Esempio n. 1
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/// SplitLandingPadPreds - The landing pad needs to be extracted with the invoke
/// instruction. The critical edge breaker will refuse to break critical edges
/// to a landing pad. So do them here. After this method runs, all landing pads
/// should have only one predecessor.
void BlockExtractorPass::SplitLandingPadPreds(Function *F) {
  for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
    InvokeInst *II = dyn_cast<InvokeInst>(I);
    if (!II) continue;
    BasicBlock *Parent = II->getParent();
    BasicBlock *LPad = II->getUnwindDest();

    // Look through the landing pad's predecessors. If one of them ends in an
    // 'invoke', then we want to split the landing pad.
    bool Split = false;
    for (pred_iterator
           PI = pred_begin(LPad), PE = pred_end(LPad); PI != PE; ++PI) {
      BasicBlock *BB = *PI;
      if (BB->isLandingPad() && BB != Parent &&
          isa<InvokeInst>(Parent->getTerminator())) {
        Split = true;
        break;
      }
    }

    if (!Split) continue;

    SmallVector<BasicBlock*, 2> NewBBs;
    SplitLandingPadPredecessors(LPad, Parent, ".1", ".2", NewBBs);
  }
}
Esempio n. 2
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/// Extracts the landing pads to make sure all of them have only one
/// predecessor.
void BlockExtractor::splitLandingPadPreds(Function &F) {
  for (BasicBlock &BB : F) {
    for (Instruction &I : BB) {
      if (!isa<InvokeInst>(&I))
        continue;
      InvokeInst *II = cast<InvokeInst>(&I);
      BasicBlock *Parent = II->getParent();
      BasicBlock *LPad = II->getUnwindDest();

      // Look through the landing pad's predecessors. If one of them ends in an
      // 'invoke', then we want to split the landing pad.
      bool Split = false;
      for (auto PredBB : predecessors(LPad)) {
        if (PredBB->isLandingPad() && PredBB != Parent &&
            isa<InvokeInst>(Parent->getTerminator())) {
          Split = true;
          break;
        }
      }

      if (!Split)
        continue;

      SmallVector<BasicBlock *, 2> NewBBs;
      SplitLandingPadPredecessors(LPad, Parent, ".1", ".2", NewBBs);
    }
  }
}
Esempio n. 3
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// visitInvokeInst - Converting the "invoke" instruction is fairly
// straight-forward. The old exception part is replaced by a query asking
// if this is a longjmp exception. If it is, then it goes to the longjmp
// exception blocks. Otherwise, control is passed the old exception.
void LowerSetJmp::visitInvokeInst(InvokeInst& II)
{
  if (II.getCalledFunction())
    if (!IsTransformableFunction(II.getCalledFunction()->getName()) ||
        II.getCalledFunction()->isIntrinsic()) return;

  BasicBlock* BB = II.getParent();

  // If not reachable from a setjmp call, don't transform.
  if (!DFSBlocks.count(BB)) return;

  BasicBlock* ExceptBB = II.getUnwindDest();

  Function* Func = BB->getParent();
  BasicBlock* NewExceptBB = BasicBlock::Create("InvokeExcept", Func);
  BasicBlock::InstListType& InstList = NewExceptBB->getInstList();

  // If this is a longjmp exception, then branch to the preliminary BB of
  // the longjmp exception handling. Otherwise, go to the old exception.
  CallInst* IsLJExcept = CallInst::Create(IsLJException, "IsLJExcept");
  InstList.push_back(IsLJExcept);

  BranchInst::Create(PrelimBBMap[Func], ExceptBB, IsLJExcept, NewExceptBB);

  II.setUnwindDest(NewExceptBB);
  ++InvokesTransformed;
}
Esempio n. 4
0
/// Replaces the given call site (Call or Invoke) with a gc.statepoint
/// intrinsic with an empty deoptimization arguments list.  This does
/// NOT do explicit relocation for GC support.
static Value *ReplaceWithStatepoint(const CallSite &CS /* to replace */) {
  assert(CS.getInstruction()->getModule() && "must be set");

  // TODO: technically, a pass is not allowed to get functions from within a
  // function pass since it might trigger a new function addition.  Refactor
  // this logic out to the initialization of the pass.  Doesn't appear to
  // matter in practice.

