Esempio n. 1
0
bool ChatHandler::HandleQuestAddFinishCommand(const char * args, WorldSession * m_session)
{
	if(!*args)
		return false;

	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "You must target an npc.");
		return false;
	}

	Creature *unit = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
	if(!unit)
	{
		SystemMessage(m_session, "You must target an npc.");
		return false;
	}

	if (!unit->isQuestGiver())
	{
		SystemMessage(m_session, "Unit is not a valid quest giver.");
		return false;
	}

	uint32 quest_id = atol(args);
	Quest * qst = QuestStorage.LookupEntry(quest_id);

	if (qst == NULL)
	{
		SystemMessage(m_session, "Invalid quest selected, unable to add quest to the specified NPC.");
		return false;
	}

	std::string quest_giver = MyConvertIntToString(unit->GetEntry());

	std::string my_query1 = "SELECT id FROM creature_quest_finisher WHERE id = " + quest_giver + " AND quest = " + string(args);
	QueryResult *selectResult1 = WorldDatabase.Query(my_query1.c_str());
	if (selectResult1)
	{
		delete selectResult1;
		SystemMessage(m_session, "Quest was already found for the specified NPC.");
	}
	else
	{
		std::string my_insert1 = "INSERT INTO creature_quest_finisher (id, quest) VALUES (" + quest_giver + "," + string(args) + ")";
		QueryResult *insertResult1 = WorldDatabase.Query(my_insert1.c_str());
		if (insertResult1)
			delete insertResult1;
	}

	std::string my_query2 = "SELECT id FROM gameobject_quest_finisher WHERE id = " + quest_giver + " AND quest = " + string(args);
	QueryResult *selectResult2 = WorldDatabase.Query(my_query2.c_str());
	if (selectResult2)
		delete selectResult2;
	else
	{
		string my_insert2 = "INSERT INTO gameobject_quest_finisher (id, quest) VALUES (" + quest_giver + "," + string(args) + ")";
		QueryResult *insertResult2 = WorldDatabase.Query(my_insert2.c_str());
		if (insertResult2)
			delete insertResult2;
	}

	sQuestMgr.LoadExtraQuestStuff();

	QuestRelation *qstrel = new QuestRelation;
	qstrel->qst = qst;
	qstrel->type = QUESTGIVER_QUEST_END;
	uint8 qstrelid = (uint8)unit->GetQuestRelation(quest_id);
	unit->FindQuest(quest_id, qstrelid);
	unit->AddQuest(qstrel);
	unit->_LoadQuests();

	const char * qname = qst->title;

	std::string recout = "|cff00ff00Added Quest to NPC as finisher: ";
	recout += "|cff00ccff";
	recout += qname;
	recout += "\n\n";
	SendMultilineMessage(m_session, recout.c_str());

	return true;
}