void LandscapePropertyControl::GenerateFullTiledTexture(DAVA::BaseObject *object, void *userData, void *callerData) { LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode); String texPathname = landscape->SaveFullTiledTexture(); propertyList->SetFilepathPropertyValue(String("property.landscape.texture.tiledtexture"), texPathname); landscape->SetTexture(LandscapeNode::TEXTURE_TILE_FULL, texPathname); }
void LandscapePropertyControl::SetLandscapeTexture(LandscapeNode::eTextureLevel level, const String &texturePathname) { Texture::EnableMipmapGeneration(); LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode); landscape->SetTexture(level, texturePathname); SceneValidator::Instance()->ValidateTexture(landscape->GetTexture(level)); Texture::DisableMipmapGeneration(); if(LandscapeNode::TEXTURE_TILE_FULL != level) { landscape->UpdateFullTiledTexture(); } }
void LandscapePropertyControl::SetLandscapeTexture(LandscapeNode::eTextureLevel level, const String &texturePathname) { LandscapeNode *landscape = GetLandscape(); if (!landscape) return; landscape->SetTexture(level, texturePathname); SceneValidator::Instance()->ValidateTextureAndShowErrors(landscape->GetTexture(level), landscape->GetTextureName(level), Format("Landscape. TextureLevel %d", level)); if(LandscapeNode::TEXTURE_TILE_FULL != level) { landscape->UpdateFullTiledTexture(); } }
void LandscapePropertyControl::CreateMaskTexture(const String &lightmapPath, const String &alphamaskPath) { Image *lightMap = Image::CreateFromFile(lightmapPath); Image *alphaMask = Image::CreateFromFile(alphamaskPath); if(lightMap && alphaMask) { if( (lightMap->GetPixelFormat() == FORMAT_RGBA8888) && (alphaMask->GetPixelFormat() == FORMAT_RGBA8888)) { if( (lightMap->GetHeight() == alphaMask->GetHeight()) && (lightMap->GetWidth() == alphaMask->GetWidth()) ) { uint8 *lightMapData = lightMap->GetData(); uint8 *alphaMaskData = alphaMask->GetData(); int32 dataSize = lightMap->GetHeight() * lightMap->GetWidth() * 4; for(int32 i = 0; i < dataSize; i += 4) { lightMapData[i + 3] = alphaMaskData[i]; } String extension = FileSystem::Instance()->GetExtension(lightmapPath); String path, fileName; FileSystem::Instance()->SplitPath(lightmapPath, path, fileName); String resultPath = path + "EditorMaskTexture" + extension; FileSystem::Instance()->DeleteFile(resultPath); lightMap->Save(resultPath); propertyList->SetFilepathPropertyValue("property.landscape.lightmap", ""); propertyList->SetFilepathPropertyValue("property.landscape.alphamask", ""); propertyList->SetFilepathPropertyValue("property.landscape.texture.color", resultPath); LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode); if(landscape) { Texture::EnableMipmapGeneration(); landscape->SetTexture(LandscapeNode::TEXTURE_COLOR, resultPath); SceneValidator::Instance()->ValidateTexture(landscape->GetTexture(LandscapeNode::TEXTURE_COLOR)); Texture::DisableMipmapGeneration(); } } } } SafeRelease(lightMap); SafeRelease(alphaMask); }
void LandscapePropertyControl::GenerateFullTiledTexture(DAVA::BaseObject *object, void *userData, void *callerData) { LandscapeNode *landscape = GetLandscape(); if (!landscape) return; String texPathname = landscape->SaveFullTiledTexture(); String descriptorPathname = TextureDescriptor::GetDescriptorPathname(texPathname); TextureDescriptor *descriptor = TextureDescriptor::CreateFromFile(descriptorPathname); if(!descriptor) { descriptor = new TextureDescriptor(); descriptor->pathname = descriptorPathname; descriptor->Save(); } propertyList->SetFilepathPropertyValue(String("property.landscape.texture.tiledtexture"), descriptor->pathname); landscape->SetTexture(LandscapeNode::TEXTURE_TILE_FULL, descriptor->pathname); SafeRelease(descriptor); }
void TextureConverterDialog::RestoreTexturesFromNodes(Texture *t, const String &newTexturePath, SceneNode * node) { int32 count = node->GetChildrenCount(); for(int32 iChild = 0; iChild < count; ++iChild) { SceneNode *child = node->GetChild(iChild); LandscapeNode *landscape = dynamic_cast<LandscapeNode*>(child); if (landscape) { for(int32 iTex = 0; iTex < LandscapeNode::TEXTURE_COUNT; ++iTex) { Texture *tex = landscape->GetTexture((LandscapeNode::eTextureLevel)iTex); if(t == tex) { landscape->SetTexture((LandscapeNode::eTextureLevel)iTex, newTexturePath); } } } RestoreTexturesFromNodes(t, newTexturePath, child); } }