  // Then go ahead and use the builder do actually do the inserts.  We insert
  // immediately before the previous instruction under the assumption that all
  // arguments will be available here.  We can't insert afterwards since we may
  // be replacing a terminator.
  IRBuilder<> Builder(CS.getInstruction());

  // Note: The gc args are not filled in at this time, that's handled by
  // RewriteStatepointsForGC (which is currently under review).

  // Create the statepoint given all the arguments
  Instruction *Token = nullptr;

  uint64_t ID;
  uint32_t NumPatchBytes;

  AttributeSet OriginalAttrs = CS.getAttributes();
  Attribute AttrID =
      OriginalAttrs.getAttribute(AttributeSet::FunctionIndex, "statepoint-id");
  Attribute AttrNumPatchBytes = OriginalAttrs.getAttribute(
      AttributeSet::FunctionIndex, "statepoint-num-patch-bytes");

  AttrBuilder AttrsToRemove;
  bool HasID = AttrID.isStringAttribute() &&
               !AttrID.getValueAsString().getAsInteger(10, ID);

  if (HasID)
    AttrsToRemove.addAttribute("statepoint-id");
  else
    ID = 0xABCDEF00;

  bool HasNumPatchBytes =
      AttrNumPatchBytes.isStringAttribute() &&
      !AttrNumPatchBytes.getValueAsString().getAsInteger(10, NumPatchBytes);

  if (HasNumPatchBytes)
    AttrsToRemove.addAttribute("statepoint-num-patch-bytes");
  else
    NumPatchBytes = 0;

  OriginalAttrs = OriginalAttrs.removeAttributes(
      CS.getInstruction()->getContext(), AttributeSet::FunctionIndex,
      AttrsToRemove);

  if (CS.isCall()) {
    CallInst *ToReplace = cast<CallInst>(CS.getInstruction());
    CallInst *Call = Builder.CreateGCStatepointCall(
        ID, NumPatchBytes, CS.getCalledValue(),
        makeArrayRef(CS.arg_begin(), CS.arg_end()), None, None,
        "safepoint_token");
    Call->setTailCall(ToReplace->isTailCall());
    Call->setCallingConv(ToReplace->getCallingConv());

    // In case if we can handle this set of attributes - set up function
    // attributes directly on statepoint and return attributes later for
    // gc_result intrinsic.
    Call->setAttributes(OriginalAttrs.getFnAttributes());

    Token = Call;

    // Put the following gc_result and gc_relocate calls immediately after
    // the old call (which we're about to delete).
    assert(ToReplace->getNextNode() && "not a terminator, must have next");
    Builder.SetInsertPoint(ToReplace->getNextNode());
    Builder.SetCurrentDebugLocation(ToReplace->getNextNode()->getDebugLoc());
  } else if (CS.isInvoke()) {
    InvokeInst *ToReplace = cast<InvokeInst>(CS.getInstruction());

    // Insert the new invoke into the old block.  We'll remove the old one in a
    // moment at which point this will become the new terminator for the
    // original block.
    Builder.SetInsertPoint(ToReplace->getParent());
    InvokeInst *Invoke = Builder.CreateGCStatepointInvoke(
        ID, NumPatchBytes, CS.getCalledValue(), ToReplace->getNormalDest(),
        ToReplace->getUnwindDest(), makeArrayRef(CS.arg_begin(), CS.arg_end()),
        None, None, "safepoint_token");

    Invoke->setCallingConv(ToReplace->getCallingConv());

    // In case if we can handle this set of attributes - set up function
    // attributes directly on statepoint and return attributes later for
    // gc_result intrinsic.
    Invoke->setAttributes(OriginalAttrs.getFnAttributes());

    Token = Invoke;

    // We'll insert the gc.result into the normal block
    BasicBlock *NormalDest = ToReplace->getNormalDest();
    // Can not insert gc.result in case of phi nodes preset.
    // Should have removed this cases prior to running this function
    assert(!isa<PHINode>(NormalDest->begin()));
    Instruction *IP = &*(NormalDest->getFirstInsertionPt());
    Builder.SetInsertPoint(IP);
  } else {
    llvm_unreachable("unexpect type of CallSite");
  }
  assert(Token);

