bool CRunTimeKeyValuesStringTable::ReadStringTable( int numStrings, CUtlBuffer& buf )
{
	Assert( m_Strings.Count() == 0 );

	CUtlVector< int > offsets;
	offsets.EnsureCapacity( numStrings );

	offsets.CopyArray( (int *)( buf.PeekGet() ), numStrings );

	// Skip over data
	buf.SeekGet( CUtlBuffer::SEEK_HEAD, buf.TellGet() + numStrings * sizeof( int ) );

	int stringSize = buf.GetInt();
	
	// Read in the string table
	m_Strings.EnsureCapacity( numStrings );
	int i;
	for ( i = 0 ; i < numStrings; ++i )
	{
		m_Strings.AddToTail( (const char *)buf.PeekGet( offsets[ i ] ) );
	}

	buf.SeekGet( CUtlBuffer::SEEK_HEAD, buf.TellGet() + stringSize );

	return true;
}
void CCompileCaptionsApp::DescribeCaptions( char const *file )
{
	CUtlBuffer buf;
	if ( !g_pFullFileSystem->ReadFile( file, NULL, buf ) )
	{
		Error( "Unable to read '%s' into buffer\n", file );
	}

	CompiledCaptionHeader_t header;
	buf.Get( &header, sizeof( header ) );
	if ( header.magic != COMPILED_CAPTION_FILEID )
		Error( "Invalid file id for %s\n", file );
	if ( header.version != COMPILED_CAPTION_VERSION )
		Error( "Invalid file version for %s\n", file );

	// Read the directory
	CUtlSortVector< CaptionLookup_t, CCaptionLookupLess > directory;
	directory.EnsureCapacity( header.directorysize );
	directory.CopyArray( (const CaptionLookup_t *)buf.PeekGet(), header.directorysize );
	directory.RedoSort( true );
	buf.SeekGet( CUtlBuffer::SEEK_HEAD, header.dataoffset );

	int i;
	CUtlVector< CaptionBlock_t >	blocks;
	for ( i = 0; i < header.numblocks; ++i )
	{
		CaptionBlock_t& newBlock = blocks[ blocks.AddToTail() ];
		Q_memset( newBlock.data, 0, sizeof( newBlock.data ) );
		buf.Get( newBlock.data, header.blocksize );
	}

	CUtlMap< unsigned int, StringIndex_t > inverseMap( 0, 0, DefLessFunc( unsigned int ) );
	for ( StringIndex_t idx = g_pVGuiLocalize->GetFirstStringIndex(); idx != INVALID_LOCALIZE_STRING_INDEX; idx = g_pVGuiLocalize->GetNextStringIndex( idx ) )
	{
		const char *name = g_pVGuiLocalize->GetNameByIndex( idx );
		CaptionLookup_t dummy;
		dummy.SetHash( name );

		inverseMap.Insert( dummy.hash, idx );
	}

	// Now print everything out...
	for ( i = 0; i < header.directorysize; ++i )
	{
		const CaptionLookup_t& entry = directory[ i ];
		char const *name = g_pVGuiLocalize->GetNameByIndex( inverseMap.Element( inverseMap.Find( entry.hash ) ) );
		const CaptionBlock_t& block = blocks[ entry.blockNum ];
		const wchar_t *data = (const wchar_t *)&block.data[ entry.offset ];
		wchar_t *temp = ( wchar_t * )_alloca( entry.length * sizeof( short ) );
		wcsncpy( temp, data, ( entry.length / sizeof( short ) ) - 1 );

		vprint( 0, "%3.3d:  (%40.40s) hash(%15.15u), block(%4.4d), offset(%4.4d), len(%4.4d) %S\n",
			i, name, entry.hash, entry.blockNum, entry.offset, entry.length, temp );
	}
}
Esempio n. 3
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//-----------------------------------------------------------------------------
// Load studio model vertex data from a file...
//-----------------------------------------------------------------------------
bool LoadStudioModel( char const* pModelName, char const* pEntityType, CUtlBuffer& buf )
{
	if ( !g_pFullFileSystem->ReadFile( pModelName, NULL, buf ) )
		return false;

