Esempio n. 1
0
LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const
{
    LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
    if (style()->isFlippedBlocksWritingMode())
        regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size());
    return regionClippingRect;
}
void InlineFlowBoxPainter::paintBoxDecorationBackground(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& cullRect)
{
    ASSERT(paintInfo.phase == PaintPhaseForeground);
    if (m_inlineFlowBox.lineLayoutItem().style()->visibility() != VISIBLE)
        return;

    // You can use p::first-line to specify a background. If so, the root line boxes for
    // a line may actually have to paint a background.
    LayoutObject* inlineFlowBoxLayoutObject = LineLayoutAPIShim::layoutObjectFrom(m_inlineFlowBox.lineLayoutItem());
    const ComputedStyle* styleToUse = m_inlineFlowBox.lineLayoutItem().style(m_inlineFlowBox.isFirstLineStyle());
    bool shouldPaintBoxDecorationBackground;
    if (m_inlineFlowBox.parent())
        shouldPaintBoxDecorationBackground = inlineFlowBoxLayoutObject->hasBoxDecorationBackground();
    else
        shouldPaintBoxDecorationBackground = m_inlineFlowBox.isFirstLineStyle() && styleToUse != m_inlineFlowBox.lineLayoutItem().style();

    if (!shouldPaintBoxDecorationBackground)
        return;

    if (DrawingRecorder::useCachedDrawingIfPossible(paintInfo.context, m_inlineFlowBox, DisplayItem::BoxDecorationBackground))
        return;

    DrawingRecorder recorder(paintInfo.context, m_inlineFlowBox, DisplayItem::BoxDecorationBackground, pixelSnappedIntRect(cullRect));

    LayoutRect frameRect = frameRectClampedToLineTopAndBottomIfNeeded();

    // Move x/y to our coordinates.
    LayoutRect localRect(frameRect);
    m_inlineFlowBox.flipForWritingMode(localRect);
    LayoutPoint adjustedPaintOffset = paintOffset + localRect.location();

    LayoutRect adjustedFrameRect = LayoutRect(adjustedPaintOffset, frameRect.size());

    IntRect adjustedClipRect;
    BorderPaintingType borderPaintingType = getBorderPaintType(adjustedFrameRect, adjustedClipRect);

    // Shadow comes first and is behind the background and border.
    if (!m_inlineFlowBox.boxModelObject().boxShadowShouldBeAppliedToBackground(BackgroundBleedNone, &m_inlineFlowBox))
        paintBoxShadow(paintInfo, *styleToUse, Normal, adjustedFrameRect);

    Color backgroundColor = inlineFlowBoxLayoutObject->resolveColor(*styleToUse, CSSPropertyBackgroundColor);
    paintFillLayers(paintInfo, backgroundColor, styleToUse->backgroundLayers(), adjustedFrameRect);
    paintBoxShadow(paintInfo, *styleToUse, Inset, adjustedFrameRect);

    switch (borderPaintingType) {
    case DontPaintBorders:
        break;
    case PaintBordersWithoutClip:
        BoxPainter::paintBorder(*toLayoutBoxModelObject(LineLayoutAPIShim::layoutObjectFrom(m_inlineFlowBox.boxModelObject())), paintInfo, adjustedFrameRect, m_inlineFlowBox.lineLayoutItem().styleRef(m_inlineFlowBox.isFirstLineStyle()), BackgroundBleedNone, m_inlineFlowBox.includeLogicalLeftEdge(), m_inlineFlowBox.includeLogicalRightEdge());
        break;
    case PaintBordersWithClip:
        // FIXME: What the heck do we do with RTL here? The math we're using is obviously not right,
        // but it isn't even clear how this should work at all.
        LayoutRect imageStripPaintRect = paintRectForImageStrip(adjustedPaintOffset, frameRect.size(), LTR);
        GraphicsContextStateSaver stateSaver(paintInfo.context);
        paintInfo.context.clip(adjustedClipRect);
        BoxPainter::paintBorder(*toLayoutBoxModelObject(LineLayoutAPIShim::layoutObjectFrom(m_inlineFlowBox.boxModelObject())), paintInfo, imageStripPaintRect, m_inlineFlowBox.lineLayoutItem().styleRef(m_inlineFlowBox.isFirstLineStyle()));
        break;
    }
}
// Lacking concrete evidence of orientation, horizontal means width > height. vertical is height > width;
AccessibilityOrientation AccessibilityObject::orientation() const
{
    LayoutRect bounds = elementRect();
    if (bounds.size().width() > bounds.size().height())
        return AccessibilityOrientationHorizontal;
    if (bounds.size().height() > bounds.size().width())
        return AccessibilityOrientationVertical;

    // A tie goes to horizontal.
    return AccessibilityOrientationHorizontal;
}
Esempio n. 4
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void SVGRootInlineBox::layoutRootBox(const FloatRect& childRect)
{
    RenderBlock* parentBlock = block();
    ASSERT(parentBlock);

    // Finally, assign the root block position, now that all content is laid out.
    LayoutRect boundingRect = enclosingLayoutRect(childRect);
    parentBlock->setLocation(boundingRect.location());
    parentBlock->setSize(boundingRect.size());

    // Position all children relative to the parent block.
    for (InlineBox* child = firstChild(); child; child = child->nextOnLine()) {
        // Skip generated content.
        if (!child->renderer()->node())
            continue;
        child->adjustPosition(-childRect.x(), -childRect.y());
    }