void LandscapeTestScreen::LoadResources() { #if 0 // RenderManager::Instance()->EnableOutputDebugStatsEveryNFrame(30); RenderManager::Instance()->SetFPS(30.0); scene = new Scene(); scene3dView = 0; scene3dView = new UI3DView(Rect(0, 0, 480, 320)); //scene3dView->SetDebugDraw(true); scene3dView->SetScene(scene); scene3dView->SetInputEnabled(false); AddControl(scene3dView); camera = new Camera(); scene->AddCamera(camera); camera->Setup(70.0f, 480.0f / 320.0f, 1.0f, 5000.0f); scene->SetCurrentCamera(camera); camera->SetDebugFlags(SceneNode::DEBUG_DRAW_ALL); camera->SetUp(Vector3(0.0f, 0.0f, 1.0f)); camera->SetPosition(Vector3(0.0f, 0.0f, 10.0f)); scene->SetCurrentCamera(camera); scene->SetDebugFlags(SceneNode::DEBUG_DRAW_ALL); LandscapeNode * node = new LandscapeNode(); AABBox3 box(Vector3(445.0f / 2.0f, 445.0f / 2.0f, 0), Vector3(-445.0f / 2.0f, -445.0f / 2.0f, 50.0f)); //node->SetDebugFlags(LandscapeNode::DEBUG_DRAW_ALL); #if 0 node->BuildLandscapeFromHeightmapImage(LandscapeNode::RENDERING_MODE_DETAIL_SHADER, "~res:/Landscape/hmp2_1.png", box); Texture::EnableMipmapGeneration(); node->SetTexture(LandscapeNode::TEXTURE_COLOR, "~res:/Landscape/diffuse_l2.png"); node->SetTexture(LandscapeNode::TEXTURE_DETAIL, "~res:/Landscape/detail_gravel.png"); Texture::DisableMipmapGeneration(); // node->BuildLandscapeFromHeightmapImage(LandscapeNode::RENDERING_MODE_DETAIL_SHADER, "~res:/Landscape/hmp2_1.png", box); // // Texture::EnableMipmapGeneration(); // node->SetTexture(LandscapeNode::TEXTURE_TEXTURE0, "~res:/Landscape/tex3.png"); // node->SetTexture(LandscapeNode::TEXTURE_DETAIL, "~res:/Landscape/detail_gravel.png"); // Texture::DisableMipmapGeneration(); #else node->BuildLandscapeFromHeightmapImage("~res:/Landscape/hmp2_1.png", box); Texture::EnableMipmapGeneration(); node->SetTexture(LandscapeNode::TEXTURE_COLOR, "~res:/Landscape/diffuse.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE0, "~res:/Landscape/blend/d.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE1, "~res:/Landscape/blend/s.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE2, "~res:/Landscape/blend/d.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE3, "~res:/Landscape/blend/s.png"); node->SetTexture(LandscapeNode::TEXTURE_TILE_MASK, "~res:/Landscape/blend/mask.png"); Texture::DisableMipmapGeneration(); #endif node->SetName("landscapeNode"); scene->AddNode(node); SafeRelease(node); // Sprite * sprite = Sprite::Create("~res:/Gfx/Billboards/billboards"); // //sprite->SetPivotPoint(sprite->GetWidth() / 2.0f, sprite->GetHeight() / 2.0f); // SpriteNode * spriteNode = new SpriteNode(scene, sprite, 0, Vector2(0.1f, 0.1f), Vector2(sprite->GetWidth() / 2.0f, sprite->GetHeight() / 2.0f)); // spriteNode->SetName("testSpriteNode"); // spriteNode->SetLocalTransform(Matrix4::MakeTranslation(Vector3(0.f, 10.0f, 0.0f))); // spriteNode->SetDebugFlags(SceneNode::DEBUG_DRAW_ALL); // spriteNode->SetType(SpriteNode::TYPE_BILLBOARD); // scene->AddNode(spriteNode); SceneFile * file = new SceneFile(); file->SetDebugLog(true); file->LoadScene("~res:/Scenes/level2/level2_445.sce", scene); scene->AddNode(scene->GetRootNode("~res:/Scenes/level2/level2_445.sce")); SafeRelease(file); inTouch = false; scene3dView = 0; scene3dView = new UI3DView(Rect(0, 0, 480, 320)); scene3dView->SetInputEnabled(false); scene3dView->SetScene(scene); AddControl(scene3dView); viewXAngle = 0; viewYAngle = 0; positionJoypad = new UIJoypad(Rect(0, 320 - 80, 80, 80)); positionJoypad->GetBackground()->SetSprite("~res:/Gfx/Joypad/joypad", 0); positionJoypad->SetStickSprite("~res:/Gfx/Joypad/joypad", 1); AddControl(positionJoypad); angleJoypad = new UIJoypad(Rect(480 - 80, 320 - 80, 80, 80)); angleJoypad->GetBackground()->SetSprite("~res:/Gfx/Joypad/joypad", 0); angleJoypad->SetStickSprite("~res:/Gfx/Joypad/joypad", 1); AddControl(angleJoypad); #endif }