	// Check that it's valid
	if (strncmp ((const char *) buf.PeekGet(), "IDST", 4) &&
		strncmp ((const char *) buf.PeekGet(), "IDAG", 4))
	{
		return false;
	}

	studiohdr_t* pHdr = (studiohdr_t*)buf.PeekGet();

	Studio_ConvertStudioHdrToNewVersion( pHdr );

	if (pHdr->version != STUDIO_VERSION)
	{
		return false;
	}

	isstaticprop_ret isStaticProp = IsStaticProp(pHdr);
	if ( isStaticProp != RET_VALID )
	{
		if ( isStaticProp == RET_FAIL_NOT_MARKED_STATIC_PROP )
		{
			Warning("Error! To use model \"%s\"\n"
				"      with %s, it must be compiled with $staticprop!\n", pModelName, pEntityType );
		}
		else if ( isStaticProp == RET_FAIL_DYNAMIC )
		{
			Warning("Error! %s using model \"%s\", which must be used on a dynamic entity (i.e. prop_physics). Deleted.\n", pEntityType, pModelName );
		}
		return false;
	}

	// ensure reset
	pHdr->pVertexBase = NULL;
	pHdr->pIndexBase  = NULL;

	return true;
}
Esempio n. 4
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bool LoadStudioModel( char const* pModelName, CUtlBuffer& buf )
{
	// No luck, gotta build it	
	// Construct the file name...
	if (!LoadFile( pModelName, buf ))
	{
		Warning("Error! Unable to load model \"%s\"\n", pModelName );
		return false;
	}

	// Check that it's valid
	if (strncmp ((const char *) buf.PeekGet(), "IDST", 4) &&
		strncmp ((const char *) buf.PeekGet(), "IDAG", 4))
	{
		Warning("Error! Invalid model file \"%s\"\n", pModelName );
		return false;
	}

	studiohdr_t* pHdr = (studiohdr_t*)buf.PeekGet();

	Studio_ConvertStudioHdrToNewVersion( pHdr );

	if (pHdr->version != STUDIO_VERSION)
	{
		Warning("Error! Invalid model version \"%s\"\n", pModelName );
		return false;
	}

	if (!IsStaticProp(pHdr))
	{
		Warning("Error! To use model \"%s\"\n"
			"      as a static prop, it must be compiled with $staticprop!\n", pModelName );
		return false;
	}

	// ensure reset
	pHdr->pVertexBase = NULL;
	pHdr->pIndexBase  = NULL;

	return true;
}
//-----------------------------------------------------------------------------
// Creates a collision model (based on the render geometry!)
//-----------------------------------------------------------------------------
void CVradStaticPropMgr::CreateCollisionModel( char const* pModelName )
{
	CUtlBuffer buf;
	CUtlBuffer bufvtx;
	CUtlBuffer bufphy;

	int i = m_StaticPropDict.AddToTail( );
	m_StaticPropDict[i].m_pModel = 0;

	if (!LoadStudioModel( pModelName, buf ))
	{
		VectorCopy( vec3_origin, m_StaticPropDict[i].m_Mins );
		VectorCopy( vec3_origin, m_StaticPropDict[i].m_Maxs );
		return;
	}

//	if (!LoadStudioModelVtx( pModelName, bufvtx ))
//		return;

	studiohdr_t* pHdr = (studiohdr_t*)buf.Base();
//	OptimizedModel::FileHeader_t* pVtxHdr = (OptimizedModel::FileHeader_t*)bufvtx.Base();

	VectorCopy( pHdr->hull_min, m_StaticPropDict[i].m_Mins );
	VectorCopy( pHdr->hull_max, m_StaticPropDict[i].m_Maxs );

	if ( LoadStudioCollisionModel( pModelName, bufphy ) )
	{
		phyheader_t header;
		bufphy.Get( &header, sizeof(header) );

		vcollide_t *pCollide = &m_StaticPropDict[i].m_loadedModel;
		s_pPhysCollision->VCollideLoad( pCollide, header.solidCount, (const char *)bufphy.PeekGet(), bufphy.TellPut() - bufphy.TellGet() );
		m_StaticPropDict[i].m_pModel = m_StaticPropDict[i].m_loadedModel.solids[0];

		/*
		static int propNum = 0;
		char tmp[128];
		sprintf( tmp, "staticprop%03d.txt", propNum );
		DumpCollideToGlView( pCollide, tmp );
		++propNum;
		*/
	}
	else
	{
		// mark this as unused
		m_StaticPropDict[i].m_loadedModel.solidCount = 0;

