void GameState::ReceiveKillCreature(Packet *p)
{
	KillCreatureStruct *s = ((KillCreatureStruct *) p->data);
	assert(p->length == sizeof(KillCreatureStruct));
	Creature *creature = (Creature *) GET_OBJECT_FROM_ID(s->objectId);
	if (creature==0)
		return;
	creature->Die((DamageType)s->dt, false, true);
}