void Parser_v1d::showInventory() const { Status &gameStatus = _vm->getGameStatus(); if (gameStatus._viewState == kViewPlay) { if (gameStatus._gameOverFl) _vm->gameOverMsg(); else showDosInventory(); } }
void Parser_v1d::showInventory() { status_t &gameStatus = _vm->getGameStatus(); if (gameStatus.viewState == kViewPlay) { if (gameStatus.gameOverFl) Utils::gameOverMsg(); else showDosInventory(); } }