	//	CPhysCollide* pPhys = CreatePhysCollide( pHdr, pVtxHdr );
		m_StaticPropDict[i].m_pModel = ComputeConvexHull( pHdr );
	}
}
Esempio n. 6
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// Assumed to be set up by calling code
bool AsyncCaption_t::LoadFromFile( const char *pRelativePath )
{
	char pRelativePathFixed[MAX_PATH];
	Q_strncpy( pRelativePathFixed, pRelativePath, sizeof(pRelativePathFixed) );
	Q_FixSlashes( pRelativePathFixed );
	Q_strlower( pRelativePathFixed );
	pRelativePath = pRelativePathFixed;

	if ( Q_IsAbsolutePath( pRelativePath ) )
	{
		Warning( "AsyncCaption_t::LoadFromFile: Fullpath encountered! %s\n", pRelativePath );
	}

	FileHandle_t fh = g_pFullFileSystem->Open( pRelativePath, "rb", "GAME" );
	if ( FILESYSTEM_INVALID_HANDLE == fh )
		return false;

	MEM_ALLOC_CREDIT();

	CUtlBuffer dirbuffer;

	// Read the header
	g_pFullFileSystem->Read( &m_Header, sizeof( m_Header ), fh );
	if ( m_Header.magic != COMPILED_CAPTION_FILEID )
		Error( "Invalid file id for %s\n", pRelativePath );
	if ( m_Header.version != COMPILED_CAPTION_VERSION )
		Error( "Invalid file version for %s\n", pRelativePath );
	if ( m_Header.directorysize < 0 || m_Header.directorysize > 64 * 1024 )
		Error( "Invalid directory size %d for %s\n", m_Header.directorysize, pRelativePath );
	//if ( m_Header.blocksize != MAX_BLOCK_SIZE )
	//	Error( "Invalid block size %d, expecting %d for %s\n", m_Header.blocksize, MAX_BLOCK_SIZE, pchFullPath );

	int directoryBytes = m_Header.directorysize * sizeof( CaptionLookup_t );
	m_CaptionDirectory.EnsureCapacity( m_Header.directorysize );
	dirbuffer.EnsureCapacity( directoryBytes );

	g_pFullFileSystem->Read( dirbuffer.Base(), directoryBytes, fh );
	g_pFullFileSystem->Close( fh );

	m_CaptionDirectory.CopyArray( (const CaptionLookup_t *)dirbuffer.PeekGet(), m_Header.directorysize );
	m_CaptionDirectory.RedoSort( true );

	m_DataBaseFile = pRelativePath;
	return true;
}
Esempio n. 7
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bool LoadStudioCollisionModel( char const* pModelName, CUtlBuffer& buf )
{
	char tmp[1024];
	Q_strncpy( tmp, pModelName, sizeof( tmp ) );
	Q_SetExtension( tmp, ".phy", sizeof( tmp ) );
	// No luck, gotta build it	
	if (!LoadFile( tmp, buf ))
	{
		// this is not an error, the model simply has no PHY file
		return false;
	}

	phyheader_t *header = (phyheader_t *)buf.PeekGet();

	if ( header->size != sizeof(*header) || header->solidCount <= 0 )
		return false;

	return true;
}
Esempio n. 8
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//-----------------------------------------------------------------------------
// Get PSD file image resources
//-----------------------------------------------------------------------------
PSDImageResources PSDGetImageResources( CUtlBuffer &buf )
{
	int nGet = buf.TellGet();

	// Header
	PSDHeader_t header;
	buf.Get( &header, sizeof( header ) );

	// Then palette
	unsigned int numBytesPalette = BigLong( buf.GetUnsignedInt() );
	buf.SeekGet( CUtlBuffer::SEEK_CURRENT, numBytesPalette );

	// Then image resources
	unsigned int numBytesImgResources = BigLong( buf.GetUnsignedInt() );
	PSDImageResources imgres( numBytesImgResources, ( unsigned char * ) buf.PeekGet() );