    // Position ourselves.
    setX(0);
    setY(0);
    setLogicalWidth(childRect.width());
    setLogicalHeight(childRect.height());
    setLineTopBottomPositions(0, boundingRect.height(), 0, boundingRect.height());
}
Esempio n. 5
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static PassRefPtr<Image> snapshottedPluginImageForLabelDisplay(PassRefPtr<Image> snapshot, const LayoutRect& blurRegion)
{
    OwnPtr<ImageBuffer> snapshotBuffer = ImageBuffer::create(snapshot->size());
    snapshotBuffer->context()->drawImage(snapshot.get(), ColorSpaceDeviceRGB, IntPoint(0, 0));

    OwnPtr<ImageBuffer> blurBuffer = ImageBuffer::create(roundedIntSize(blurRegion.size()));
    blurBuffer->context()->drawImage(snapshot.get(), ColorSpaceDeviceRGB, IntPoint(-blurRegion.x(), -blurRegion.y()));

    RefPtr<RenderSnapshottedPlugInBlurFilter> blurFilter = RenderSnapshottedPlugInBlurFilter::create(snapshotLabelBlurRadius);
    blurFilter->setSourceImage(blurBuffer.release());
    blurFilter->setSourceImageRect(FloatRect(FloatPoint(), blurRegion.size()));
    blurFilter->apply();

    snapshotBuffer->context()->drawImageBuffer(blurFilter->output(), ColorSpaceDeviceRGB, roundedIntPoint(blurRegion.location()));
    return snapshotBuffer->copyImage();
}
Esempio n. 6
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LayoutRect RenderReplaced::replacedContentRect(const LayoutSize& intrinsicSize) const
{
    LayoutRect contentRect = contentBoxRect();
    if (intrinsicSize.isEmpty())
        return contentRect;

    ObjectFit objectFit = style().objectFit();

    LayoutRect finalRect = contentRect;
    switch (objectFit) {
    case ObjectFitContain:
    case ObjectFitScaleDown:
    case ObjectFitCover:
        finalRect.setSize(finalRect.size().fitToAspectRatio(intrinsicSize, objectFit == ObjectFitCover ? AspectRatioFitGrow : AspectRatioFitShrink));
        if (objectFit != ObjectFitScaleDown || finalRect.width() <= intrinsicSize.width())
            break;
        FALLTHROUGH;
    case ObjectFitNone:
        finalRect.setSize(intrinsicSize);
        break;
    case ObjectFitFill:
        break;
    }

    LengthPoint objectPosition = style().objectPosition();

    LayoutUnit xOffset = minimumValueForLength(objectPosition.x(), contentRect.width() - finalRect.width());
    LayoutUnit yOffset = minimumValueForLength(objectPosition.y(), contentRect.height() - finalRect.height());

    finalRect.move(xOffset, yOffset);

    return finalRect;
}
Esempio n. 7
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FloatPoint RotationViewportAnchor::getInnerOrigin(
    const FloatSize& innerSize) const {
  if (!m_anchorNode || !m_anchorNode->isConnected())
    return m_visualViewportInDocument;

  const LayoutRect currentNodeBounds = m_anchorNode->boundingBox();
  if (m_anchorNodeBounds == currentNodeBounds)
    return m_visualViewportInDocument;

  RootFrameViewport* rootFrameViewport =
      m_rootFrameView->getRootFrameViewport();
  const LayoutRect currentNodeBoundsInLayoutViewport =
      rootFrameViewport->rootContentsToLayoutViewportContents(
          *m_rootFrameView.get(), currentNodeBounds);

  // Compute the new anchor point relative to the node position
  FloatSize anchorOffsetFromNode(currentNodeBoundsInLayoutViewport.size());
  anchorOffsetFromNode.scale(m_anchorInNodeCoords.width(),
                             m_anchorInNodeCoords.height());
  FloatPoint anchorPoint =
      FloatPoint(currentNodeBoundsInLayoutViewport.location()) +
      anchorOffsetFromNode;

  // Compute the new origin point relative to the new anchor point
  FloatSize anchorOffsetFromOrigin = innerSize;
  anchorOffsetFromOrigin.scale(m_anchorInInnerViewCoords.width(),
                               m_anchorInInnerViewCoords.height());
  return anchorPoint - anchorOffsetFromOrigin;
}
Esempio n. 8
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HTMLAreaElement* HitTestResult::imageAreaForImage() const
{
    ASSERT(m_innerNode);
    HTMLImageElement* imageElement = nullptr;
    if (isHTMLImageElement(m_innerNode)) {
        imageElement = toHTMLImageElement(m_innerNode);
    } else if (m_innerNode->isInShadowTree()) {
        if (m_innerNode->containingShadowRoot()->type() == ShadowRootType::UserAgent) {
            if (isHTMLImageElement(m_innerNode->shadowHost()))
                imageElement = toHTMLImageElement(m_innerNode->shadowHost());
        }
    }

    if (!imageElement || !imageElement->layoutObject() || !imageElement->layoutObject()->isBox())
        return nullptr;

    HTMLMapElement* map = imageElement->treeScope().getImageMap(imageElement->fastGetAttribute(usemapAttr));
    if (!map)
        return nullptr;

