Esempio n. 1
0
bool
GCMarker::markDelayedChildren(SliceBudget& budget)
{
    GCRuntime& gc = runtime()->gc;
    gcstats::AutoPhase ap(gc.stats, gc.state() == MARK, gcstats::PHASE_MARK_DELAYED);

    MOZ_ASSERT(unmarkedArenaStackTop);
    do {
        /*
         * If marking gets delayed at the same arena again, we must repeat
         * marking of its things. For that we pop arena from the stack and
         * clear its hasDelayedMarking flag before we begin the marking.
         */
        ArenaHeader* aheader = unmarkedArenaStackTop;
        MOZ_ASSERT(aheader->hasDelayedMarking);
        MOZ_ASSERT(markLaterArenas);
        unmarkedArenaStackTop = aheader->getNextDelayedMarking();
        aheader->unsetDelayedMarking();
        markLaterArenas--;
        markDelayedChildren(aheader);

        budget.step(150);
        if (budget.isOverBudget())
            return false;
    } while (unmarkedArenaStackTop);
    MOZ_ASSERT(!markLaterArenas);

    return true;
}
Esempio n. 2
0
void
GCMarker::reset()
{
    color = BLACK;

    stack.reset();
    MOZ_ASSERT(isMarkStackEmpty());

    while (unmarkedArenaStackTop) {
        ArenaHeader* aheader = unmarkedArenaStackTop;
        MOZ_ASSERT(aheader->hasDelayedMarking);
        MOZ_ASSERT(markLaterArenas);
        unmarkedArenaStackTop = aheader->getNextDelayedMarking();
        aheader->unsetDelayedMarking();
        aheader->markOverflow = 0;
        aheader->allocatedDuringIncremental = 0;
        markLaterArenas--;
    }
    MOZ_ASSERT(isDrained());
    MOZ_ASSERT(!markLaterArenas);
}