	// Restore the seek
	buf.SeekGet( CUtlBuffer::SEEK_HEAD, nGet );

	return imgres;
}
void CBugReporter::SubstituteBugId( int bugid, char *out, int outlen, CUtlBuffer& src )
{
	out[ 0 ] = 0;

	char *dest = out;

	src.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );

	char const *replace = "\\BugId\\";
	int replace_len = Q_strlen( replace );

	for ( int pos = 0; pos <= src.TellPut() && ( ( dest - out ) < outlen ); )
	{
		char const *str = ( char const * )src.PeekGet( pos );
		if ( !Q_strnicmp( str, replace, replace_len ) )
		{
			*dest++ = '\\';

			char num[ 32 ];
			Q_snprintf( num, sizeof( num ), "%i", bugid );
			char *pnum = num;
			while ( *pnum )
			{
				*dest++ = *pnum++;
			}

			*dest++ = '\\';
			pos += replace_len;
			continue;
		}

		*dest++ = *str;
		++pos;
	}
	*dest = 0;
}
Esempio n. 10
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bool CBaseGameStats::LoadFromFile( void )
{
	if ( filesystem->FileExists( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID ) )
	{
		char fullpath[ 512 ];
		filesystem->RelativePathToFullPath( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, fullpath, sizeof( fullpath ) );
		StatsLog( "Loading stats from '%s'\n", fullpath );
	}
	
	CUtlBuffer buf; 
	if ( filesystem->ReadFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID, buf ) )
	{
		bool bRetVal = true;

		int version = buf.GetShort();
		if ( version > GAMESTATS_FILE_VERSION )
			return false; //file is beyond our comprehension

		// Set global parse version
		CBGSDriver.m_iLoadedVersion = version;

		buf.Get( CBGSDriver.m_szLoadedUserID, 16 );
		CBGSDriver.m_szLoadedUserID[ sizeof( CBGSDriver.m_szLoadedUserID ) - 1 ] = 0;

		if ( s_szPseudoUniqueID[ 0 ] != 0 )
		{			
			if ( Q_stricmp( CBGSDriver.m_szLoadedUserID, s_szPseudoUniqueID ) )
			{
				//UserID changed, blow away log!!!
				filesystem->RemoveFile( gamestats->GetStatSaveFileName(), GAMESTATS_PATHID );
				filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
				Warning( "Userid changed, clearing stats file\n" );
				CBGSDriver.m_szLoadedUserID[0] = '\0';
				CBGSDriver.m_iLoadedVersion = -1;
				gamestats->m_BasicStats.Clear();
				gamestats->LoadingEvent_PlayerIDDifferentThanLoadedStats();
				bRetVal = false;
			}
		
			if ( version <= GAMESTATS_FILE_VERSION_OLD5 )
			{
				gamestats->m_BasicStats.Clear();
				bRetVal = false;
			}
			else
			{
				// Peek ahead in buffer to see if we have the "no default stats" secret flag set.
				int iCheckForStandardStatsInFile = *( int * )buf.PeekGet();
				bool bValid = true;

				if ( iCheckForStandardStatsInFile != GAMESTATS_STANDARD_NOT_SAVED )
				{
					//the GAMESTATS_STANDARD_NOT_SAVED flag coincides with user completion time, rewind so the gamestats parser can grab it
					bValid = gamestats->m_BasicStats.ParseFromBuffer( buf, version );
				}
				else
				{
					// skip over the flag
					buf.GetInt();
				}

				if( !bValid )
				{
					m_BasicStats.Clear();
				}

				if( ( buf.TellPut() - buf.TellGet() ) != 0 ) //more data left, must be custom data
				{
					gamestats->LoadCustomDataFromBuffer( buf );
				}
			}
		}

		return bRetVal;
	}
	else
	{
		filesystem->RemoveFile( GAMESTATS_LOG_FILE, GAMESTATS_PATHID );
	}

	return false;	
}
Esempio n. 11
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//-----------------------------------------------------------------------------
// Rebuilds all of a MDL's components.
//-----------------------------------------------------------------------------
static bool GenerateModelFiles( const char *pMdlFilename )
{
	CUtlBuffer	tempBuffer;
	int			fileSize;
	int			paddedSize;
	int			swappedSize;

