Esempio n. 1
0
int main()
{
	ISpaceMarine* bob = new TacticalMarine;
	ISpaceMarine* jim = new AssaultTerminator;
	ISquad* vlc = new Squad;
	vlc->push(bob);
	// vlc->push(jim);

	// for (int i = 0; i < vlc->getCount(); ++i)
	// {
	// 	ISpaceMarine* cur = vlc->getUnit(i);
	// 	cur->battleCry();
	// 	cur->rangedAttack();
	// 	cur->meleeAttack();
	// }
	// delete vlc;
	return 0;

}
Esempio n. 2
0
int main()
{
	{
		std::cout << "____Constructor_____" << std::endl;
		ISpaceMarine* bob = new TacticalMarine;
		ISpaceMarine* jim = new AssaultTerminator;
		ISquad* vlc = new Squad;

		std::cout << "____Index and count_____" << std::endl;
		std::cout << vlc->push(bob) << std::endl;
		std::cout << vlc->getCount() << std::endl;

		std::cout << "____Same Object_____" << std::endl;
		std::cout << vlc->push(jim) << std::endl;
		std::cout << vlc->getCount() << std::endl;
		std::cout << vlc->push(jim) << std::endl;
		std::cout << vlc->getCount() << std::endl;

		std::cout << "____New Object Index_____" << std::endl;
		std::cout << vlc->push(new AssaultTerminator) << std::endl;
		std::cout << vlc->push(new TacticalMarine) << std::endl;

		std::cout << vlc->getCount() << std::endl;

		std::cout << "____Attack_____" << std::endl;
		vlc->getUnit(0)->battleCry();
		vlc->getUnit(1)->battleCry();

		vlc->getUnit(0)->rangedAttack();
		vlc->getUnit(1)->rangedAttack();

		vlc->getUnit(0)->meleeAttack();
		vlc->getUnit(1)->meleeAttack();

		std::cout << "____Not Exist_____" << std::endl;
		std::cout << vlc->getUnit(8) << std::endl;

		std::cout << "____Delete_____" << std::endl;
		delete vlc;
		// delete bob;
		// delete jim;
	}
	std::cout << "____Test Subject_____" << std::endl;
	{
		ISpaceMarine* bob = new TacticalMarine;
		ISpaceMarine* jim = new AssaultTerminator;
		ISquad* vlc = new Squad;
		vlc->push(bob);
		vlc->push(jim);
		for (int i = 0; i < vlc->getCount(); ++i)
		{
			ISpaceMarine* cur = vlc->getUnit(i);
			cur->battleCry();
			cur->rangedAttack();
			cur->meleeAttack();
		}
		delete vlc;
	}
	return 0;
}