void CAISocket::RecvGateDestory(Packet & pkt) { uint16 nid, sCurZone, rX, rZ; bool bGateStatus; pkt >> nid >> bGateStatus >> sCurZone >> rX >> rZ; CNpc* pNpc = g_pMain->GetNpcPtr(nid); if (pNpc == nullptr) return; pNpc->m_byGateOpen = bGateStatus; TRACE("RecvGateDestory - (%d,%s), gate_status=%d\n", pNpc->GetID(), pNpc->GetName().c_str(), pNpc->m_byGateOpen); }
void CAISocket::RecvNpcInfo(Packet & pkt) { std::string strName; uint8 Mode, byDirection; uint16 sNid; bool bCreated = false; pkt.SByte(); pkt >> Mode >> sNid; CNpc *pNpc = g_pMain->GetNpcPtr(sNid); if (pNpc == nullptr) { pNpc = new CNpc(); pNpc->m_sNid = sNid; bCreated = true; } pkt >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2 >> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel >> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> byDirection >> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen >> pNpc->m_fTotalHitrate >> pNpc->m_fTotalEvasionrate >> pNpc->m_sTotalAc >> pNpc->m_sTotalHit >> pNpc->m_byObjectType >> pNpc->m_byTrapNumber >> pNpc->m_bMonster >> pNpc->m_sFireR >> pNpc->m_sColdR >> pNpc->m_sLightningR >> pNpc->m_sMagicR >> pNpc->m_sDiseaseR >> pNpc->m_sPoisonR; if (strName.empty() || strName.length() > MAX_NPC_SIZE) { pNpc->DecRef(); return; } pNpc->m_NpcState = Mode; pNpc->m_byDirection = byDirection; pNpc->m_strName = strName; pNpc->m_pMap = g_pMain->GetZoneByID(pNpc->GetZoneID()); if (pNpc->GetMap() == nullptr) { pNpc->DecRef(); return; } pNpc->RegisterRegion(); if (pNpc->m_byObjectType == SPECIAL_OBJECT) { _OBJECT_EVENT *pEvent = pNpc->GetMap()->GetObjectEvent( pNpc->m_sSid ); if (pEvent != nullptr) pEvent->byLife = 1; } if (bCreated) g_pMain->m_arNpcArray.PutData(pNpc->GetID(), pNpc); if (pNpc->m_NpcState == NPC_DEAD) { TRACE("RecvNpcInfo - dead monster nid=%d, name=%s\n", pNpc->GetID(), pNpc->GetName().c_str()); return; } pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY()); }