Esempio n. 1
0
//---------------------------------------------------
void initDrumVoice()
{
	ampSmoothValue = 0.1f;

	int i;
	for(i=0;i<NUM_VOICES;i++)
	{

		SnapEg_init(&voiceArray[i].snapEg);
		setPan(i,0.f);
		voiceArray[i].vol = 0.8f;
		//voiceArray[i].panModifier = 1.f;
		voiceArray[i].fmModAmount = 0.5f;
		transient_init(&voiceArray[i].transGen);
#if ENABLE_DRUM_SVF
		SVF_init(&voiceArray[i].filter);
		voiceArray[i].filterType = 0x01;
#endif
		lfo_init(&voiceArray[i].lfo);

		voiceArray[i].modOsc.freq = 440;
		voiceArray[i].modOsc.waveform = 1;
		voiceArray[i].modOsc.fmMod = 0;
		voiceArray[i].modOsc.midiFreq = 70<<8;
		voiceArray[i].modOsc.pitchMod = 1.0f;
		voiceArray[i].modOsc.modNodeValue = 1;

		voiceArray[i].volumeMod = 1;

		voiceArray[i].osc.freq = 440;
		voiceArray[i].osc.modNodeValue = 1;
		voiceArray[i].osc.waveform = TRI+i; //for testing init to tri,saw,rec
		voiceArray[i].osc.fmMod = 0;
		voiceArray[i].osc.midiFreq = 70<<8;

		DecayEg_init(&voiceArray[i].oscPitchEg);
		voiceArray[i].egPitchModAmount = 0.5f;

		slopeEg2_init(&voiceArray[i].oscVolEg);
		setDistortionShape(&voiceArray[i].distortion, 2.f);

#ifdef USE_AMP_FILTER
		initOnePole(&voiceArray[i].ampFilter);
		setOnePoleCoef(&voiceArray[i].ampFilter,ampSmoothValue);
#endif

#if ENABLE_MIX_OSC
		voiceArray[i].mixOscs = true;
#endif
		voiceArray[i].decimationCnt = 0;
		voiceArray[i].decimationRate = 1;

	}
}
Esempio n. 2
0
void Cymbal_init()
{

	SnapEg_init(&cymbalVoice.snapEg);
	Cymbal_setPan(0);
	cymbalVoice.vol = 0.8f;

	//cymbalVoice.panModifier = 1.f;

	transient_init(&cymbalVoice.transGen);

	cymbalVoice.fmModAmount1 = 0.5f;
	cymbalVoice.fmModAmount2 = 0.5f;

	setDistortionShape(&cymbalVoice.distortion, 2.f);

	cymbalVoice.modOsc.freq = 440;
	cymbalVoice.modOsc.waveform = SINE;
	cymbalVoice.modOsc.fmMod = 0;
	cymbalVoice.modOsc.midiFreq = 70<<8;
	cymbalVoice.modOsc.pitchMod = 1.0f;
	cymbalVoice.modOsc.modNodeValue = 1;

	cymbalVoice.modOsc2.freq = 440;
	cymbalVoice.modOsc2.waveform = NOISE;//SINE;
	cymbalVoice.modOsc2.fmMod = 0;
	cymbalVoice.modOsc2.midiFreq = 70<<8;
	cymbalVoice.modOsc2.pitchMod = 1.0f;
	cymbalVoice.modOsc2.modNodeValue = 1;

	cymbalVoice.osc.freq = 440;
	cymbalVoice.osc.waveform = 1;
	cymbalVoice.osc.fmMod = 1;
	cymbalVoice.osc.midiFreq = 70<<8;
	cymbalVoice.osc.pitchMod = 1.0f;
	cymbalVoice.osc.modNodeValue = 1;

	cymbalVoice.volumeMod = 1;

	slopeEg2_init(&cymbalVoice.oscVolEg);

	SVF_init(&cymbalVoice.filter);

	lfo_init(&cymbalVoice.lfo);

}
Esempio n. 3
0
File: Snare.c Progetto: Yulquen/LXR
//---------------------------------------------------
void Snare_init()
{
	SnapEg_init(&snareVoice.snapEg);
	Snare_setPan(0.f);
	snareVoice.vol = 0.8f;

	snareVoice.panModifier = 1.f;

	snareVoice.noiseOsc.freq = 440;
	snareVoice.noiseOsc.waveform = 1;
	snareVoice.noiseOsc.fmMod = 0;
	snareVoice.noiseOsc.midiFreq = 70<<8;
	snareVoice.noiseOsc.pitchMod = 1.0f;
	snareVoice.noiseOsc.modNodeValue = 1;

	snareVoice.osc.freq = 440;
	snareVoice.osc.waveform = 1;
	snareVoice.osc.fmMod = 0;
	snareVoice.osc.midiFreq = 70<<8;
	snareVoice.osc.modNodeValue = 1;

	setDistortionShape(&snareVoice.distortion, 2.f);

	snareVoice.volumeMod = 1;

	transient_init(&snareVoice.transGen);

	DecayEg_init(&snareVoice.oscPitchEg);
	snareVoice.egPitchModAmount = 0.5f;

	slopeEg2_init(&snareVoice.oscVolEg);

	setDistortionShape(&snareVoice.distortion, 2.f);

	SVF_init(&snareVoice.filter);

	lfo_init(&snareVoice.lfo);
}