Esempio n. 1
0
static void *obs_x264_create(obs_data_t *settings, obs_encoder_t *encoder)
{
	struct obs_x264 *obsx264 = bzalloc(sizeof(struct obs_x264));
	obsx264->encoder = encoder;

	if (update_settings(obsx264, settings)) {
		obsx264->context = x264_encoder_open(&obsx264->params);

		if (obsx264->context == NULL)
			warn("x264 failed to load");
		else
			load_headers(obsx264);
	} else {
		warn("bad settings specified");
	}

	if (!obsx264->context) {
		bfree(obsx264);
		return NULL;
	}

	obsx264->performance_token =
		os_request_high_performance("x264 encoding");

	return obsx264;
}
Esempio n. 2
0
bool DayWatcherThread::run()
{
	Log.Notice("DayWatcherThread", "Started.");
	currenttime = UNIXTIME;
	dupe_tm_pointer(localtime(&currenttime), &local_currenttime);
	load_settings();
	set_tm_pointers();
	m_busy = false;
#ifdef WIN32
	m_abortEvent = CreateEvent(NULL, NULL, FALSE, NULL);
#else
	struct timeval now;
	struct timespec tv;

	pthread_mutex_init(&abortmutex,NULL);
	pthread_cond_init(&abortcond,NULL);
#endif
	
	while(ThreadState != THREADSTATE_TERMINATE)
	{
		m_busy=true;
		currenttime = UNIXTIME;
		dupe_tm_pointer(localtime(&currenttime), &local_currenttime);

		if(has_timeout_expired(&local_currenttime, &local_last_arena_time, arena_period))
			update_arena();

		if(has_timeout_expired(&local_currenttime, &local_last_daily_time, daily_period))
			update_daily();
        
		if(m_dirty)
			update_settings();

		m_busy=false;
		if(ThreadState == THREADSTATE_TERMINATE)
			break;

#ifdef WIN32
		if (m_abortEvent)
			WaitForSingleObject(m_abortEvent, THREAD_LOOP_INTERVAL*1000);
#else
		gettimeofday(&now, NULL);
		tv.tv_sec = now.tv_sec + THREAD_LOOP_INTERVAL;
		tv.tv_nsec = now.tv_usec * 1000;
		pthread_mutex_lock(&abortmutex);
		pthread_cond_timedwait(&abortcond, &abortmutex, &tv);
		pthread_mutex_unlock(&abortmutex);
#endif
		if(!m_running)
			break;
	}
#ifdef WIN32
	if (m_abortEvent)
		CloseHandle(m_abortEvent);		
#else
	pthread_mutex_destroy(&abortmutex);
	pthread_cond_destroy(&abortcond);
#endif
	return true;
}
Esempio n. 3
0
void initialize(u32int fg, u32int bg) {
	// Initialization calls
	update_settings(fg,bg);
	monitor_clear();
	init_descriptor_tables();
	asm("sti");
	init_keyboard();
	init_timer(1000);
}
Esempio n. 4
0
static void *obs_qsv_create(obs_data_t *settings, obs_encoder_t *encoder)
{
	InitializeCriticalSection(&g_QsvCs);

	struct obs_qsv *obsqsv = bzalloc(sizeof(struct obs_qsv));
	obsqsv->encoder = encoder;

	if (update_settings(obsqsv, settings)) {
		EnterCriticalSection(&g_QsvCs);
		obsqsv->context = qsv_encoder_open(&obsqsv->params);
		LeaveCriticalSection(&g_QsvCs);

		if (obsqsv->context == NULL)
			warn("qsv failed to load");
		else
			load_headers(obsqsv);
	} else {
		warn("bad settings specified");
	}

	qsv_encoder_version(&g_verMajor, &g_verMinor);

	blog(LOG_INFO, "\tmajor:          %d\n"
	               "\tminor:          %d",
	               g_verMajor, g_verMinor);

	// MSDK 1.6 or less doesn't have automatic DTS calculation
	// including early SandyBridge.
	// Need to add manual DTS from PTS.
	if (g_verMajor == 1 && g_verMinor < 7) {
		int64_t interval = obsqsv->params.nbFrames + 1;
		int64_t GopPicSize = (int64_t)(obsqsv->params.nKeyIntSec *
				obsqsv->params.nFpsNum /
				(float)obsqsv->params.nFpsDen);
		g_pts2dtsShift = GopPicSize - (GopPicSize / interval) *
			interval;

		blog(LOG_INFO, "\tinterval:       %d\n"
		               "\tGopPictSize:    %d\n"
		               "\tg_pts2dtsShift: %d",
		               interval, GopPicSize, g_pts2dtsShift);
	}
	else
		g_pts2dtsShift = -1;

	if (!obsqsv->context) {
		bfree(obsqsv);
		return NULL;
	}

	obsqsv->performance_token =
		os_request_high_performance("qsv encoding");

	g_bFirst = true;

	return obsqsv;
}
static void
destroy_cb (GtkWidget  *widget,
	    DialogData *data)
{
	update_settings (data);
	g_object_unref (data->builder);
	g_object_unref (data->settings);
	g_free (data);
}
Esempio n. 6
0
static void *monitor_capture_create(obs_data_t *settings, obs_source_t *source)
{
    struct monitor_capture *capture;

    capture = bzalloc(sizeof(struct monitor_capture));
    capture->source = source;

    update_settings(capture, settings);

    return capture;
}
Esempio n. 7
0
void BlockBase::pressedApply(QAbstractButton *origin)
{
    if(origin->text()=="Apply"){
        char name[50];
        sprintf(name,"%s",d_name.toStdString().c_str());

        if(update_settings(name)){
            errorMessage("pressedOk","Unable to save settings.",this);
        }

