Esempio n. 1
0
SceneGadget::SceneGadget()
	:	Gadget( defaultName<SceneGadget>() ),
		m_paused( false ),
		m_renderer( IECoreScenePreview::Renderer::create( "OpenGL", IECoreScenePreview::Renderer::Interactive ) ),
		m_controller( nullptr, nullptr, m_renderer ),
		m_updateErrored( false ),
		m_renderRequestPending( false )
{
	typedef CompoundObject::ObjectMap::value_type Option;
	CompoundObjectPtr openGLOptions = new CompoundObject;
	openGLOptions->members().insert( {
		Option( "gl:primitive:wireframeColor", new Color4fData( Color4f( 0.2f, 0.2f, 0.2f, 1.0f ) ) ),
		Option( "gl:primitive:pointColor", new Color4fData( Color4f( 0.9f, 0.9f, 0.9f, 1.0f ) ) ),
		Option( "gl:primitive:pointWidth", new FloatData( 2.0f ) )
	} );
	setOpenGLOptions( openGLOptions.get() );

	m_controller.updateRequiredSignal().connect(
		boost::bind( &SceneGadget::requestRender, this )
	);

	visibilityChangedSignal().connect( boost::bind( &SceneGadget::visibilityChanged, this ) );

	setContext( new Context );
}
ObjectPtr FromHoudiniPolygonsConverter::doDetailConversion( const GU_Detail *geo, const CompoundObject *operands ) const
{
	const GA_PrimitiveList &primitives = geo->getPrimitiveList();

	MeshPrimitivePtr result = new MeshPrimitive();

	size_t numEdges = 0;
	std::vector<int> vertIds;
	std::vector<int> vertsPerFace;

	GA_Offset start, end;
	for( GA_Iterator it( geo->getPrimitiveRange() ); it.blockAdvance( start, end ); )
	{
		for( GA_Offset offset = start; offset < end; ++offset )
		{
			const GA_Primitive *prim = primitives.get( offset );
			if( prim->getTypeId() != GEO_PRIMPOLY )
			{
				throw std::runtime_error( "FromHoudiniPolygonsConverter: Geometry contains non-polygon primitives" );
			}

			size_t numPrimVerts = prim->getVertexCount();
			vertsPerFace.push_back( numPrimVerts );
			numEdges += numPrimVerts;
			std::vector<int> ids( numPrimVerts );
			for( size_t j = 0; j < numPrimVerts; j++ )
			{
				vertIds.push_back( geo->pointIndex( prim->getPointOffset( numPrimVerts - 1 - j ) ) );
			}
		}
	}

	result->setTopology( new IntVectorData( vertsPerFace ), new IntVectorData( vertIds ) );

	CompoundObjectPtr modifiedOperands = transferMeshInterpolation( geo, operands, result.get() );

	if( geo->getNumVertices() )
	{
		transferAttribs( geo, result.get(), modifiedOperands ? modifiedOperands.get() : operands );
	}

	// check for corners and creases, which would have been extracted via transferAttribs()
	// as they are no different to standard attribs in Houdini.
	convertCorners( result.get() );
	convertCreases( result.get(), vertIds, numEdges );

	return result;
}