void LandscapePropertyControl::OnBoolPropertyChanged(PropertyList *forList, const String &forKey, bool newValue) { if("property.landscape.showgrid" == forKey) { // RETURN TO THIS CODE LATER // LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode); // // if(newValue) // { // landscape->SetDebugFlags(landscape->GetDebugFlags() | DebugRenderComponent::DEBUG_DRAW_GRID); // } // else // { // landscape->SetDebugFlags(landscape->GetDebugFlags() & ~DebugRenderComponent::DEBUG_DRAW_GRID); // } } else if (String("property.material.fogenabled") == forKey) { LandscapeNode *landscape = GetLandscape(); if (!landscape) return; landscape->SetFog(newValue); } NodesPropertyControl::OnBoolPropertyChanged(forList, forKey, newValue); }
void LandscapePropertyControl::OnBoolPropertyChanged(PropertyList *forList, const String &forKey, bool newValue) { if("property.landscape.showgrid" == forKey) { LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode); if(newValue) { landscape->SetDebugFlags(landscape->GetDebugFlags() | SceneNode::DEBUG_DRAW_GRID); } else { landscape->SetDebugFlags(landscape->GetDebugFlags() & ~SceneNode::DEBUG_DRAW_GRID); } } else if (String("property.material.fogenabled") == forKey) { LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode); landscape->SetFog(newValue); } NodesPropertyControl::OnBoolPropertyChanged(forList, forKey, newValue); }
void MaterialEditor::SetupFog(bool enabled, float32 dencity, const DAVA::Color &newColor) { for(int32 i = 0; i < (int32)materials.size(); ++i) { materials[i]->SetFog(enabled); materials[i]->SetFogDensity(dencity); materials[i]->SetFogColor(newColor); } if(workingScene) { EditorScene *editorScene = dynamic_cast<EditorScene *>(workingScene); if(editorScene) { LandscapeNode *landscape = editorScene->GetLandscape(editorScene); if (landscape) { landscape->SetFog(enabled); landscape->SetFogDensity(dencity); landscape->SetFogColor(newColor); } } } }