    }
}
Esempio n. 8
0
static void inbox_received_handler(DictionaryIterator *iterator, void *context) {
	// Get tuple
	Tuple *t = dict_read_first(iterator);
	
	while (t != NULL) {
		switch (t->key) {
			case KEY_COLOR_TEXT:
				persist_write_int(KEY_COLOR_TEXT, t->value->int32);
				break;
			case KEY_COLOR_INDICATOR:
				persist_write_int(KEY_COLOR_INDICATOR, t->value->int32);
				break;
			case KEY_COLOR_RING_1:
				persist_write_int(KEY_COLOR_RING_1, t->value->int32);
				break;
			case KEY_COLOR_RING_2:
				persist_write_int(KEY_COLOR_RING_2, t->value->int32);
				break;
			case KEY_COLOR_BG_IN:
				persist_write_int(KEY_COLOR_BG_IN, t->value->int32);
				break;
			case KEY_COLOR_BG_OUT:
				persist_write_int(KEY_COLOR_BG_OUT, t->value->int32);
				break;
			case KEY_SHOW_DAY:
				if (strcmp(t->value->cstring, "true") == 0) {
					persist_write_bool(KEY_SHOW_DAY, true);
				} else if (strcmp(t->value->cstring, "false") == 0) {
					persist_write_bool(KEY_SHOW_DAY, false);
				}
				break;
			case KEY_SHOW_DATE:
				if (strcmp(t->value->cstring, "true") == 0) {
					persist_write_bool(KEY_SHOW_DATE, true);
				} else if (strcmp(t->value->cstring, "false") == 0) {
					persist_write_bool(KEY_SHOW_DATE, false);
				}
				break;
			case KEY_VIBE_BT:
				if (strcmp(t->value->cstring, "true") == 0) {
					persist_write_bool(KEY_VIBE_BT, true);
				} else if (strcmp(t->value->cstring, "false") == 0) {
					persist_write_bool(KEY_VIBE_BT, false);
				}
				break;
		}
		
		// Get next pair, if any
    	t = dict_read_next(iterator);
	}
	
	update_settings();
}
Esempio n. 9
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static void window_load(Window *window) {
  Layer *window_layer = window_get_root_layer(window);
  GRect bounds = layer_get_bounds(window_layer);

  update_settings();

  window_set_background_color(window, INVERT_COLOURS ? GColorWhite : GColorBlack);

  hours_layer = create_arc_layer(window_layer, bounds, hours_layer, &(Arc) {
    .percent = 0,
    .radius = 40
  });
Esempio n. 10
0
FormOptimization::FormOptimization(ThreadRunner& thread, QSettings& settings, XMLableDB<Qpx::Detector>& detectors, QWidget *parent) :
  QWidget(parent),
  ui(new Ui::FormOptimization),
  opt_runner_thread_(thread),
  settings_(settings),
  detectors_(detectors),
  interruptor_(false),
  opt_plot_thread_(current_spectra_),
  my_run_(false)
{
  ui->setupUi(this);
  this->setWindowTitle("Optimization");

  //loadSettings();
  connect(&opt_runner_thread_, SIGNAL(runComplete()), this, SLOT(run_completed()));

  if (Qpx::Spectrum::Template *temp = Qpx::Spectrum::Factory::getInstance().create_template("1D")) {
    optimizing_  = *temp;
    delete temp;
  }

  optimizing_.name_ = "Optimizing";
  optimizing_.visible = true;

  style_pts.default_pen = QPen(Qt::darkBlue, 7);
  style_pts.themes["selected"] = QPen(Qt::red, 7);

  ui->plotSpectrum->setFit(&fitter_opt_);
  //connect(ui->plotSpectrum, SIGNAL(peaks_changed(bool)), this, SLOT(update_peaks(bool)));

  ui->PlotCalib->setLabels("setting", "FWHM");

  ui->tableResults->setColumnCount(5);
  ui->tableResults->setHorizontalHeaderItem(0, new QTableWidgetItem("Setting value", QTableWidgetItem::Type));
  ui->tableResults->setHorizontalHeaderItem(1, new QTableWidgetItem("Energy", QTableWidgetItem::Type));
  ui->tableResults->setHorizontalHeaderItem(2, new QTableWidgetItem("FWHM", QTableWidgetItem::Type));
  ui->tableResults->setHorizontalHeaderItem(3, new QTableWidgetItem("area", QTableWidgetItem::Type));
  ui->tableResults->setHorizontalHeaderItem(4, new QTableWidgetItem("%error", QTableWidgetItem::Type));
  ui->tableResults->setSelectionBehavior(QAbstractItemView::SelectRows);
  ui->tableResults->setSelectionMode(QAbstractItemView::SingleSelection);
  ui->tableResults->horizontalHeader()->setStretchLastSection(true);
  ui->tableResults->horizontalHeader()->setSectionResizeMode(QHeaderView::ResizeToContents);
  connect(ui->tableResults, SIGNAL(itemSelectionChanged()), this, SLOT(resultChosen()));