    LayoutBox* box = toLayoutBox(imageElement->layoutObject());
    LayoutRect contentBox = box->contentBoxRect();
    float scaleFactor = 1 / box->style()->effectiveZoom();
    LayoutPoint location = localPoint();
    location.scale(scaleFactor, scaleFactor);

    return map->areaForPoint(location, contentBox.size());
}
Esempio n. 9
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LayoutRect RenderReplaced::replacedContentRect(const LayoutSize& intrinsicSize) const
{
    LayoutRect contentRect = contentBoxRect();
    ObjectFit objectFit = style().objectFit();
    if (objectFit == ObjectFitFill)
        return contentRect;

    if (!intrinsicSize.width() || !intrinsicSize.height())
        return contentRect;

    LayoutRect finalRect = contentRect;
    switch (objectFit) {
    case ObjectFitContain:
    case ObjectFitScaleDown:
    case ObjectFitCover:
        finalRect.setSize(finalRect.size().fitToAspectRatio(intrinsicSize, objectFit == ObjectFitCover ? AspectRatioFitGrow : AspectRatioFitShrink));
        if (objectFit != ObjectFitScaleDown || finalRect.width() <= intrinsicSize.width())
            break;
        // fall through
    case ObjectFitNone:
        finalRect.setSize(intrinsicSize);
        break;
    case ObjectFitFill:
        ASSERT_NOT_REACHED();
    }

    // FIXME: This is where object-position should be taken into account, but since it's not
    // implemented yet, assume the initial value of "50% 50%".
    LayoutUnit xOffset = (contentRect.width() - finalRect.width()) / 2;
    LayoutUnit yOffset = (contentRect.height() - finalRect.height()) / 2;
    finalRect.move(xOffset, yOffset);

    return finalRect;
}
Esempio n. 10
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void RenderHTMLCanvas::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    GraphicsContext* context = paintInfo.context;

    LayoutRect contentRect = contentBoxRect();
    contentRect.moveBy(paintOffset);
    LayoutRect paintRect = replacedContentRect();
    paintRect.moveBy(paintOffset);

    bool clip = !contentRect.contains(paintRect);
    if (clip) {
        // Not allowed to overflow the content box.
        paintInfo.context->save();
        paintInfo.context->clip(pixelSnappedIntRect(contentRect));
    }

    // FIXME: InterpolationNone should be used if ImageRenderingOptimizeContrast is set.
    // See bug for more details: crbug.com/353716.
    InterpolationQuality interpolationQuality = style()->imageRendering() == ImageRenderingOptimizeContrast ? InterpolationLow : CanvasDefaultInterpolationQuality;

    HTMLCanvasElement* canvas = toHTMLCanvasElement(node());
    LayoutSize layoutSize = contentRect.size();
    if (style()->imageRendering() == ImageRenderingPixelated
        && (layoutSize.width() > canvas->width() || layoutSize.height() > canvas->height() || layoutSize == canvas->size())) {
        interpolationQuality = InterpolationNone;
    }

    InterpolationQuality previousInterpolationQuality = context->imageInterpolationQuality();
    context->setImageInterpolationQuality(interpolationQuality);
    canvas->paint(context, paintRect);
    context->setImageInterpolationQuality(previousInterpolationQuality);

    if (clip)
        context->restore();
}
static void invalidatePaintOfScrollbarIfNeeded(Scrollbar* scrollbar, GraphicsLayer* graphicsLayer, bool& previouslyWasOverlay, LayoutRect& previousPaintInvalidationRect, bool needsPaintInvalidationArg, LayoutBox& box, const PaintInvalidationState& paintInvalidationState, const LayoutBoxModelObject& paintInvalidationContainer)
{
    bool isOverlay = scrollbar && scrollbar->isOverlayScrollbar();

    // Calculate paint invalidation rect of the scrollbar, except overlay composited scrollbars because we invalidate the graphics layer only.
    LayoutRect newPaintInvalidationRect;
    if (scrollbar && !(graphicsLayer && isOverlay))
        newPaintInvalidationRect = scrollControlPaintInvalidationRect(scrollbar->frameRect(), box, paintInvalidationState, paintInvalidationContainer);

    bool needsPaintInvalidation = needsPaintInvalidationArg;
    if (graphicsLayer) {
        // If the scrollbar needs paint invalidation but didn't change location/size or the scrollbar is an
        // overlay scrollbar (paint invalidation rect is empty), invalidating the graphics layer is enough
        // (which has been done in ScrollableArea::setScrollbarNeedsPaintInvalidation()).
        // Otherwise invalidatePaintOfScrollControlIfNeeded() below will invalidate the old and new location
        // of the scrollbar on the box's paint invalidation container to ensure newly expanded/shrunk areas
        // of the box to be invalidated.
        needsPaintInvalidation = false;
    }

