Esempio n. 1
0
CCMenuItem* CPullMachMenu::itemForTouchPM(CCTouch * touch)
{
	CCPoint touchLocation = touch->getLocation();

	if (m_pChildren && m_pChildren->count() > 0)
	{
		CCObject* pObject = NULL;
		CCARRAY_FOREACH(m_pChildren, pObject)
		{
			CCMenuItem* pChild = dynamic_cast<CCMenuItem*>(pObject);
			if (pChild && pChild->isVisible() && pChild->isEnabled())
			{
				CCPoint local = pChild->convertToNodeSpace(touchLocation);
				CCRect r;
				r.size = pChild->getContentSize();
				r.origin.x = r.size.width * 0.2f;
				r.size.width *= 0.6f;
				r.origin.y = r.size.height * 0.2f;
				r.size.height *= 0.8f;

				if (r.containsPoint(local))
				{
					return pChild;
				}
			}
		}
Esempio n. 2
0
//设置按钮状态
void CStar97UILayer::setBtnEnable(enGameBtnTag eBtnTag, bool bEnabled)
{
	CCMenuItem * pItem = dynamic_cast<CCMenuItem *>(m_pMenuLayer->getChildByTag(eBtnTag));
	CCAssert(pItem != NULL, "this tag button don't have");
	if (eBtnTag == GBTag_BetScore && bEnabled)
	{
		//判断是否为明星局
		if (m_pGameLayer->isBetStarUseful())
			pItem->setEnabled(bEnabled);
		else
			return;
	}
	else if (pItem->isEnabled() != bEnabled)
		pItem->setEnabled(bEnabled);
}
Esempio n. 3
0
///当点击CELL之后,判断是否点击到了某个菜单项,并置为选中状态
void CTableViewCell::selected(const CCPoint &touchPoint)
{
	CCObject *pObject = NULL;
	CCARRAY_FOREACH_REVERSE(m_pArrItems, pObject) 
	{
		CCMenuItem *pMenuItem = (CCMenuItem *) pObject;
		if(pMenuItem->isEnabled() && pMenuItem->isVisible())
		{
			if(pMenuItem->boundingBox().containsPoint(touchPoint))
			{
				pMenuItem->selected();
				m_pTouchItem = pMenuItem;
				break;
			}
		}
	}