  connect(&opt_plot_thread_, SIGNAL(plot_ready()), this, SLOT(update_plots()));

  loadSettings();

  update_settings();

  opt_plot_thread_.start();
}
Esempio n. 11
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static void *monitor_capture_create(obs_data_t settings, obs_source_t source)
{
	struct monitor_capture *capture;
	effect_t opaque_effect = create_opaque_effect();

	if (!opaque_effect)
		return NULL;

	capture = bzalloc(sizeof(struct monitor_capture));
	capture->opaque_effect = opaque_effect;

	update_settings(capture, settings);
	return capture;
}
Esempio n. 12
0
static bool obs_x264_update(void *data, obs_data_t *settings)
{
	struct obs_x264 *obsx264 = data;
	bool success = update_settings(obsx264, settings);
	int ret;

	if (success) {
		ret = x264_encoder_reconfig(obsx264->context, &obsx264->params);
		if (ret != 0)
			warn("Failed to reconfigure: %d", ret);
		return ret == 0;
	}

	return false;
}
Esempio n. 13
0
gh_game::gh_game (string config)
{
    GH_FUNCTION()

    //
    // This is a hack so the main loop can dump messages without the game
    // class present. Don't use this if you can.
    //
    gh_global::game = this;

    frame                   = 0;
    player                  = NULL;
    level_set_name          = "random";
    level_no                = 1;
    which_level             = "dummy";
    new_player_name         = "";
    new_player_class        = "";
    hiscores                = NULL;
    level_maps              = NULL;
    res                     = GH_RES;
    paused                  = false;
    help_screen             = false;
    quit_screen             = false;
    info_screen             = false;
    want_to_enter_level_editor_mode = false;
    want_to_exit_level_editor_mode = false;
    help_message            = false;
    full_moon_message       = false;
    midnight_message        = false;
    friday_13th_message     = false;
    halloween_message       = false;
    dark_message            = false;

    try {
        if (config != "") {
            gh_read_file(this, config,
                   true, /* noisy */
                   true /* error */);
        }
    } catch (...) {
        gh_global::fullscreen   = true;
        gh_global::noframe      = true;
    }

    update_settings();

    level_maps = new gh_level_maps();
}
Esempio n. 14
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DisplayFltkMenu::DisplayFltkMenu(VMDApp *anApp)
: VMDFltkMenu("display", "Display Settings", anApp) {
  make_window();
  update_settings();
  command_wanted(Command::DISP_EYESEP);
  command_wanted(Command::DISP_FOCALLEN);
  command_wanted(Command::DISP_CLIP);
  command_wanted(Command::DISP_SCRHEIGHT);
  command_wanted(Command::DISP_SCRDIST);
  command_wanted(Command::DISP_CUEMODE);
  command_wanted(Command::DISP_CUESTART);
  command_wanted(Command::DISP_CUEEND);
  command_wanted(Command::DISP_CUEDENSITY);
  command_wanted(Command::DISP_AO);
  command_wanted(Command::DISP_AO_AMBIENT);
  command_wanted(Command::DISP_AO_DIRECT);
}
LIRenAttachmentParticle::LIRenAttachmentParticle (LIRenObject* object, const Ogre::String& particle) :
	LIRenAttachment (object)
{
	particles = NULL;
	try
	{
		// Attach a new particle system to the scene node.
		Ogre::String e_name = render->id.next ();
		particles = render->scene_manager->createParticleSystem (e_name, particle);
		object->node->attachObject (particles);

		// Set particle effect visibility.
		particles->setVisible (object->get_visible ());

		// Apply settings.
		update_settings ();
	}
	catch (...)
	{
	}
}
Esempio n. 16
0
static bool obs_qsv_update(void *data, obs_data_t *settings)
{
	struct obs_qsv *obsqsv = data;
	bool success = update_settings(obsqsv, settings);
	int ret;


	if (success) {
		EnterCriticalSection(&g_QsvCs);

		ret = qsv_encoder_reconfig(obsqsv->context, &obsqsv->params);
		if (ret != 0)
			warn("Failed to reconfigure: %d", ret);

		LeaveCriticalSection(&g_QsvCs);

		return ret == 0;
	}

	return false;
}
Esempio n. 17
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void settings_cb(GtkButton *button, GtkWindow *window)
{
	GtkWidget *dialog;
	GArray *items;
	int result;

	dialog = gtk_dialog_new_with_buttons("Settings", window, GTK_DIALOG_MODAL,
					     GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL,
					     GTK_STOCK_OK, GTK_RESPONSE_ACCEPT,
					     NULL);

	items = create_settings_dialog(dialog);
	gtk_widget_show_all(dialog);

	result = gtk_dialog_run(GTK_DIALOG(dialog));
	if (result == GTK_RESPONSE_ACCEPT) {
		update_settings(items);
		update_source_views();
		save_program_settings();
	}

	gtk_widget_destroy(dialog);
}
Esempio n. 18
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CameraControl::CameraControl(TempSettings *gamesettings){

	if (gamesettings == NULL){
		std::cerr << "A null pointer was passed into camera control\n";
		return;
	}

    name = "camera";

	planeZs.push_back(0);
    planeZs.push_back(10);
	planeZs.push_back(1);

    zoomin_speed = 0.05;
    zoomout_speed = 0.075;
	zoom_friction = 0.3;
    momentum_on = true;
    sidebuffer = 0.5;
    pan_speed = 0.25;

    dx = 0; dy = 0; dz = 0;
    mouse_control = false;

    fieldofview_w = 75*3.14156/180.0;
    tanfov_w = tan(fieldofview_w/2.0);
    pixelratio.push_back(1000);
    pixelratio.push_back(500);
    pixelratio.push_back(1);
    xtracking = NULL;
    ytracking = NULL;

	game_settings = gamesettings;
	gamesettings->addToList(this);
	update_settings();