  // Handle the return value of the original call - update all uses to use a
  // gc_result hanging off the statepoint node we just inserted

  // Only add the gc_result iff there is actually a used result
  if (!CS.getType()->isVoidTy() && !CS.getInstruction()->use_empty()) {
    std::string TakenName =
        CS.getInstruction()->hasName() ? CS.getInstruction()->getName() : "";
    CallInst *GCResult = Builder.CreateGCResult(Token, CS.getType(), TakenName);
    GCResult->setAttributes(OriginalAttrs.getRetAttributes());
    return GCResult;
  } else {
    // No return value for the call.
    return nullptr;
  }
}
/// Replaces the given call site (Call or Invoke) with a gc.statepoint
/// intrinsic with an empty deoptimization arguments list.  This does
/// NOT do explicit relocation for GC support.
static Value *ReplaceWithStatepoint(const CallSite &CS, /* to replace */
                                    Pass *P) {
  BasicBlock *BB = CS.getInstruction()->getParent();
  Function *F = BB->getParent();
  Module *M = F->getParent();
  assert(M && "must be set");

  // TODO: technically, a pass is not allowed to get functions from within a
  // function pass since it might trigger a new function addition.  Refactor
  // this logic out to the initialization of the pass.  Doesn't appear to
  // matter in practice.

  // Fill in the one generic type'd argument (the function is also vararg)
  std::vector<Type *> argTypes;
  argTypes.push_back(CS.getCalledValue()->getType());

  Function *gc_statepoint_decl = Intrinsic::getDeclaration(
      M, Intrinsic::experimental_gc_statepoint, argTypes);

  // Then go ahead and use the builder do actually do the inserts.  We insert
  // immediately before the previous instruction under the assumption that all
  // arguments will be available here.  We can't insert afterwards since we may
  // be replacing a terminator.
  Instruction *insertBefore = CS.getInstruction();
  IRBuilder<> Builder(insertBefore);
  // First, create the statepoint (with all live ptrs as arguments).
  std::vector<llvm::Value *> args;
  // target, #args, unused, args
  Value *Target = CS.getCalledValue();
  args.push_back(Target);
  int callArgSize = CS.arg_size();
  args.push_back(
      ConstantInt::get(Type::getInt32Ty(M->getContext()), callArgSize));
  // TODO: add a 'Needs GC-rewrite' later flag
  args.push_back(ConstantInt::get(Type::getInt32Ty(M->getContext()), 0));

  // Copy all the arguments of the original call
  args.insert(args.end(), CS.arg_begin(), CS.arg_end());

  // Create the statepoint given all the arguments
  Instruction *token = nullptr;
  AttributeSet return_attributes;
  if (CS.isCall()) {
    CallInst *toReplace = cast<CallInst>(CS.getInstruction());
    CallInst *call =
        Builder.CreateCall(gc_statepoint_decl, args, "safepoint_token");
    call->setTailCall(toReplace->isTailCall());
    call->setCallingConv(toReplace->getCallingConv());

    // Before we have to worry about GC semantics, all attributes are legal
    AttributeSet new_attrs = toReplace->getAttributes();
    // In case if we can handle this set of sttributes - set up function attrs
    // directly on statepoint and return attrs later for gc_result intrinsic.
    call->setAttributes(new_attrs.getFnAttributes());
    return_attributes = new_attrs.getRetAttributes();
    // TODO: handle param attributes

    token = call;

    // Put the following gc_result and gc_relocate calls immediately after the
    // the old call (which we're about to delete)
    BasicBlock::iterator next(toReplace);
    assert(BB->end() != next && "not a terminator, must have next");
    next++;
    Instruction *IP = &*(next);
    Builder.SetInsertPoint(IP);
    Builder.SetCurrentDebugLocation(IP->getDebugLoc());

  } else if (CS.isInvoke()) {
    InvokeInst *toReplace = cast<InvokeInst>(CS.getInstruction());

    // Insert the new invoke into the old block.  We'll remove the old one in a
    // moment at which point this will become the new terminator for the
    // original block.
    InvokeInst *invoke = InvokeInst::Create(
        gc_statepoint_decl, toReplace->getNormalDest(),
        toReplace->getUnwindDest(), args, "", toReplace->getParent());
    invoke->setCallingConv(toReplace->getCallingConv());

