initializeBtree = (*mState)["btree"]["initialize"].get<sol::function>(); sol::table btree = initializeBtree(component->getOwner()->getId(), component->getBehavior()); component->setBtree(btree); sol::table context = btree["context"]; component->setData(context); LOG(INFO) << "Successfuly registered script component for entity " << component->getOwner()->getId(); } if(component->hasBehavior()) { sol::table& btree = component->getBtree(); btree["update"](btree, time); } }
void initAudio(void) { audioInit(); runScript(PATH_SCRIPTS, "audio.lua"); /* probe for artpacks & songs */ Sound_initTracks(); Sound_setup(); }
void Module::leave() { runScript(kScriptExit, this, _pc); _running = false; _exit = true; unloadPC(); }
//! [3] void Window::runInDebugger() { QListWidgetItem *item = m_view->currentItem(); if (item) { QString fileName = item->text(); runScript(fileName, /*debug=*/true); } }