Esempio n. 1
0
/* @todo maybe it is better to combine chunk_get_next and chunk_get_prev
 * into a common function However this should be done with the preprocessor
 * to avoid addition check conditions that would be evaluated in the
 * while loop of the calling function */
chunk_t *chunk_get_next(chunk_t *cur, nav_t nav)
{
   if (cur == NULL)
   {
      return(NULL);
   }
   chunk_t *pc = g_cl.GetNext(cur);
   if ((pc == NULL) || (nav == CNAV_ALL))
   {
      return(pc);
   }
   if (cur->flags & PCF_IN_PREPROC)
   {
      /* If in a preproc, return NULL if trying to leave */
      if ((pc->flags & PCF_IN_PREPROC) == 0)
      {
         return(NULL);
      }
      return(pc);
   }
   /* Not in a preproc, skip any preproc */
   while ((pc != NULL) && (pc->flags & PCF_IN_PREPROC))
   {
      pc = g_cl.GetNext(pc);
   }
   return(pc);
}
Esempio n. 2
0
/* @todo maybe it is better to combine chunk_get_next and chunk_get_prev
 * into a common function However this should be done with the preprocessor
 * to avoid addition check conditions that would be evaluated in the
 * while loop of the calling function */
chunk_t *chunk_get_next(chunk_t *cur, scope_e scope)
{
   if (cur == nullptr)
   {
      return(nullptr);
   }
   chunk_t *pc = g_cl.GetNext(cur);
   if (pc == nullptr || scope == scope_e::ALL)
   {
      return(pc);
   }
   if (cur->flags & PCF_IN_PREPROC)
   {
      // If in a preproc, return nullptr if trying to leave
      if ((pc->flags & PCF_IN_PREPROC) == 0)
      {
         return(nullptr);
      }
      return(pc);
   }
   // Not in a preproc, skip any preproc
   while (pc != nullptr && (pc->flags & PCF_IN_PREPROC))
   {
      pc = g_cl.GetNext(pc);
   }
   return(pc);
}