    // Invalidate the box's display item client if the box's padding box size is affected by change of the
    // non-overlay scrollbar width. We detect change of paint invalidation rect size instead of change of
    // scrollbar width change, which may have some false-positives (e.g. the scrollbar changed length but
    // not width) but won't invalidate more than expected because in the false-positive case the box must
    // have changed size and have been invalidated.
    LayoutSize newScrollbarUsedSpaceInBox;
    if (!isOverlay)
        newScrollbarUsedSpaceInBox = newPaintInvalidationRect.size();
    LayoutSize previousScrollbarUsedSpaceInBox;
    if (!previouslyWasOverlay)
        previousScrollbarUsedSpaceInBox= previousPaintInvalidationRect.size();
    if (newScrollbarUsedSpaceInBox != previousScrollbarUsedSpaceInBox)
        paintInvalidationContainer.invalidateDisplayItemClientOnBacking(box, PaintInvalidationScroll);

    bool invalidated = invalidatePaintOfScrollControlIfNeeded(newPaintInvalidationRect, previousPaintInvalidationRect, needsPaintInvalidation, box, paintInvalidationContainer);

    previousPaintInvalidationRect = newPaintInvalidationRect;
    previouslyWasOverlay = isOverlay;

    if (!invalidated || !scrollbar || graphicsLayer)
        return;

    paintInvalidationContainer.invalidateDisplayItemClientOnBacking(*scrollbar, PaintInvalidationScroll);
    if (scrollbar->isCustomScrollbar())
        toLayoutScrollbar(scrollbar)->invalidateDisplayItemClientsOfScrollbarParts(paintInvalidationContainer);
}
Esempio n. 12
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BoxReflection boxReflectionForPaintLayer(const PaintLayer& layer,
                                         const ComputedStyle& style) {
  const StyleReflection* reflectStyle = style.boxReflect();

  LayoutRect frameLayoutRect = toLayoutBox(layer.layoutObject())->frameRect();
  FloatRect frameRect(frameLayoutRect);
  BoxReflection::ReflectionDirection direction =
      BoxReflection::VerticalReflection;
  float offset = 0;
  switch (reflectStyle->direction()) {
    case ReflectionAbove:
      direction = BoxReflection::VerticalReflection;
      offset = -floatValueForLength(reflectStyle->offset(), frameRect.height());
      break;
    case ReflectionBelow:
      direction = BoxReflection::VerticalReflection;
      offset = 2 * frameRect.height() +
               floatValueForLength(reflectStyle->offset(), frameRect.height());
      break;
    case ReflectionLeft:
      direction = BoxReflection::HorizontalReflection;
      offset = -floatValueForLength(reflectStyle->offset(), frameRect.width());
      break;
    case ReflectionRight:
      direction = BoxReflection::HorizontalReflection;
      offset = 2 * frameRect.width() +
               floatValueForLength(reflectStyle->offset(), frameRect.width());
      break;
  }

  sk_sp<SkPicture> mask;
  const NinePieceImage& maskNinePiece = reflectStyle->mask();
  if (maskNinePiece.hasImage()) {
    LayoutRect maskRect(LayoutPoint(), frameLayoutRect.size());
    LayoutRect maskBoundingRect(maskRect);
    maskBoundingRect.expand(style.imageOutsets(maskNinePiece));
    FloatRect maskBoundingFloatRect(maskBoundingRect);

    // TODO(jbroman): SkPictureBuilder + DrawingRecorder seems excessive.
    // If NinePieceImagePainter operated on SkCanvas, we'd only need an
    // SkPictureRecorder here.
    SkPictureBuilder recorder(maskBoundingFloatRect);
    {
      GraphicsContext& context = recorder.context();
      DrawingRecorder drawingRecorder(context, *layer.layoutObject(),
                                      DisplayItem::kReflectionMask,
                                      maskBoundingFloatRect);
      NinePieceImagePainter(*layer.layoutObject())
          .paint(recorder.context(), maskRect, style, maskNinePiece,
                 SkXfermode::kSrcOver_Mode);
    }
    mask = recorder.endRecording();
  }

  return BoxReflection(direction, offset, std::move(mask));
}
Esempio n. 13
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void RenderTextLineBoxes::collectSelectionRectsForRange(unsigned start, unsigned end, Vector<LayoutRect>& rects)
{
    for (auto box = m_first; box; box = box->nextTextBox()) {
        LayoutRect rect;
        rect.unite(box->localSelectionRect(start, end));
        rect.unite(ellipsisRectForBox(*box, start, end));
        if (!rect.size().isEmpty())
            rects.append(rect);
    }
}
Esempio n. 14
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void InlineBox::logicalRectToPhysicalRect(LayoutRect& current) const
{
    if (isHorizontal() && !lineLayoutItem().hasFlippedBlocksWritingMode())
        return;

    if (!isHorizontal()) {
        current = current.transposedRect();
    }
    current.setLocation(logicalPositionToPhysicalPoint(current.location(), current.size()));
    return;
}
Esempio n. 15
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void NinePieceImage::paint(GraphicsContext* graphicsContext, RenderElement* renderer, const RenderStyle& style, const LayoutRect& destination, const LayoutSize& source,  bool intrinsicSource, float deviceScaleFactor, CompositeOperator op) const
{
    StyleImage* styleImage = image();
    ASSERT(styleImage && styleImage->isLoaded());

    LayoutBoxExtent sourceSlices = computeSlices(source, imageSlices(), styleImage->imageScaleFactor());
    LayoutBoxExtent destinationSlices = computeSlices(destination.size(), borderSlices(), style.borderWidth(), sourceSlices);

    scaleSlicesIfNeeded(destination.size(), destinationSlices, deviceScaleFactor);

    Vector<FloatRect> destinationRects = computeIntrinsicRects(destination, destinationSlices, deviceScaleFactor);
    Vector<FloatRect> sourceRects;
    Vector<FloatSize> tileScales;

    if (intrinsicSource) {
        sourceRects = computeIntrinsicRects(FloatRect(FloatPoint(), source), sourceSlices, deviceScaleFactor);
        tileScales = computeIntrinsicTileScales(destinationRects, sourceRects, horizontalRule(), verticalRule());
    } else {
        sourceRects = computeNonIntrinsicRects(destinationRects, sourceSlices);
        tileScales = computeNonIntrinsicTileScales();
    }