    // Currently we will fail on parameter attributes and on certain
    // function attributes.
    AttributeSet new_attrs = toReplace->getAttributes();
    // In case if we can handle this set of sttributes - set up function attrs
    // directly on statepoint and return attrs later for gc_result intrinsic.
    invoke->setAttributes(new_attrs.getFnAttributes());
    return_attributes = new_attrs.getRetAttributes();

    token = invoke;

    // We'll insert the gc.result into the normal block
    BasicBlock *normalDest = normalizeBBForInvokeSafepoint(
        toReplace->getNormalDest(), invoke->getParent());
    Instruction *IP = &*(normalDest->getFirstInsertionPt());
    Builder.SetInsertPoint(IP);
  } else {
    llvm_unreachable("unexpect type of CallSite");
  }
  assert(token);

  // Handle the return value of the original call - update all uses to use a
  // gc_result hanging off the statepoint node we just inserted

  // Only add the gc_result iff there is actually a used result
  if (!CS.getType()->isVoidTy() && !CS.getInstruction()->use_empty()) {
    Instruction *gc_result = nullptr;
    std::vector<Type *> types;     // one per 'any' type
    types.push_back(CS.getType()); // result type
    auto get_gc_result_id = [&](Type &Ty) {
      if (Ty.isIntegerTy()) {
        return Intrinsic::experimental_gc_result_int;
      } else if (Ty.isFloatingPointTy()) {
        return Intrinsic::experimental_gc_result_float;
      } else if (Ty.isPointerTy()) {
        return Intrinsic::experimental_gc_result_ptr;
      } else {
        llvm_unreachable("non java type encountered");
      }
    };
    Intrinsic::ID Id = get_gc_result_id(*CS.getType());
    Value *gc_result_func = Intrinsic::getDeclaration(M, Id, types);

    std::vector<Value *> args;
    args.push_back(token);
    gc_result = Builder.CreateCall(
        gc_result_func, args,
        CS.getInstruction()->hasName() ? CS.getInstruction()->getName() : "");

    cast<CallInst>(gc_result)->setAttributes(return_attributes);
    return gc_result;
  } else {
    // No return value for the call.
    return nullptr;
  }
}
Esempio n. 6
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/// Replaces the given call site (Call or Invoke) with a gc.statepoint
/// intrinsic with an empty deoptimization arguments list.  This does
/// NOT do explicit relocation for GC support.
static Value *ReplaceWithStatepoint(const CallSite &CS, /* to replace */
                                    Pass *P) {
  assert(CS.getInstruction()->getParent()->getParent()->getParent() &&
         "must be set");

  // TODO: technically, a pass is not allowed to get functions from within a
  // function pass since it might trigger a new function addition.  Refactor
  // this logic out to the initialization of the pass.  Doesn't appear to
  // matter in practice.

  // Then go ahead and use the builder do actually do the inserts.  We insert
  // immediately before the previous instruction under the assumption that all
  // arguments will be available here.  We can't insert afterwards since we may
  // be replacing a terminator.
  IRBuilder<> Builder(CS.getInstruction());

  // Note: The gc args are not filled in at this time, that's handled by
  // RewriteStatepointsForGC (which is currently under review).

  // Create the statepoint given all the arguments
  Instruction *Token = nullptr;
  AttributeSet OriginalAttrs;

  if (CS.isCall()) {
    CallInst *ToReplace = cast<CallInst>(CS.getInstruction());
    CallInst *Call = Builder.CreateGCStatepointCall(
        CS.getCalledValue(), makeArrayRef(CS.arg_begin(), CS.arg_end()), None,
        None, "safepoint_token");
    Call->setTailCall(ToReplace->isTailCall());
    Call->setCallingConv(ToReplace->getCallingConv());

    // Before we have to worry about GC semantics, all attributes are legal
    // TODO: handle param attributes
    OriginalAttrs = ToReplace->getAttributes();

    // In case if we can handle this set of attributes - set up function
    // attributes directly on statepoint and return attributes later for
    // gc_result intrinsic.
    Call->setAttributes(OriginalAttrs.getFnAttributes());

