void StudioModel::scaleMeshes (float scale) { CStudioHdr *pStudioHdr = GetStudioHdr(); if (!pStudioHdr) return; int i, j, k; // manadatory to access correct verts SetCurrentModel(); // scale verts int tmp = m_bodynum; for (i = 0; i < pStudioHdr->numbodyparts(); i++) { mstudiobodyparts_t *pbodypart = pStudioHdr->pBodypart( i ); for (j = 0; j < pbodypart->nummodels; j++) { SetBodygroup (i, j); SetupModel (i); const mstudio_modelvertexdata_t *vertData = m_pmodel->GetVertexData(); for (k = 0; k < m_pmodel->numvertices; k++) { *vertData->Position(k) *= scale; } } } m_bodynum = tmp; // scale complex hitboxes int hitboxset = g_MDLViewer->GetCurrentHitboxSet(); mstudiobbox_t *pbboxes = pStudioHdr->pHitbox( 0, hitboxset ); for (i = 0; i < pStudioHdr->iHitboxCount( hitboxset ); i++) { VectorScale (pbboxes[i].bbmin, scale, pbboxes[i].bbmin); VectorScale (pbboxes[i].bbmax, scale, pbboxes[i].bbmax); } // scale bounding boxes for (i = 0; i < pStudioHdr->GetNumSeq(); i++) { mstudioseqdesc_t &seqdesc = pStudioHdr->pSeqdesc( i ); Vector tmp; tmp = seqdesc.bbmin; VectorScale( tmp, scale, tmp ); seqdesc.bbmin = tmp; tmp = seqdesc.bbmax; VectorScale( tmp, scale, tmp ); seqdesc.bbmax = tmp; } // maybe scale exeposition, pivots, attachments }
void ControlPanel::setModelInfo() { static char str[2048]; CStudioHdr *hdr = models->GetActiveStudioModel()->GetStudioHdr(); if (!hdr) return; int hbcount = 0; for ( int s = 0; s < hdr->numhitboxsets(); s++ ) { hbcount += hdr->iHitboxCount( s ); } sprintf (str, "Bones: %d\n" "Bone Controllers: %d\n" "Hit Boxes: %d in %d sets\n" "Sequences: %d\n", hdr->numbones(), hdr->numbonecontrollers(), hbcount, hdr->numhitboxsets(), hdr->GetNumSeq() ); lModelInfo1->setLabel (str); sprintf (str, "Textures: %d\n" "Skin Families: %d\n" "Bodyparts: %d\n" "Attachments: %d\n", hdr->numtextures(), hdr->numskinfamilies(), hdr->numbodyparts(), hdr->GetNumAttachments()); lModelInfo2->setLabel (str); }