	// .mdl
	CUtlBuffer mdlBuffer;
	if ( !scriptlib->ReadFileToBuffer( pMdlFilename, mdlBuffer ) )
	{
		return false;
	}
	if ( !Studio_ConvertStudioHdrToNewVersion( (studiohdr_t *)mdlBuffer.Base() ))
	{
		Msg("%s needs to be recompiled\n", pMdlFilename );
	}

	// .vtx
	char szVtxFilename[MAX_PATH];
	V_StripExtension( pMdlFilename, szVtxFilename, sizeof( szVtxFilename ) );
	V_strncat( szVtxFilename, ".dx90.vtx", sizeof( szVtxFilename ) );
	CUtlBuffer vtxBuffer;
	bool bHasVtx = ReadFileToBuffer( szVtxFilename, vtxBuffer, false, true );
	
	// .vvd
	char szVvdFilename[MAX_PATH];
	V_StripExtension( pMdlFilename, szVvdFilename, sizeof( szVvdFilename ) );
	V_strncat( szVvdFilename, ".vvd", sizeof( szVvdFilename ) );
	CUtlBuffer vvdBuffer;
	bool bHasVvd = ReadFileToBuffer( szVvdFilename, vvdBuffer, false, true );

	if ( bHasVtx != bHasVvd )
	{
		// paired resources, either mandates the other
		return false;
	}

	// a .mdl file that has .vtx/.vvd gets re-processed to cull lod data
	if ( bHasVtx && bHasVvd )
	{
		// cull lod if needed
		IMdlStripInfo *pStripInfo = NULL;
		bool bResult = mdllib->StripModelBuffers( mdlBuffer, vvdBuffer, vtxBuffer, &pStripInfo );
		if ( !bResult )
		{
			return false;
		}
		if ( pStripInfo )
		{
			// .vsi
			CUtlBuffer vsiBuffer;
			pStripInfo->Serialize( vsiBuffer );
			pStripInfo->DeleteThis();

			// save strip info for later processing
			char szVsiFilename[MAX_PATH];
			V_StripExtension( pMdlFilename, szVsiFilename, sizeof( szVsiFilename ) );
			V_strncat( szVsiFilename, ".vsi", sizeof( szVsiFilename ) );
			WriteBufferToFile( szVsiFilename, vsiBuffer, false, WRITE_TO_DISK_ALWAYS );
		}
	}

	// .ani processing may further update .mdl buffer
	char szAniFilename[MAX_PATH];
	V_StripExtension( pMdlFilename, szAniFilename, sizeof( szAniFilename ) );
	V_strncat( szAniFilename, ".ani", sizeof( szAniFilename ) );
	CUtlBuffer aniBuffer;
	bool bHasAni = ReadFileToBuffer( szAniFilename, aniBuffer, false, true );
	if ( bHasAni )
	{
		// Some vestigal .ani files exist in the tree, only process valid .ani
		if ( ((studiohdr_t*)mdlBuffer.Base())->numanimblocks != 0 )
		{
			// .ani processing modifies .mdl buffer
			fileSize = aniBuffer.TellPut();
			paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
			aniBuffer.EnsureCapacity( paddedSize );
			tempBuffer.EnsureCapacity( paddedSize );
			V_StripExtension( pMdlFilename, szAniFilename, sizeof( szAniFilename ) );
			V_strncat( szAniFilename, ".360.ani", sizeof( szAniFilename ) );
			swappedSize = StudioByteSwap::ByteswapStudioFile( szAniFilename, tempBuffer.Base(), aniBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
			if ( swappedSize > 0 )
			{
				// .ani buffer is replaced with swapped data
				aniBuffer.Purge();
				aniBuffer.Put( tempBuffer.Base(), swappedSize );
				WriteBufferToFile( szAniFilename, aniBuffer, false, WRITE_TO_DISK_ALWAYS );
			}
			else
			{
				return false;				
			}
		}
	}

