bool SceneView3D::MouseInView()
{
    if (!GetInternalWidget())
        return false;

    if (!TBWidget::hovered_widget || TBWidget::hovered_widget->GetDelegate() != this)
        return false;

    Input* input = GetSubsystem<Input>();
    IntVector2 pos = input->GetMousePosition();

    IntRect rect = GetRect();

    GetInternalWidget()->ConvertToRoot(rect.left_, rect.top_);
    GetInternalWidget()->ConvertToRoot(rect.right_, rect.bottom_);

    return rect.IsInside(pos);

}