    Token = Call;

    // Put the following gc_result and gc_relocate calls immediately after the
    // the old call (which we're about to delete).
    assert(ToReplace->getNextNode() && "not a terminator, must have next");
    Builder.SetInsertPoint(ToReplace->getNextNode());
    Builder.SetCurrentDebugLocation(ToReplace->getNextNode()->getDebugLoc());
  } else if (CS.isInvoke()) {
    InvokeInst *ToReplace = cast<InvokeInst>(CS.getInstruction());

    // Insert the new invoke into the old block.  We'll remove the old one in a
    // moment at which point this will become the new terminator for the
    // original block.
    Builder.SetInsertPoint(ToReplace->getParent());
    InvokeInst *Invoke = Builder.CreateGCStatepointInvoke(
        CS.getCalledValue(), ToReplace->getNormalDest(),
        ToReplace->getUnwindDest(), makeArrayRef(CS.arg_begin(), CS.arg_end()),
        Builder.getInt32(0), None, "safepoint_token");

    // Currently we will fail on parameter attributes and on certain
    // function attributes.
    OriginalAttrs = ToReplace->getAttributes();

    // In case if we can handle this set of attributes - set up function
    // attributes directly on statepoint and return attributes later for
    // gc_result intrinsic.
    Invoke->setAttributes(OriginalAttrs.getFnAttributes());

    Token = Invoke;

    // We'll insert the gc.result into the normal block
    BasicBlock *NormalDest = normalizeBBForInvokeSafepoint(
        ToReplace->getNormalDest(), Invoke->getParent());
    Builder.SetInsertPoint(NormalDest->getFirstInsertionPt());
  } else {
    llvm_unreachable("unexpect type of CallSite");
  }
  assert(Token);

  // Handle the return value of the original call - update all uses to use a
  // gc_result hanging off the statepoint node we just inserted

  // Only add the gc_result iff there is actually a used result
  if (!CS.getType()->isVoidTy() && !CS.getInstruction()->use_empty()) {
    std::string TakenName =
        CS.getInstruction()->hasName() ? CS.getInstruction()->getName() : "";
    CallInst *GCResult = Builder.CreateGCResult(Token, CS.getType(), TakenName);
    GCResult->setAttributes(OriginalAttrs.getRetAttributes());
    return GCResult;
  } else {
    // No return value for the call.
    return nullptr;
  }
}
Esempio n. 7
0
/// splitLiveRangesAcrossInvokes - Each value that is live across an unwind edge
/// we spill into a stack location, guaranteeing that there is nothing live
/// across the unwind edge.  This process also splits all critical edges
/// coming out of invoke's.
/// FIXME: Move this function to a common utility file (Local.cpp?) so
/// both SjLj and LowerInvoke can use it.
void SjLjEHPass::
splitLiveRangesAcrossInvokes(SmallVector<InvokeInst*,16> &Invokes) {
  // First step, split all critical edges from invoke instructions.
  for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
    InvokeInst *II = Invokes[i];
    SplitCriticalEdge(II, 0, this);

    // FIXME: New EH - This if-condition will be always true in the new scheme.
    if (II->getUnwindDest()->isLandingPad()) {
      SmallVector<BasicBlock*, 2> NewBBs;
      SplitLandingPadPredecessors(II->getUnwindDest(), II->getParent(),
                                  ".1", ".2", this, NewBBs);
      LPadSuccMap[II] = *succ_begin(NewBBs[0]);
    } else {
      SplitCriticalEdge(II, 1, this);
    }

    assert(!isa<PHINode>(II->getNormalDest()) &&
           !isa<PHINode>(II->getUnwindDest()) &&
           "Critical edge splitting left single entry phi nodes?");
  }

  Function *F = Invokes.back()->getParent()->getParent();