}
Esempio n. 19
0
bool DayWatcherThread::run()
{
    Log.Success("DayWatcherThread", "Started.");
    currenttime = UNIXTIME;
    dupe_tm_pointer(localtime(&currenttime), &local_currenttime);
    load_settings();
    set_tm_pointers();
    m_busy = false;

    while (GetThreadState() != THREADSTATE_TERMINATE)
    {
        m_busy = true;
        currenttime = UNIXTIME;
        dupe_tm_pointer(localtime(&currenttime), &local_currenttime);

        if (has_timeout_expired(&local_currenttime, &local_last_arena_time, arena_period))
            update_arena();

        if (has_timeout_expired(&local_currenttime, &local_last_daily_time, daily_period))
            update_daily();

        if (m_dirty)
            update_settings();

        m_busy = false;
        if (GetThreadState() == THREADSTATE_TERMINATE)
            break;

        cond.Wait(THREAD_LOOP_INTERVAL * 1000);

        if (!m_running)
            break;
    }

    return true;
}
Esempio n. 20
0
std::string CameraControl::parse_arguments(std::vector<std::string> args){

    if (args[0].compare(name) != 0) return "";
    std::stringstream returnstring;

    if (args[1].compare("help") == 0){
        returnstring << "Possilble camera commands are:\n";
        returnstring << "   camera help\n";
        returnstring << "   camera camx <double>\n";
        returnstring << "   camera camy <double>\n";
        returnstring << "   camera camz <double>\n";
        returnstring << "   camera camyaw <double>\n";
        returnstring << "   camera zoomin_speed <double>\n";
        returnstring << "   camera zoomout_speed <double>\n";
        returnstring << "   camera zoom_friction <double>\n";
        returnstring << "   camera momentum_on <true/false>\n";
        returnstring << "   camera sidebuffer <double>\n";
        returnstring << "   camera pan_speed <double>\n";
        returnstring << "   camera fieldofvew <double>\n";
        returnstring << "   camera planeZs <Floor/Player> <double>\n";
        returnstring << "   camera <command> ?\n\n";
        returnstring << "   camera <command> help\n\n";
    }
    else if (args[1].compare("camx") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera camx <double>\n";
            returnstring << "      Sets the new camera x position. It is bounded by map width and field of view.\n\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera camx " << camx << std::endl;
        }
        else{
            camx = atof(args[2].c_str());
            checkcamxy();
            returnstring << "camx set to " << camx << std::endl;
        }
    }
    else if (args[1].compare("camy") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera camy <double>\n";
            returnstring << "      Sets the new camera y position. It is bounded by map height and field of view.\n\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera camy " << camy << std::endl;
        }
        else{
            camy = atof(args[2].c_str());
            checkcamxy();
            returnstring << "camy set to " << camy << std::endl;
        }
    }
    else if (args[1].compare("camz") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera camz <double>\n";
            returnstring << "      Sets the new camera z position. It is bounded by map size and field of view (a pyramid structure above the field.\n\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera camz " << camz << std::endl;
        }
        else{
            camz = atof(args[2].c_str());
            returnstring << "camz set to " << camz << std::endl;
        }
    }
    else if (args[1].compare("camyaw") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera camyaw <double>\n";
            returnstring << "      Sets the new camera yaw. This is representative of the rotation of the map. (in degrees)\n\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera camyaw " << camyaw*180/3.14159265359 << std::endl;
        }
        else{
            camyaw = 0;
            rotate_view(atof(args[2].c_str())*3.14159265359/180);
            returnstring << "camyaw set to " << camyaw*180/3.14159265359 << std::endl;
        }
    }
    else if (args[1].compare("zoomin_speed") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera zoomin_speed <double>\n";
            returnstring << "      Sets the multiplier for the speed of zooming in. Default is 0.05.\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera zoomin_speed " << zoomin_speed << std::endl;
        }
        else{
            zoomin_speed = atof(args[2].c_str());
            returnstring << "zoomin_speed set to " << zoomin_speed << std::endl;
        }
    }
    else if (args[1].compare("zoomout_speed") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera zoomout_speed <double>\n";
            returnstring << "      Sets the multiplier for the speed of zooming out. Default is 0.075.\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera zoomout_speed " << zoomout_speed << std::endl;
        }
        else{
            zoomout_speed = atof(args[2].c_str());
            returnstring << "zoomout_speed set to " << zoomout_speed << std::endl;
        }
    }
    else if (args[1].compare("zoom_friction") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera zoom_friction <double>\n";
            returnstring << "      Sets the multiplier for the friction in momentum zooming. Default is 0.3.\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera zoom_friction " << zoom_friction << std::endl;
        }
        else{
            zoom_friction = atof(args[2].c_str());
            returnstring << "zoom_friction set to " << zoom_friction << std::endl;
        }
    }
    else if (args[1].compare("momentum_on") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera momentum_on <true/false\n";
            returnstring << "      Turns momentum effect of zooming on/off.\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera momentum_on " << (momentum_on ? "true" : "false") << std::endl;
        }
        else{
            if (args[2].compare("true") == 0){
                momentum_on = true;
                returnstring << "momentum_on set to true\n";
            }
            else if (args[2].compare("false") == 0){
                momentum_on = false;
                returnstring << "momentum_on set to false\n";
            }
        }
    }
    else if (args[1].compare("sidebuffer") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera x_sidebuffer <double>\n";
            returnstring << "      Sets the amount of in-game space the camera can see past the map. Default is 0.5.\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera sidebuffer " << sidebuffer << std::endl;
        }
        else{
            sidebuffer = atof(args[2].c_str());
            returnstring << "sidebuffer set to " << sidebuffer << std::endl;
        }
    }
    else if (args[1].compare("pan_speed") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera pan_speed <double>\n";
            returnstring << "      Sets speed of panning by user input. Default is 0.25.\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera pan_speed " << pan_speed << std::endl;
        }
        else{
            pan_speed = atof(args[2].c_str());
            returnstring << "pan_speed set to " << pan_speed << std::endl;
        }
    }
    else if (args[1].compare("fieldofview") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera fieldofvew <double>\n";
            returnstring << "      Sets the horizontal field of view of the camera (in degrees). Default is 75 degrees.\n";
        }
        else if (args[2].compare("?") == 0){
            returnstring << "   camera fieldofview " << (int)(fieldofview_w*180/3.14156) << std::endl;
        }
        else{
            fieldofview_w = atof(args[2].c_str());
            returnstring << "fieldofview set to " << fieldofview_w << std::endl;
            fieldofview_w = fieldofview_w*3.14156/180.0;
            update_settings();
        }
    }
    else if (args[1].compare("planeZs") == 0){
        if (args[2].compare("help") == 0){
            returnstring << "   camera planeZs <Floor/Player> <double>\n";
            returnstring << "      Sets the z value for the entire plane of Foor/Player. This is used in calculations for zoom. Defaults are 0/0.2.\n";
        }
        else{
            if (args.size() < 4) return "Not enough arguments";
            if (args[2].compare("Floor") == 0){
                if(args[3].compare("?") == 0){
                    returnstring << "camera planeZs[Floor] " << planeZs[db::Floor] << std::endl;
                }
                else{
                    planeZs[db::Floor] = atof(args[3].c_str());
                    update_settings();
                    returnstring << "planeZs[Floor] set to " << planeZs[db::Floor] << std::endl;
                }
            }
            else if (args[2].compare("Player") == 0){
                if(args[3].compare("?") == 0){
                    returnstring << "camera planeZs[Player] " << planeZs[db::Player] << std::endl;
                }
                else{
                    planeZs[db::Player] = atof(args[3].c_str());
                    update_settings();
                    returnstring << "planeZs[Player] set to " << planeZs[db::Player] << std::endl;
                }
            }
        }
    }
    else {
        returnstring << "camera command not parsed correctly. Try:\n";
        returnstring << "   camera help\n";
        returnstring << "   camera <command> help\n\n";
    }