	// .phy
	char szPhyFilename[MAX_PATH];
	V_StripExtension( pMdlFilename, szPhyFilename, sizeof( szPhyFilename ) );
	V_strncat( szPhyFilename, ".phy", sizeof( szPhyFilename ) );
	CUtlBuffer phyBuffer;
	bool bHasPhy = ReadFileToBuffer( szPhyFilename, phyBuffer, false, true );
	if ( bHasPhy )
	{
		fileSize = phyBuffer.TellPut();
		paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
		phyBuffer.EnsureCapacity( paddedSize );
		tempBuffer.EnsureCapacity( paddedSize );
		V_StripExtension( pMdlFilename, szPhyFilename, sizeof( szPhyFilename ) );
		V_strncat( szPhyFilename, ".360.phy", sizeof( szPhyFilename ) );
		swappedSize = StudioByteSwap::ByteswapStudioFile( szPhyFilename, tempBuffer.Base(), phyBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
		if ( swappedSize > 0 )
		{
			// .phy buffer is replaced with swapped data
			phyBuffer.Purge();
			phyBuffer.Put( tempBuffer.Base(), swappedSize );
			WriteBufferToFile( szPhyFilename, phyBuffer, false, WRITE_TO_DISK_ALWAYS );
		}
		else
		{
			return false;				
		}
	}

	if ( bHasVtx )
	{
		fileSize = vtxBuffer.TellPut();
		paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
		vtxBuffer.EnsureCapacity( paddedSize );
		tempBuffer.EnsureCapacity( paddedSize );
		V_StripExtension( pMdlFilename, szVtxFilename, sizeof( szVtxFilename ) );
		V_strncat( szVtxFilename, ".dx90.360.vtx", sizeof( szVtxFilename ) );
		swappedSize = StudioByteSwap::ByteswapStudioFile( szVtxFilename, tempBuffer.Base(), vtxBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
		if ( swappedSize > 0 )
		{
			// .vtx buffer is replaced with swapped data
			vtxBuffer.Purge();
			vtxBuffer.Put( tempBuffer.Base(), swappedSize );
			WriteBufferToFile( szVtxFilename, vtxBuffer, false, WRITE_TO_DISK_ALWAYS );
		}
		else
		{
			return false;				
		}
	}

	if ( bHasVvd )
	{
		fileSize = vvdBuffer.TellPut();
		paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
		vvdBuffer.EnsureCapacity( paddedSize );
		tempBuffer.EnsureCapacity( paddedSize );
		V_StripExtension( pMdlFilename, szVvdFilename, sizeof( szVvdFilename ) );
		V_strncat( szVvdFilename, ".360.vvd", sizeof( szVvdFilename ) );
		swappedSize = StudioByteSwap::ByteswapStudioFile( szVvdFilename, tempBuffer.Base(), vvdBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc );
		if ( swappedSize > 0 )
		{
			// .vvd buffer is replaced with swapped data
			vvdBuffer.Purge();
			vvdBuffer.Put( tempBuffer.Base(), swappedSize );
			WriteBufferToFile( szVvdFilename, vvdBuffer, false, WRITE_TO_DISK_ALWAYS );
		}
		else
		{
			return false;				
		}
	}

	// swap and write final .mdl
	fileSize = mdlBuffer.TellPut();
	paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING;
	mdlBuffer.EnsureCapacity( paddedSize );
	tempBuffer.EnsureCapacity( paddedSize );
	char szMdlFilename[MAX_PATH];
	V_StripExtension( pMdlFilename, szMdlFilename, sizeof( szMdlFilename ) );
	V_strncat( szMdlFilename, ".360.mdl", sizeof( szMdlFilename ) );
	swappedSize = StudioByteSwap::ByteswapStudioFile( szMdlFilename, tempBuffer.Base(), mdlBuffer.PeekGet(), fileSize, NULL, CompressFunc );
	if ( swappedSize > 0 )
	{
		// .mdl buffer is replaced with swapped data
		mdlBuffer.Purge();
		mdlBuffer.Put( tempBuffer.Base(), swappedSize );
		WriteBufferToFile( szMdlFilename, mdlBuffer, false, WRITE_TO_DISK_ALWAYS );
	}
	else
	{
		return false;				
	}

	return true;
}
Esempio n. 12
0
//-----------------------------------------------------------------------------
// Creates a collision model (based on the render geometry!)
//-----------------------------------------------------------------------------
void CVradStaticPropMgr::CreateCollisionModel( char const* pModelName )
{
	CUtlBuffer buf;
	CUtlBuffer bufvtx;
	CUtlBuffer bufphy;

	int i = m_StaticPropDict.AddToTail();
	m_StaticPropDict[i].m_pModel = NULL;
	m_StaticPropDict[i].m_pStudioHdr = NULL;

	if ( !LoadStudioModel( pModelName, buf ) )
	{
		VectorCopy( vec3_origin, m_StaticPropDict[i].m_Mins );
		VectorCopy( vec3_origin, m_StaticPropDict[i].m_Maxs );
		return;
	}

	studiohdr_t* pHdr = (studiohdr_t*)buf.Base();