  // To avoid having to handle incoming arguments specially, we lower each arg
  // to a copy instruction in the entry block.  This ensures that the argument
  // value itself cannot be live across the entry block.
  BasicBlock::iterator AfterAllocaInsertPt = F->begin()->begin();
  while (isa<AllocaInst>(AfterAllocaInsertPt) &&
        isa<ConstantInt>(cast<AllocaInst>(AfterAllocaInsertPt)->getArraySize()))
    ++AfterAllocaInsertPt;
  for (Function::arg_iterator AI = F->arg_begin(), E = F->arg_end();
       AI != E; ++AI) {
    Type *Ty = AI->getType();
    // Aggregate types can't be cast, but are legal argument types, so we have
    // to handle them differently. We use an extract/insert pair as a
    // lightweight method to achieve the same goal.
    if (isa<StructType>(Ty) || isa<ArrayType>(Ty) || isa<VectorType>(Ty)) {
      Instruction *EI = ExtractValueInst::Create(AI, 0, "",AfterAllocaInsertPt);
      Instruction *NI = InsertValueInst::Create(AI, EI, 0);
      NI->insertAfter(EI);
      AI->replaceAllUsesWith(NI);
      // Set the operand of the instructions back to the AllocaInst.
      EI->setOperand(0, AI);
      NI->setOperand(0, AI);
    } else {
      // This is always a no-op cast because we're casting AI to AI->getType()
      // so src and destination types are identical. BitCast is the only
      // possibility.
      CastInst *NC = new BitCastInst(
        AI, AI->getType(), AI->getName()+".tmp", AfterAllocaInsertPt);
      AI->replaceAllUsesWith(NC);
      // Set the operand of the cast instruction back to the AllocaInst.
      // Normally it's forbidden to replace a CastInst's operand because it
      // could cause the opcode to reflect an illegal conversion. However,
      // we're replacing it here with the same value it was constructed with.
      // We do this because the above replaceAllUsesWith() clobbered the
      // operand, but we want this one to remain.
      NC->setOperand(0, AI);
    }
  }

  // Finally, scan the code looking for instructions with bad live ranges.
  for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
    for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
      // Ignore obvious cases we don't have to handle.  In particular, most
      // instructions either have no uses or only have a single use inside the
      // current block.  Ignore them quickly.
      Instruction *Inst = II;
      if (Inst->use_empty()) continue;
      if (Inst->hasOneUse() &&
          cast<Instruction>(Inst->use_back())->getParent() == BB &&
          !isa<PHINode>(Inst->use_back())) continue;

      // If this is an alloca in the entry block, it's not a real register
      // value.
      if (AllocaInst *AI = dyn_cast<AllocaInst>(Inst))
        if (isa<ConstantInt>(AI->getArraySize()) && BB == F->begin())
          continue;

      // Avoid iterator invalidation by copying users to a temporary vector.
      SmallVector<Instruction*,16> Users;
      for (Value::use_iterator UI = Inst->use_begin(), E = Inst->use_end();
           UI != E; ++UI) {
        Instruction *User = cast<Instruction>(*UI);
        if (User->getParent() != BB || isa<PHINode>(User))
          Users.push_back(User);
      }

      // Find all of the blocks that this value is live in.
      std::set<BasicBlock*> LiveBBs;
      LiveBBs.insert(Inst->getParent());
      while (!Users.empty()) {
        Instruction *U = Users.back();
        Users.pop_back();

        if (!isa<PHINode>(U)) {
          MarkBlocksLiveIn(U->getParent(), LiveBBs);
        } else {
          // Uses for a PHI node occur in their predecessor block.
          PHINode *PN = cast<PHINode>(U);
          for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
            if (PN->getIncomingValue(i) == Inst)
              MarkBlocksLiveIn(PN->getIncomingBlock(i), LiveBBs);
        }
      }

      // Now that we know all of the blocks that this thing is live in, see if
      // it includes any of the unwind locations.
      bool NeedsSpill = false;
      for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
        BasicBlock *UnwindBlock = Invokes[i]->getUnwindDest();
        if (UnwindBlock != BB && LiveBBs.count(UnwindBlock)) {
          NeedsSpill = true;
        }
      }

      // If we decided we need a spill, do it.
      // FIXME: Spilling this way is overkill, as it forces all uses of
      // the value to be reloaded from the stack slot, even those that aren't
      // in the unwind blocks. We should be more selective.
      if (NeedsSpill) {
        ++NumSpilled;
        DemoteRegToStack(*Inst, true);
      }
    }
}