    RefPtr<Image> image = styleImage->image(renderer, source);
    ColorSpace colorSpace = style.colorSpace();

    for (ImagePiece piece = MinPiece; piece < MaxPiece; ++piece) {
        if ((piece == MiddlePiece && !fill()) || isEmptyPieceRect(piece, destinationRects, sourceRects))
            continue;

        if (isCornerPiece(piece)) {
            graphicsContext->drawImage(image.get(), colorSpace, destinationRects[piece], sourceRects[piece], op);
            continue;
        }

        Image::TileRule hRule = isHorizontalPiece(piece) ? static_cast<Image::TileRule>(horizontalRule()) : Image::StretchTile;
        Image::TileRule vRule = isVerticalPiece(piece) ? static_cast<Image::TileRule>(verticalRule()) : Image::StretchTile;
        graphicsContext->drawTiledImage(image.get(), colorSpace, destinationRects[piece], sourceRects[piece], tileScales[piece], hRule, vRule, op);
    }
}
Esempio n. 16
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LayoutRect LayoutReplaced::computeObjectFit(
    const LayoutSize* overriddenIntrinsicSize) const {
    LayoutRect contentRect = contentBoxRect();
    ObjectFit objectFit = style()->getObjectFit();

    if (objectFit == ObjectFitFill &&
            style()->objectPosition() == ComputedStyle::initialObjectPosition()) {
        return contentRect;
    }

    // TODO(davve): intrinsicSize doubles as both intrinsic size and intrinsic
    // ratio. In the case of SVG images this isn't correct since they can have
    // intrinsic ratio but no intrinsic size. In order to maintain aspect ratio,
    // the intrinsic size for SVG might be faked from the aspect ratio,
    // see SVGImage::containerSize().
    LayoutSize intrinsicSize = overriddenIntrinsicSize ? *overriddenIntrinsicSize
                               : this->intrinsicSize();
    if (!intrinsicSize.width() || !intrinsicSize.height())
        return contentRect;

    LayoutRect finalRect = contentRect;
    switch (objectFit) {
    case ObjectFitContain:
    case ObjectFitScaleDown:
    case ObjectFitCover:
        finalRect.setSize(finalRect.size().fitToAspectRatio(
                              intrinsicSize, objectFit == ObjectFitCover ? AspectRatioFitGrow
                              : AspectRatioFitShrink));
        if (objectFit != ObjectFitScaleDown ||
                finalRect.width() <= intrinsicSize.width())
            break;
    // fall through
    case ObjectFitNone:
        finalRect.setSize(intrinsicSize);
        break;
    case ObjectFitFill:
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    LayoutUnit xOffset = minimumValueForLength(
                             style()->objectPosition().x(), contentRect.width() - finalRect.width());
    LayoutUnit yOffset = minimumValueForLength(
                             style()->objectPosition().y(), contentRect.height() - finalRect.height());
    finalRect.move(xOffset, yOffset);

    return finalRect;
}
Esempio n. 17
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void RenderImage::paintIntoRect(GraphicsContext* context, const LayoutRect& rect)
{
    if (!m_imageResource->hasImage() || m_imageResource->errorOccurred() || rect.width() <= 0 || rect.height() <= 0)
        return;

    RefPtr<Image> img = m_imageResource->image(rect.width(), rect.height());
    if (!img || img->isNull())
        return;

    HTMLImageElement* imageElt = (node() && node()->hasTagName(imgTag)) ? static_cast<HTMLImageElement*>(node()) : 0;
    CompositeOperator compositeOperator = imageElt ? imageElt->compositeOperator() : CompositeSourceOver;
    Image* image = m_imageResource->image().get();
    bool useLowQualityScaling = shouldPaintAtLowQuality(context, image, image, rect.size());
    context->drawImage(m_imageResource->image(rect.width(), rect.height()).get(), style()->colorSpace(), rect, compositeOperator, useLowQualityScaling);
}
Esempio n. 18
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void RenderSnapshottedPlugIn::paintReplacedSnapshotWithLabel(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (contentBoxRect().isEmpty())
        return;

    if (!plugInImageElement()->hovered() && m_showReason == UserMousedOver)
        return;

    m_showedLabelOnce = true;
    LayoutRect rect = contentBoxRect();
    LayoutRect labelRect = tryToFitStartLabel(LabelSizeLarge, rect);
    LabelSize size = NoLabel;
    if (!labelRect.isEmpty())
        size = LabelSizeLarge;
    else {
        labelRect = tryToFitStartLabel(LabelSizeSmall, rect);
        if (!labelRect.isEmpty())
            size = LabelSizeSmall;
        else
            return;
    }

    Image* labelImage = startLabelImage(size);
    if (!labelImage)
        return;

    RefPtr<Image> snapshotImage = m_snapshotResource->image();
    if (!snapshotImage || snapshotImage->isNull())
        return;

