Esempio n. 1
0
int RawStruct<RPG::MoveCommand>::LcfSize(const RPG::MoveCommand& ref, LcfWriter& stream) {
	int result = 0;
	result += LcfReader::IntSize(ref.command_id);
	switch (ref.command_id) {
		case RPG::MoveCommand::Code::switch_on:
			result += LcfReader::IntSize(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::switch_off:
			result += LcfReader::IntSize(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::change_graphic:
			result += LcfReader::IntSize(stream.Decode(ref.parameter_string).size());
			result += stream.Decode(ref.parameter_string).size();
			result += LcfReader::IntSize(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::play_sound_effect:
			result += LcfReader::IntSize(stream.Decode(ref.parameter_string).size());
			result += stream.Decode(ref.parameter_string).size();
			result += LcfReader::IntSize(ref.parameter_a);
			result += LcfReader::IntSize(ref.parameter_b);
			result += LcfReader::IntSize(ref.parameter_c);
			break;
	}
	return result;
}
void RawStruct<RPG::EventCommand>::WriteLcf(const RPG::EventCommand& event_command, LcfWriter& stream) {
	stream.Write(event_command.code);
	stream.Write(event_command.indent);
	stream.WriteInt(stream.Decode(event_command.string).size());
	stream.Write(stream.Decode(event_command.string));
	int count = event_command.parameters.size();
	stream.Write(count);
	for (int i = 0; i < count; i++)
		stream.Write(event_command.parameters[i]);
}
Esempio n. 3
0
int RawStruct<RPG::EventCommand>::LcfSize(const RPG::EventCommand& event_command, LcfWriter& stream) {
	int result = 0;
	result += LcfReader::IntSize(event_command.code);
	result += LcfReader::IntSize(event_command.indent);
	result += LcfReader::IntSize(stream.Decode(event_command.string).size());
	result += stream.Decode(event_command.string).size();
	int count = event_command.parameters.size();
	result += LcfReader::IntSize(count);
	for (int i = 0; i < count; i++)
		result += LcfReader::IntSize(event_command.parameters[i]);
	return result;
}
Esempio n. 4
0
void RawStruct<RPG::MoveCommand>::WriteLcf(const RPG::MoveCommand& ref, LcfWriter& stream) {
	stream.WriteInt(ref.command_id);
	switch (ref.command_id) {
		case RPG::MoveCommand::Code::switch_on:
			stream.Write(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::switch_off:
			stream.Write(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::change_graphic:
			stream.WriteInt(stream.Decode(ref.parameter_string).size());
			stream.Write(ref.parameter_string);
			stream.Write(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::play_sound_effect:
			stream.WriteInt(stream.Decode(ref.parameter_string).size());
			stream.Write(ref.parameter_string);
			stream.Write(ref.parameter_a);
			stream.Write(ref.parameter_b);
			stream.Write(ref.parameter_c);
			break;
	}
}