    return returnstring.str();
}
Esempio n. 21
0
static void monitor_capture_update(void *data, obs_data_t *settings)
{
    struct monitor_capture *mc = data;
    update_settings(mc, settings);
}
Esempio n. 22
0
bool DayWatcherThread::run()
{
	SetThreadName("DayWatcher");

	Log.Notice("DayWatcherThread", "Started.");
	_loaded = false;
	currenttime = UNIXTIME;
	dupe_tm_pointer(localtime(&currenttime), &local_currenttime);
	load_settings();
	set_tm_pointers();
	m_busy = false;
	_firstrun[0] = true;
	_firstrun[1] = true;
	m_heroic_reset = false;

#ifdef WIN32
	m_abortEvent = CreateEvent(NULL, NULL, FALSE, NULL);
#else

	struct timeval now;
	struct timespec tv;

	pthread_mutex_init(&abortmutex,NULL);
	pthread_cond_init(&abortcond,NULL);
#endif
	uint32 interv = 120000;//Daywatcher check interval (in ms), must be >> 30secs !
	uint32 counter = 0;

	while(m_threadRunning)
	{
		m_busy=true;
		currenttime = UNIXTIME;
		dupe_tm_pointer(localtime(&currenttime), &local_currenttime);

		if(has_timeout_expired(&local_currenttime, &local_last_arena_time, arena_period))
			update_arena();

		if(has_timeout_expired(&local_currenttime, &local_last_daily_reset_time, DAILY))
		{
			update_daily();
			runEvents = true;
		}

		// reset will occur daily between 07:59:00 CET and 08:01:30 CET (players inside will get 60 sec countdown)
		// 8AM = 25200s
		uint32 umod = uint32(currenttime + 3600) % 86400;
		if(!m_heroic_reset && umod >= 25140 && umod <= 25140 + (interv/1000) + 30 )
		{
			//It's approx 8AM, let's reset (if not done so already)
			Reset_Heroic_Instances();
			m_heroic_reset = true;
		}
		if(m_heroic_reset && umod > 25140 + (interv/1000) + 30 )
			m_heroic_reset = false;

		if(has_timeout_expired(&local_currenttime, &local_last_eventid_time, HOURLY))
		{
			Log.Notice("DayWatcherThread", "Running Hourly In Game Events checks...");
			for(EventsList::iterator itr = m_eventIdList.begin(); itr != m_eventIdList.end(); itr++)
			{
				if(!(*itr)->eventbyhour)
					continue;