	// necessary for vertex access
	SetCurrentModel( pHdr );

	VectorCopy( pHdr->hull_min, m_StaticPropDict[i].m_Mins );
	VectorCopy( pHdr->hull_max, m_StaticPropDict[i].m_Maxs );

	if ( LoadStudioCollisionModel( pModelName, bufphy ) )
	{
		phyheader_t header;
		bufphy.Get( &header, sizeof(header) );

		vcollide_t *pCollide = &m_StaticPropDict[i].m_loadedModel;
		s_pPhysCollision->VCollideLoad( pCollide, header.solidCount, (const char *)bufphy.PeekGet(), bufphy.TellPut() - bufphy.TellGet() );
		m_StaticPropDict[i].m_pModel = m_StaticPropDict[i].m_loadedModel.solids[0];

		/*
		static int propNum = 0;
		char tmp[128];
		sprintf( tmp, "staticprop%03d.txt", propNum );
		DumpCollideToGlView( pCollide, tmp );
		++propNum;
		*/
	}
	else
	{
		// mark this as unused
		m_StaticPropDict[i].m_loadedModel.solidCount = 0;

		// CPhysCollide* pPhys = CreatePhysCollide( pHdr, pVtxHdr );
		m_StaticPropDict[i].m_pModel = ComputeConvexHull( pHdr );
	}

	// clone it
	m_StaticPropDict[i].m_pStudioHdr = (studiohdr_t *)malloc( buf.Size() );
	memcpy( m_StaticPropDict[i].m_pStudioHdr, (studiohdr_t*)buf.Base(), buf.Size() );

	if ( !LoadVTXFile( pModelName, m_StaticPropDict[i].m_pStudioHdr, m_StaticPropDict[i].m_VtxBuf ) )
	{
		// failed, leave state identified as disabled
		m_StaticPropDict[i].m_VtxBuf.Purge();
	}
}
Esempio n. 13
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//-----------------------------------------------------------------------------
// Add, find collision model in cache
//-----------------------------------------------------------------------------
static CPhysCollide* GetCollisionModel( char const* pModelName )
{
	// Convert to a common string
	char* pTemp = (char*)_alloca(strlen(pModelName) + 1);
	strcpy( pTemp, pModelName );
	_strlwr( pTemp );

	char* pSlash = strchr( pTemp, '\\' );
	while( pSlash )
	{
		*pSlash = '/';
		pSlash = strchr( pTemp, '\\' );
	}

	// Find it in the cache
	ModelCollisionLookup_t lookup;
	lookup.m_Name = pTemp;
	int i = s_ModelCollisionCache.Find( lookup );
	if (i != s_ModelCollisionCache.InvalidIndex())
		return s_ModelCollisionCache[i].m_pCollide;

	// Load the studio model file
	CUtlBuffer buf;
	if (!LoadStudioModel(pModelName, "prop_static", buf))
	{
		Warning("Error loading studio model \"%s\"!\n", pModelName );

		// This way we don't try to load it multiple times
		lookup.m_pCollide = 0;
		s_ModelCollisionCache.Insert( lookup );

		return 0;
	}

	// Compute the convex hull of the model...
	studiohdr_t* pStudioHdr = (studiohdr_t*)buf.PeekGet();

	// necessary for vertex access
	SetCurrentModel( pStudioHdr );

	lookup.m_pCollide = ComputeConvexHull( pStudioHdr );
	s_ModelCollisionCache.Insert( lookup );

	if ( !lookup.m_pCollide )
	{
		Warning("Bad geometry on \"%s\"!\n", pModelName );
	}

	// Debugging
	if (g_DumpStaticProps)
	{
		static int propNum = 0;
		char tmp[128];
		sprintf( tmp, "staticprop%03d.txt", propNum );
		DumpCollideToGlView( lookup.m_pCollide, tmp );
		++propNum;
	}

	FreeCurrentModelVertexes();

	// Insert into cache...
	return lookup.m_pCollide;
}