#if ENABLE(FILTERS)
    RefPtr<Image> blurredSnapshotImage = m_snapshotResourceForLabel->image();
    if (!blurredSnapshotImage || blurredSnapshotImage->isNull()) {
        blurredSnapshotImage = snapshottedPluginImageForLabelDisplay(snapshotImage, labelRect);
        m_snapshotResourceForLabel->setCachedImage(new CachedImage(blurredSnapshotImage.get()));
    }
    snapshotImage = blurredSnapshotImage;
#endif

    paintSnapshot(snapshotImage.get(), paintInfo, paintOffset);

    // Remember that the labelRect includes the label inset, so we need to adjust for it.
    paintInfo.context->drawImage(labelImage, ColorSpaceDeviceRGB,
                                 IntRect(roundedIntPoint(paintOffset + labelRect.location() - IntSize(startLabelInset, startLabelInset)),
                                         roundedIntSize(labelRect.size() + IntSize(2 * startLabelInset, 2 * startLabelInset))),
                                 labelImage->rect());
}
Esempio n. 19
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IntPoint ViewportAnchor::computeOrigin(const IntSize& currentViewSize) const
{
    if (!m_anchorNode || !m_anchorNode->inDocument())
        return m_viewRect.location();

    const LayoutRect currentNodeBounds = m_anchorNode->boundingBox();
    if (m_anchorNodeBounds == currentNodeBounds)
        return m_viewRect.location();

    // Compute the new anchor point relative to the node position
    FloatSize anchorOffsetFromNode = currentNodeBounds.size();
    anchorOffsetFromNode.scale(m_anchorInNodeCoords.width(), m_anchorInNodeCoords.height());
    FloatPoint anchorPoint = currentNodeBounds.location() + anchorOffsetFromNode;

    // Compute the new origin point relative to the new anchor point
    FloatSize anchorOffsetFromOrigin = currentViewSize;
    anchorOffsetFromOrigin.scale(m_anchorInViewCoords.width(), m_anchorInViewCoords.height());
    return flooredIntPoint(anchorPoint - anchorOffsetFromOrigin);
}
Esempio n. 20
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FloatPoint ViewportAnchor::getInnerOrigin(const FloatSize& innerSize) const
{
    if (!m_anchorNode || !m_anchorNode->inDocument())
        return m_pinchViewportInDocument;

    const LayoutRect currentNodeBounds = m_anchorNode->boundingBox();
    if (m_anchorNodeBounds == currentNodeBounds)
        return m_pinchViewportInDocument;

    // Compute the new anchor point relative to the node position
    FloatSize anchorOffsetFromNode(currentNodeBounds.size());
    anchorOffsetFromNode.scale(m_anchorInNodeCoords.width(), m_anchorInNodeCoords.height());
    FloatPoint anchorPoint = FloatPoint(currentNodeBounds.location()) + anchorOffsetFromNode;

    // Compute the new origin point relative to the new anchor point
    FloatSize anchorOffsetFromOrigin = innerSize;
    anchorOffsetFromOrigin.scale(m_anchorInInnerViewCoords.width(), m_anchorInInnerViewCoords.height());
    return anchorPoint - anchorOffsetFromOrigin;
}
Esempio n. 21
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static PassRefPtr<InspectorObject> buildObjectForRegionHighlight(FrameView* mainView, RenderRegion* region)
{
    FrameView* containingView = region->frame().view();
    if (!containingView)
        return nullptr;

    RenderBlockFlow* regionContainer = toRenderBlockFlow(region->parent());
    LayoutRect borderBox = regionContainer->borderBoxRect();
    borderBox.setWidth(borderBox.width() + regionContainer->verticalScrollbarWidth());
    borderBox.setHeight(borderBox.height() + regionContainer->horizontalScrollbarHeight());

    // Create incoming and outgoing boxes that we use to chain the regions toghether.
    const LayoutSize linkBoxSize(10, 10);
    const LayoutSize linkBoxMidpoint(linkBoxSize.width() / 2, linkBoxSize.height() / 2);
    
    LayoutRect incomingRectBox = LayoutRect(borderBox.location() - linkBoxMidpoint, linkBoxSize);
    LayoutRect outgoingRectBox = LayoutRect(borderBox.location() - linkBoxMidpoint + borderBox.size(), linkBoxSize);

    // Move the link boxes slightly inside the region border box.
    LayoutUnit maxUsableHeight = std::max(LayoutUnit(), borderBox.height() - linkBoxMidpoint.height());
    LayoutUnit linkBoxVerticalOffset = std::min(LayoutUnit::fromPixel(15), maxUsableHeight);
    incomingRectBox.move(0, linkBoxVerticalOffset);
    outgoingRectBox.move(0, -linkBoxVerticalOffset);

    FloatQuad borderRectQuad = regionContainer->localToAbsoluteQuad(FloatRect(borderBox));
    FloatQuad incomingRectQuad = regionContainer->localToAbsoluteQuad(FloatRect(incomingRectBox));
    FloatQuad outgoingRectQuad = regionContainer->localToAbsoluteQuad(FloatRect(outgoingRectBox));

    contentsQuadToPage(mainView, containingView, borderRectQuad);
    contentsQuadToPage(mainView, containingView, incomingRectQuad);
    contentsQuadToPage(mainView, containingView, outgoingRectQuad);