				if((*itr)->isactive)
				{
					if((*itr)->lastactivated && !CheckHourlyEvent(&local_currenttime, (*itr)->starthour, (*itr)->endhour))
					{
						(*itr)->isactive = false;
						SpawnEventId((*itr)->eventId, false);
						update_event_settings((*itr)->eventId,0);
					}
					else
					{
						if((*itr)->lastactivated && _firstrun[0])
						{
							if(!SpawnEventId((*itr)->eventId))
									break;
						}
						if(!(*itr)->lastactivated)
						{
						time_t activated = (*itr)->lastactivated = UNIXTIME;
						update_event_settings((*itr)->eventId, activated);
						runEvents = true;
						}
						continue;
					}
				}
				else
				{
					if(CheckHourlyEvent(&local_currenttime, (*itr)->starthour, (*itr)->endhour))
					{
						if(!SpawnEventId((*itr)->eventId))
							break;

						(*itr)->isactive = true;
						time_t activated = (*itr)->lastactivated = UNIXTIME;
						update_event_settings((*itr)->eventId, activated);
						continue;
					}
				}
			}
			_firstrun[0] = false;
			last_eventid_time = UNIXTIME;
			dupe_tm_pointer(localtime(&last_eventid_time), &local_last_eventid_time);
			m_dirty = true;
		}

		if(runEvents = true) // We run checks every 2 minutes.
		{
			if(_loaded)
			{
				runEvents = false;
				bool monthexpired = false;
				counter++;
				/* If we used sWorld.SpamWaitTime, we would do counter == (sWorld.SpamWaitTime/2 + 3)
				This would be say 30 minutes in config, so 30/2 = 15 + 2 = 17 and we set counter to 2
				every time so 17 - 2 = 15 so 15x2 for every two minutes = 30 minutes timings.*/
				if(counter <= 2) // First ticks
				{
					Log.Notice("DayWatcherThread", "Running In Game Events checks...");
				}
				if(counter == 17/*15 + 2*/) // Tick every 30 minutes and reset.
				{
					Log.Notice("DayWatcherThread", "Running In Game Events checks...");
					counter = 2;
				}

				for(EventsList::iterator itr = m_eventIdList.begin(); itr != m_eventIdList.end(); itr++)
				{
					if((*itr)->eventbyhour)
						continue;

					if((*itr)->isactive)
					{
						if((*itr)->lastactivated && has_eventid_expired((*itr)->activedays, (*itr)->lastactivated))
						{
							(*itr)->isactive = false;
							SpawnEventId((*itr)->eventId, false);
							update_event_settings((*itr)->eventId,0);
						}
						else
						{
							if((*itr)->lastactivated && _firstrun[1])
							{
								if(!SpawnEventId((*itr)->eventId))
										break;
							}

							if(!(*itr)->lastactivated)
							{
							time_t activated = (*itr)->lastactivated = UNIXTIME;
							update_event_settings((*itr)->eventId, activated);
							runEvents = true;
							}
							continue;
						}
					}
					else
					{
						if((*itr)->monthnumber)
						{
							if(has_eventid_timeout_expired(&local_currenttime, ((*itr)->monthnumber - 1), MONTHLY))
							{
								if(!(*itr)->daynumber)
								{
									if(!SpawnEventId((*itr)->eventId))
											break;
									(*itr)->isactive = true;
									time_t activated = (*itr)->lastactivated = UNIXTIME;
									update_event_settings((*itr)->eventId, activated);
									continue;
								}
								monthexpired = true;
							}
						}
						if(monthexpired && (*itr)->daynumber && has_eventid_timeout_expired(&local_currenttime, (*itr)->daynumber, DAILY))
						{
							monthexpired = false;
							time_t activated = (*itr)->lastactivated = UNIXTIME;
							update_event_settings((*itr)->eventId, activated);
							continue;
						}
						if((*itr)->daynumber && !(*itr)->monthnumber && has_eventid_timeout_expired(&local_currenttime, (*itr)->daynumber, DAILY))
						{
							if(!SpawnEventId((*itr)->eventId))
								break;
							(*itr)->isactive = true;
							time_t activated = (*itr)->lastactivated = UNIXTIME;
							update_event_settings((*itr)->eventId, activated);
						}
					}
				}
				_firstrun[1] = false;
			}
		}
		if(m_dirty)
			update_settings();

		m_busy=false;
		if(!m_threadRunning)
			break;

#ifdef WIN32
		WaitForSingleObject(m_abortEvent, interv);
#else
		gettimeofday(&now, NULL);
		tv.tv_sec = now.tv_sec + 120;
		tv.tv_nsec = now.tv_usec * 1000;
		pthread_mutex_lock(&abortmutex);
		pthread_cond_timedwait(&abortcond, &abortmutex, &tv);
		pthread_mutex_unlock(&abortmutex);
#endif
		if(!m_threadRunning)
			break;
	}
#ifdef WIN32
	CloseHandle(m_abortEvent);
#else
	pthread_mutex_destroy(&abortmutex);
	pthread_cond_destroy(&abortcond);
#endif
	return true;
}
void LIRenAttachmentEntity::update (float secs)
{
	/* Check if background loading has finished. */
	if (loaded)
		return;
	lisys_assert (entity == NULL);

