Esempio n. 1
0
    bool updateModule() {
        if (firstRun) {
            init();
            firstRun = false;
        }

        // get a target object position from a YARP port
        Bottle *b = inPort.read();

        if (b != NULL) {
            Vector xd(3);
            bool f;

            xd[0] = b->get(0).asDouble();
            xd[1] = b->get(1).asDouble();
            xd[2] = b->get(2).asDouble();

            // apply systematic offset
            // due to uncalibrated kinematic
            xd = xd + dOffs;

            // safe thresholding
            xd[0] = xd[0] > -0.1 ? -0.1 : xd[0];

            // grasp (wait until it's done)
            action->grasp(xd, graspOrien, graspDisp);
            action->checkActionsDone(f, true);
            action->areFingersInPosition(f);

            // if fingers are not in position,
            // it's likely that we've just grasped
            // something, so lift it up!
            if (!f) {
                cout << "Wow, got something!" << endl;

                // lift the object (wait until it's done)
                action->pushAction(xd + dLift, graspOrien);
                action->checkActionsDone(f, true);
            }
            else
                cout << "Sorry :( ... nothing to grasp" << endl;

            // release the object or just open the
            // hand (wait until it's done)
            action->pushAction("open_hand");
            action->checkActionsDone(f, true);

            // wait until it's done, since
            // use two arms that shares the torso
            action->pushAction(home_x);
            action->checkActionsDone(f, true);

            // let the hand wave a bit around home position
            // the waving will be disabled before commencing
            // a new action
            action->enableArmWaving(home_x);
        }

        return true;
    }
Esempio n. 2
0
    void init() {
        bool f;

        action->pushAction(home_x, "open_hand");
        action->checkActionsDone(f, true);
        action->enableArmWaving(home_x);
    }