Esempio n. 1
0
bool StateManager::update(size_t dt)
{
    if (m_bNeedDestroy)
    {
       IState* st = m_States.top();
       st->destroy();
       delete st;
       m_States.pop();
       m_bNeedDestroy = false;
       return true;
    }

    if (m_newState != 0)
    {
        m_States.push(m_newState);
        m_newState = 0;
        return true;
    }

    if (m_States.empty())
        return false;

    if (m_bNeedInit)
    {
        m_States.top()->init();
        m_bNeedInit = false;
        return true;
    }

    m_States.top()->update(dt);
    m_States.top()->render();

    return true;
}
Esempio n. 2
0
void StateManager::destroy()
{
	for (size_t i = 0; i != eState_Size; ++i)
	{
		IState* s = states_[i];
		if (s)
		{
			s->destroy();
			delete s;
			states_[i] = 0;
		}
	}
}