	/* Wait for the mesh to load. */
	if (!mesh->isLoaded ())
	{
		if (loading_mesh)
			return;
		loading_mesh = true;
#ifdef LIREN_BACKGROUND_LOADING
		Ogre::ResourceBackgroundQueue::getSingleton ().load (
			"Mesh", mesh->getName (), mesh->getGroup ());
#else
		mesh->load ();
#endif
		return;
	}

	/* Start loading dependencies. */
	if (!loading_deps)
	{
		loading_deps = true;
		for (size_t i = 0 ; i < mesh->getNumSubMeshes () ; i++)
		{
			Ogre::SubMesh* sub = mesh->getSubMesh (i);
			if (sub->isMatInitialised ())
			{
				Ogre::MaterialManager& mgr = Ogre::MaterialManager::getSingleton ();
				Ogre::MaterialPtr material = mgr.getByName (sub->getMaterialName (), mesh->getGroup ());
				if (!material.isNull ())
				{
					resources.push_back (material);
#ifdef LIREN_BACKGROUND_LOADING
					Ogre::ResourceBackgroundQueue::getSingleton ().load (
						"Material", material->getName (), material->getGroup ());
#else
					material->load (true);
#endif
				}
			}
		}
		return;
	}

	// Wait for the dependencies to load.
	for (size_t i = 0 ; i < resources.size () ; i++)
	{
		Ogre::ResourcePtr& resource = resources[i];
		if (!resource->isLoaded ())
			return;
	}

	// Create the entity.
	Ogre::String e_name = render->id.next ();
	entity = render->scene_manager->createEntity (e_name, mesh->getName (), LIREN_RESOURCES_TEMPORARY);
	object->node->attachObject (entity);

	// Create the skeleton and its pose buffer.
	if (create_skeleton ())
	{
		LIRenModelData* model = get_model ();
		lisys_assert (pose_buffer == NULL);
		if (model != NULL)
		{
			pose_buffer = limdl_pose_buffer_new_copy (model->rest_pose_buffer);
			lisys_assert (pose_buffer != NULL);
			lisys_assert (pose_buffer->bones.count == entity->getSkeleton ()->getNumBones ());
		}
	}

	// Set the entity flags.
	entity->setCastShadows (object->get_shadow_casting ());

	// Trigger queued texture replacements.
	//
	// This needs to be done before showing the entity in order to avoid
	// the textures flickering for a few frames.
	for (size_t i = 0 ; i < queued_texture_replaces.size () ; ++i)
	{
		LIRenTextureReplace& repl = queued_texture_replaces[i];
		replace_texture_now (repl.name, repl.texture);
	}
	queued_texture_replaces.clear();

	// Set entity visibility.
	//
	// If a visible entity is added to a hidden scene node, the entity is
	// still rendered. Hence, newly added entities needs to be explicitly
	// hidden or Ogre will render our invisible objects. */
	entity->setVisible (object->get_visible ());

	// Apply queued settings.
	update_settings ();

	// Clear the now useless dependency list.
	resources.clear ();
	loading_mesh = false;
	loading_deps = false;
	loaded = true;
}
Esempio n. 24
0
bool DayWatcherThread::run()
{
	SetThreadName("DayWatcher");

	Log.Notice("DayWatcherThread", "Started.");
	_loaded = false;
	currenttime = UNIXTIME;
	dupe_tm_pointer(localtime(&currenttime), &local_currenttime);
	load_settings();
	set_tm_pointers();
	m_busy = false;
	_firstrun[0] = true;
	_firstrun[1] = true;
	m_heroic_reset = false;

#ifdef WIN32
	m_abortEvent = CreateEvent(NULL, NULL, FALSE, NULL);
#else
	struct timeval now;
	struct timespec tv;

	pthread_mutex_init(&abortmutex,NULL);
	pthread_cond_init(&abortcond,NULL);
#endif
	uint32 interv = 120000; // Daywatcher check interval (in ms), must be >> 30secs !

	while(m_threadRunning)
	{
		m_busy=true;
		currenttime = UNIXTIME;
		dupe_tm_pointer(localtime(&currenttime), &local_currenttime);

		if(has_timeout_expired(&local_currenttime, &local_last_arena_time, arena_period))
			update_arena();

		if(has_timeout_expired(&local_currenttime, &local_last_daily_reset_time, DAILY))
			update_daily();

		// reset will occur daily between 07:59:00 CET and 08:01:30 CET (players inside will get 60 sec countdown)
		// 8AM = 25200s
		uint32 umod = uint32(currenttime + 3600) % 86400;
		if(!m_heroic_reset && umod >= 25140 && umod <= 25140 + (interv/1000) + 30 )
		{
			//It's approx 8AM, let's reset (if not done so already)
			Reset_Heroic_Instances();
			m_heroic_reset = true;
		}
		if(m_heroic_reset && umod > 25140 + (interv/1000) + 30 )
			m_heroic_reset = false;

		if(m_dirty)
			update_settings();

		m_busy=false;
		if(!m_threadRunning)
			break;

