int main() { ISpaceMarine* bob = new TacticalMarine; ISpaceMarine* jim = new AssaultTerminator; ISquad* vlc = new Squad; vlc->push(bob); // vlc->push(jim); // for (int i = 0; i < vlc->getCount(); ++i) // { // ISpaceMarine* cur = vlc->getUnit(i); // cur->battleCry(); // cur->rangedAttack(); // cur->meleeAttack(); // } // delete vlc; return 0; }
int main() { { std::cout << "____Constructor_____" << std::endl; ISpaceMarine* bob = new TacticalMarine; ISpaceMarine* jim = new AssaultTerminator; ISquad* vlc = new Squad; std::cout << "____Index and count_____" << std::endl; std::cout << vlc->push(bob) << std::endl; std::cout << vlc->getCount() << std::endl; std::cout << "____Same Object_____" << std::endl; std::cout << vlc->push(jim) << std::endl; std::cout << vlc->getCount() << std::endl; std::cout << vlc->push(jim) << std::endl; std::cout << vlc->getCount() << std::endl; std::cout << "____New Object Index_____" << std::endl; std::cout << vlc->push(new AssaultTerminator) << std::endl; std::cout << vlc->push(new TacticalMarine) << std::endl; std::cout << vlc->getCount() << std::endl; std::cout << "____Attack_____" << std::endl; vlc->getUnit(0)->battleCry(); vlc->getUnit(1)->battleCry(); vlc->getUnit(0)->rangedAttack(); vlc->getUnit(1)->rangedAttack(); vlc->getUnit(0)->meleeAttack(); vlc->getUnit(1)->meleeAttack(); std::cout << "____Not Exist_____" << std::endl; std::cout << vlc->getUnit(8) << std::endl; std::cout << "____Delete_____" << std::endl; delete vlc; // delete bob; // delete jim; } std::cout << "____Test Subject_____" << std::endl; { ISpaceMarine* bob = new TacticalMarine; ISpaceMarine* jim = new AssaultTerminator; ISquad* vlc = new Squad; vlc->push(bob); vlc->push(jim); for (int i = 0; i < vlc->getCount(); ++i) { ISpaceMarine* cur = vlc->getUnit(i); cur->battleCry(); cur->rangedAttack(); cur->meleeAttack(); } delete vlc; } return 0; }