Esempio n. 1
0
	void Socket::IOControl(DWORD dwIoControlCode, const BufferPtr &inBuffer, const BufferPtr &outBuffer)
	{
		DWORD bytesReturned;

		if (0 != WSAIoctl(hSocket, dwIoControlCode, inBuffer->Pointer(), inBuffer->Size(),
			outBuffer->Pointer(), outBuffer->Size(), &bytesReturned, 0, 0))
		{
			throw Win32Exception("WSAIoCtl");
		}

		outBuffer->Resize(bytesReturned);
	}
Esempio n. 2
0
	AsyncResultPtr Socket::BeginSend(const BufferPtr &buffer, AsyncCallback callback, const ObjectPtr &asyncState)
	{
		AsyncResultPtr asyncResult(this, buffer, asyncState, Nothing, callback);
		asyncResult->AddRef();

		WSABUF wsabuf;
		wsabuf.buf = (char *)buffer->Pointer();
		wsabuf.len = buffer->Size();

		DWORD flags = 0;

		if (0 != WSASend(hSocket, &wsabuf, 1, 0, flags, asyncResult.operator ->(), 0)
			&& WSAGetLastError() != WSA_IO_PENDING)
		{
			asyncResult->Release();
			throw Win32Exception("WSASend");
		}

		return asyncResult;
	}