#ifdef WIN32
		WaitForSingleObject(m_abortEvent, interv);
#else
		gettimeofday(&now, NULL);
		tv.tv_sec = now.tv_sec + 120;
		tv.tv_nsec = now.tv_usec * 1000;
		pthread_mutex_lock(&abortmutex);
		pthread_cond_timedwait(&abortcond, &abortmutex, &tv);
		pthread_mutex_unlock(&abortmutex);
#endif
		if(!m_threadRunning)
			break;
	}
#ifdef WIN32
	CloseHandle(m_abortEvent);
#else
	pthread_mutex_destroy(&abortmutex);
	pthread_cond_destroy(&abortcond);
#endif
	return true;
}
Esempio n. 25
0
int DisplayFltkMenu::act_on_command(int, Command *) {
  update_settings();
  return 0;
}
Esempio n. 26
0
TextEditor::TextEditor() {
	code_editor = memnew(CodeTextEditor);
	add_child(code_editor);
	code_editor->add_constant_override("separation", 0);
	code_editor->connect("load_theme_settings", this, "_load_theme_settings");
	code_editor->connect("validate_script", this, "_validate_script");
	code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
	code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);

	update_settings();

	code_editor->get_text_edit()->set_context_menu_enabled(false);
	code_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");

	context_menu = memnew(PopupMenu);
	add_child(context_menu);
	context_menu->connect("id_pressed", this, "_edit_option");

	edit_hb = memnew(HBoxContainer);

	search_menu = memnew(MenuButton);
	edit_hb->add_child(search_menu);
	search_menu->set_text(TTR("Search"));
	search_menu->get_popup()->connect("id_pressed", this, "_edit_option");

	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
	search_menu->get_popup()->add_separator();
	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);

	goto_line_dialog = memnew(GotoLineDialog);
	add_child(goto_line_dialog);

	edit_menu = memnew(MenuButton);
	edit_menu->set_text(TTR("Edit"));
	edit_menu->get_popup()->connect("id_pressed", this, "_edit_option");

	edit_hb->add_child(edit_menu);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
	edit_menu->get_popup()->add_separator();
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
	edit_menu->get_popup()->add_separator();
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
	edit_menu->get_popup()->add_separator();
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/fold_all_lines"), EDIT_FOLD_ALL_LINES);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unfold_all_lines"), EDIT_UNFOLD_ALL_LINES);
	edit_menu->get_popup()->add_separator();
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/trim_trailing_whitespace"), EDIT_TRIM_TRAILING_WHITESAPCE);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_spaces"), EDIT_CONVERT_INDENT_TO_SPACES);
	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_indent_to_tabs"), EDIT_CONVERT_INDENT_TO_TABS);

	edit_menu->get_popup()->add_separator();
	PopupMenu *convert_case = memnew(PopupMenu);
	convert_case->set_name("convert_case");
	edit_menu->get_popup()->add_child(convert_case);
	edit_menu->get_popup()->add_submenu_item(TTR("Convert Case"), "convert_case");
	convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase")), EDIT_TO_UPPERCASE);
	convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase")), EDIT_TO_LOWERCASE);
	convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize")), EDIT_CAPITALIZE);
	convert_case->connect("id_pressed", this, "_edit_option");

	highlighters["Standard"] = NULL;
	highlighter_menu = memnew(PopupMenu);
	highlighter_menu->set_name("highlighter_menu");
	edit_menu->get_popup()->add_child(highlighter_menu);
	edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu");
	highlighter_menu->add_radio_check_item(TTR("Standard"));
	highlighter_menu->connect("id_pressed", this, "_change_syntax_highlighter");

	code_editor->get_text_edit()->set_drag_forwarding(this);
}
bool DayWatcherThread::run()
{
	Log.Notice("DayWatcherThread", "Started.");
	load_settings();
	m_busy = false;
	uint32 thread_sleep_time = HOURLY ;

#if (defined( WIN32 ) || defined( WIN64 ) )
	m_abortEvent = CreateEvent(NULL, NULL, FALSE, NULL);
#else
	struct timeval now;
	struct timespec tv;

	pthread_mutex_init(&abortmutex,NULL);
	pthread_cond_init(&abortcond,NULL);
#endif
	
	//special case since server will never run for 1 week
	while(ThreadState != THREADSTATE_TERMINATE)
	{
		m_busy=true;

//thread_sleep_time = 5*60*1000;	//5 minutes
		if( last_arena_time + arena_period < UNIXTIME )
			update_arena();

		if( last_daily_time + daily_period < UNIXTIME )
			update_daily();
        
		if( next_weekly_time < UNIXTIME )
			update_weekly();
        
		if(m_dirty)
			update_settings();

		m_busy=false;
		if(ThreadState == THREADSTATE_TERMINATE)
			break;

#if (defined( WIN32 ) || defined( WIN64 ) )
		if (m_abortEvent)
			WaitForSingleObject(m_abortEvent, thread_sleep_time);
#else
		gettimeofday(&now, NULL);
		tv.tv_sec = now.tv_sec + 120;
		tv.tv_nsec = now.tv_usec * 1000;
		pthread_mutex_lock(&abortmutex);
		pthread_cond_timedwait(&abortcond, &abortmutex, &tv);
		pthread_mutex_unlock(&abortmutex);
#endif
		if(!m_running)
			break;
	}
#if (defined( WIN32 ) || defined( WIN64 ) )
	if (m_abortEvent)
		CloseHandle(m_abortEvent);		
#else
	pthread_mutex_destroy(&abortmutex);
	pthread_cond_destroy(&abortcond);
#endif
	return true;
}
Esempio n. 28
0
void graphic_manager_context_force_update() {
    update_perspective(1);
    update_rendermode(1);
    update_settings();
}