    RefPtr<InspectorObject> regionObject = InspectorObject::create();

    regionObject->setArray("borderQuad", buildArrayForQuad(borderRectQuad));
    regionObject->setArray("incomingQuad", buildArrayForQuad(incomingRectQuad));
    regionObject->setArray("outgoingQuad", buildArrayForQuad(outgoingRectQuad));

    return regionObject.release();
}
Esempio n. 22
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LayoutRect RenderReplaced::replacedContentRect(const LayoutSize* overriddenIntrinsicSize) const
{
    LayoutRect contentRect = contentBoxRect();
    ObjectFit objectFit = style()->objectFit();

    if (objectFit == ObjectFitFill && style()->objectPosition() == RenderStyle::initialObjectPosition()) {
        if (RuntimeEnabledFeatures::objectFitPositionEnabled())
            return contentRect;
        objectFit = ObjectFitContain;
    }

    LayoutSize intrinsicSize = overriddenIntrinsicSize ? *overriddenIntrinsicSize : this->intrinsicSize();
    if (!intrinsicSize.width() || !intrinsicSize.height())
        return contentRect;

    LayoutRect finalRect = contentRect;
    switch (objectFit) {
    case ObjectFitContain:
    case ObjectFitScaleDown:
    case ObjectFitCover:
        finalRect.setSize(finalRect.size().fitToAspectRatio(intrinsicSize, objectFit == ObjectFitCover ? AspectRatioFitGrow : AspectRatioFitShrink));
        if (objectFit != ObjectFitScaleDown || finalRect.width() <= intrinsicSize.width())
            break;
        // fall through
    case ObjectFitNone:
        finalRect.setSize(intrinsicSize);
        break;
    case ObjectFitFill:
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    LayoutUnit xOffset = minimumValueForLength(style()->objectPosition().x(), contentRect.width() - finalRect.width());
    LayoutUnit yOffset = minimumValueForLength(style()->objectPosition().y(), contentRect.height() - finalRect.height());
    finalRect.move(xOffset, yOffset);

    return finalRect;
}
Esempio n. 23
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bool RenderImage::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    HitTestResult tempResult(result.point(), result.topPadding(), result.rightPadding(), result.bottomPadding(), result.leftPadding());
    bool inside = RenderReplaced::nodeAtPoint(request, tempResult, pointInContainer, accumulatedOffset, hitTestAction);

    if (tempResult.innerNode() && node()) {
        if (HTMLMapElement* map = imageMap()) {
            LayoutRect contentBox = contentBoxRect();
            float scaleFactor = 1 / style()->effectiveZoom();
            LayoutPoint mapLocation(pointInContainer.x() - accumulatedOffset.x() - this->x() - contentBox.x(), pointInContainer.y() - accumulatedOffset.y() - this->y() - contentBox.y());
            mapLocation.scale(scaleFactor, scaleFactor);
            
            if (map->mapMouseEvent(mapLocation, contentBox.size(), tempResult))
                tempResult.setInnerNonSharedNode(node());
        }
    }

    if (!inside && result.isRectBasedTest())
        result.append(tempResult);
    if (inside)
        result = tempResult;
    return inside;
}
Esempio n. 24
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bool RenderImage::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
    HitTestResult tempResult(result.hitTestLocation());
    bool inside = RenderReplaced::nodeAtPoint(request, tempResult, locationInContainer, accumulatedOffset, hitTestAction);

    if (tempResult.innerNode() && node()) {
        if (HTMLMapElement* map = imageMap()) {
            LayoutRect contentBox = contentBoxRect();
            float scaleFactor = 1 / style()->effectiveZoom();
            LayoutPoint mapLocation = locationInContainer.point() - toLayoutSize(accumulatedOffset) - locationOffset() - toLayoutSize(contentBox.location());
            mapLocation.scale(scaleFactor, scaleFactor);

            if (map->mapMouseEvent(mapLocation, contentBox.size(), tempResult))
                tempResult.setInnerNonSharedNode(node());
        }
    }

    if (!inside && result.isRectBasedTest())
        result.append(tempResult);
    if (inside)
        result = tempResult;
    return inside;
}
Esempio n. 25
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void LayoutMedia::layout() {
  LayoutSize oldSize = contentBoxRect().size();

  LayoutImage::layout();

  LayoutRect newRect = contentBoxRect();

  LayoutState state(*this);

  Optional<LayoutUnit> newPanelWidth;

// Iterate the children in reverse order so that the media controls are laid
// out before the text track container. This is to ensure that the text
// track rendering has an up-to-date position of the media controls for
// overlap checking, see LayoutVTTCue.
#if ENABLE(ASSERT)
  bool seenTextTrackContainer = false;
#endif
  for (LayoutObject* child = m_children.lastChild(); child;
       child = child->previousSibling()) {
#if ENABLE(ASSERT)
    if (child->node()->isMediaControls())
      ASSERT(!seenTextTrackContainer);
    else if (child->node()->isTextTrackContainer())
      seenTextTrackContainer = true;
    else
      ASSERT_NOT_REACHED();
#endif

    // TODO(mlamouri): we miss some layouts because needsLayout returns false in
    // some cases where we want to change the width of the controls because the
    // visible viewport has changed for example.
    if (newRect.size() == oldSize && !child->needsLayout())
      continue;

    LayoutUnit width = newRect.width();
    if (child->node()->isMediaControls()) {
      width = computePanelWidth(newRect);
      if (width != oldSize.width())
        newPanelWidth = width;
    }

    LayoutBox* layoutBox = toLayoutBox(child);
    layoutBox->setLocation(newRect.location());
    // TODO(foolip): Remove the mutableStyleRef() and depend on CSS
    // width/height: inherit to match the media element size.
    layoutBox->mutableStyleRef().setHeight(Length(newRect.height(), Fixed));
    layoutBox->mutableStyleRef().setWidth(Length(width, Fixed));

    layoutBox->forceLayout();
  }

  clearNeedsLayout();

  // Notify our MediaControls that a layout has happened.
  if (mediaElement() && mediaElement()->mediaControls() &&
      newPanelWidth.has_value()) {
    mediaElement()->mediaControls()->notifyPanelWidthChanged(
        newPanelWidth.value());
  }
}
Esempio n. 26
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// Widgets are always placed on integer boundaries, so rounding the size is actually
// the desired behavior. This function is here because it's otherwise seldom what we
// want to do with a LayoutRect.
static inline IntRect roundedIntRect(const LayoutRect& rect)
{
    return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size()));
}
void InlineFlowBoxPainter::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect, SkXfermode::Mode op)
{
    LayoutBoxModelObject* boxModel = toLayoutBoxModelObject(LineLayoutAPIShim::layoutObjectFrom(m_inlineFlowBox.boxModelObject()));
    StyleImage* img = fillLayer.image();
    bool hasFillImage = img && img->canRender();
    if ((!hasFillImage && !m_inlineFlowBox.lineLayoutItem().style()->hasBorderRadius()) || (!m_inlineFlowBox.prevLineBox() && !m_inlineFlowBox.nextLineBox()) || !m_inlineFlowBox.parent()) {
        BoxPainter::paintFillLayer(*boxModel, paintInfo, c, fillLayer, rect, BackgroundBleedNone, &m_inlineFlowBox, rect.size(), op);
    } else if (m_inlineFlowBox.lineLayoutItem().style()->boxDecorationBreak() == DCLONE) {
        GraphicsContextStateSaver stateSaver(paintInfo.context);
        paintInfo.context.clip(pixelSnappedIntRect(rect));
        BoxPainter::paintFillLayer(*boxModel, paintInfo, c, fillLayer, rect, BackgroundBleedNone, &m_inlineFlowBox, rect.size(), op);
    } else {
        // We have a fill image that spans multiple lines.
        // FIXME: frameSize ought to be the same as rect.size().
        LayoutSize frameSize(m_inlineFlowBox.width(), m_inlineFlowBox.height());
        LayoutRect imageStripPaintRect = paintRectForImageStrip(rect.location(), frameSize, m_inlineFlowBox.lineLayoutItem().style()->direction());
        GraphicsContextStateSaver stateSaver(paintInfo.context);
        // TODO(chrishtr): this should likely be pixel-snapped.
        paintInfo.context.clip(pixelSnappedIntRect(rect));
        BoxPainter::paintFillLayer(*boxModel, paintInfo, c, fillLayer, imageStripPaintRect, BackgroundBleedNone, &m_inlineFlowBox, rect.size(), op);
    }
}
Esempio n. 28
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void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, RenderRegion* region, LayoutRect flowThreadPortionRect, LayoutRect flowThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
{
    GraphicsContext* context = paintInfo.context;
    if (!context)
        return;

    // Adjust the clipping rect for the region.
    // paintOffset contains the offset where the painting should occur
    // adjusted with the region padding and border.
    LayoutRect regionClippingRect(paintOffset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());

    PaintInfo info(paintInfo);
    info.rect.intersect(pixelSnappedIntRect(regionClippingRect));

    if (!info.rect.isEmpty()) {
        context->save();

        context->clip(regionClippingRect);

        // RenderFlowThread should start painting its content in a position that is offset
        // from the region rect's current position. The amount of offset is equal to the location of
        // the flow thread portion in the flow thread's local coordinates.
        IntPoint renderFlowThreadOffset;
        if (style()->isFlippedBlocksWritingMode()) {
            LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
            flipForWritingMode(flippedFlowThreadPortionRect);
            renderFlowThreadOffset = roundedIntPoint(paintOffset - flippedFlowThreadPortionRect.location());
        } else
            renderFlowThreadOffset = roundedIntPoint(paintOffset - flowThreadPortionRect.location());

        context->translate(renderFlowThreadOffset.x(), renderFlowThreadOffset.y());
        info.rect.moveBy(-renderFlowThreadOffset);
        
        layer()->paint(context, info.rect, 0, 0, region, RenderLayer::PaintLayerTemporaryClipRects);

        context->restore();
    }
}
Esempio n. 29
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FloatRect::FloatRect(const LayoutRect& r) : m_location(r.location()), m_size(r.size())
{
}
Esempio n. 30
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bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, LayoutRect flowThreadPortionRect, LayoutRect flowThreadPortionOverflowRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const
{
    LayoutRect regionClippingRect(accumulatedOffset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
    if (!regionClippingRect.contains(locationInContainer.point()))
        return false;

    LayoutSize renderFlowThreadOffset;
    if (style()->isFlippedBlocksWritingMode()) {
        LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
        flipForWritingMode(flippedFlowThreadPortionRect);
        renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRect.location();
    } else
        renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.location();

    // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
    HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping);

    // Make a new temporary HitTestLocation in the new region.
    HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOffset, region);

    bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocation, result);

    // FIXME: Should we set result.m_localPoint back to the RenderRegion's coordinate space or leave it in the RenderFlowThread's coordinate
    // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
    // patching positionForPoint.
    return isPointInsideFlowThread;
}