Esempio n. 1
0
/********************************************************************************
 * void oldLoop():
 * 	Purpose: 
 * 		some code I first used to test the class
 * 		called oldLoop() because it is older than the current main()
 * 	
 * 	Entry: 
 * 		nothing
 * 	
 * 	Exit: 
 * 		(verbosely states what it is doing)
 * 		- creates a list
 * 		- appends the numbers 9000-9009 to it
 * 		- creates a copy of the list with the assignment operator =
 * 		- attempts to insert the number 9020 after 9002
 * 		(throws error if 9002 isn't in there for some reason)
 * 		- prints the contents of the first list with an iterator for loop
 * 		- prints the contents of the copy with another iterator based loop
 * 		- says if isEmpty() actually knows that the list is empty
 * 		- (implicitly) calls destructor on list, destroying all nodes
 * 	
 ********************************************************************************/
void oldLoop()
{
	//create an empty list
	cout << "creating list" << endl;
	LinkedList<int> myList;

	//append the numbers 9000-9009 to it
	cout << "appending ints" << endl;
	for(int i=9000; i<9010; i++)
		myList.Append(i);

	//make a copy of it using operator=
	cout << "creating copy" << endl;
	LinkedList<int> listCopy;
	listCopy=myList;

	try 
	{
		//insert the number 9020 after 9002
		listCopy.InsertAfter(9002, 9020);
	}
	catch (Exception e)
	{
		cout << "Error: " << e << endl;
	}


	//print the list and its copy
	cout << "printing the contents" << endl;
	for( auto it = myList.Begin(); it.isValid(); ++it)
		cout << *it << endl;

	for( auto it = listCopy.Begin(); it.isValid(); ++it)
		cout << "copy: " << *it << endl;

	//check if the list is empty
	cout << "checking if list is empty" << endl;
	cout << "List is " << (myList.isEmpty() ? "" : "not ") << "empty.\n";
}
Esempio n. 2
0
		void operator = (const LinkedList& v)
		{
			// clear
			ClearIteratorCache();

			// copy data
			Iterator* node = v.Begin();
			while ( node )
			{
				PushBack(node->data);
				node = node->next;
			}
		}
Esempio n. 3
0
void HoldemRules::DetermineWinners()
{
    //--------------------------------------------
    // Calculate best combinations for all players
    //Debug("DetermineWinners 1");
    const LinkedList<Card*>& r_comm_cards = mrTable.GetCommunityCards();
    //Debug("DetermineWinners 2");
    LinkedList<Player*>& players = mrTable.GetPlayers();
    //Debug("DetermineWinners 3");
    for (LinkedList<Player*>::Iterator i = players.Begin(); !i.Done(); i++) {
        if ((*i)->IsFolded()) {
    	    Debug(String("Player [") + (*i)->Name() + "] is folded");
            continue;
        }
        Debug(String("DetermineWinners 4: [") + (*i)->Name() + "]");
        const LinkedList<Card*>& r_player_cards = (*i)->GetCards();
        Debug("DetermineWinners 5");
        Card* cards[r_player_cards.Size() + r_comm_cards.Size()];
        Debug("DetermineWinners 6");
        //cout << "--------------------------------------\n";
        cout << '[' << (*i)->Name() << "] shows: ";
        int j;
        for (j = 0; j < r_player_cards.Size(); j++) {
            cards[j] = r_player_cards[j];
            Debug(r_player_cards[j]->ToString() + " ");
            cout << r_player_cards[j]->ToString() << ' ';
        }
        cout << '\n';
        Debug("--");
        for (j = r_player_cards.Size(); j < r_player_cards.Size() + r_comm_cards.Size(); j++) {
            cards[j] = r_comm_cards[j - r_player_cards.Size()];
            Debug(r_comm_cards[j - r_player_cards.Size()]->ToString() + " ");
        }
        Debug("\n");
        Debug("DetermineWinners 8");
	    (*i)->SetHandStrength(GetHandStrength(cards, r_player_cards.Size() + r_comm_cards.Size()));
	    Debug(String("Hand strength for [") + (*i)->Name() + "]: " + (long) (*i)->HandStrength());
        Debug("DetermineWinners 9");
    }
    
    //-------------------------------
    // Order players by hand strength
    
    LinkedList<LinkedList<Player*>* > winners;
    Debug("DetermineWinners 10");
    
    int num_winners = 0;
    for (;;) {
    //while (num_winners < players.Size()) {
        Debug("DetermineWinners 11");
        unsigned long max_strength = 0;
        for (LinkedList<Player*>::Iterator i = players.Begin(); !i.Done(); i++) {
            if ((*i)->IsFolded()) {
                continue;
            }
            if ((*i)->HandStrength() > max_strength) {
                max_strength = (*i)->HandStrength();
            }
        }
        if (max_strength <= 0) {
            Debug(String("DetermineWinners: Thats all"));
            // No more winners
            break;
        }
        Debug(String("DetermineWinners: max_strength = ") + (long) max_strength);
        LinkedList<Player*>* p_w = new LinkedList<Player*>();

        for (LinkedList<Player*>::Iterator i = players.Begin(); !i.Done(); i++) {
            if ((*i)->IsFolded()) {
                continue;
            }
            if ((*i)->HandStrength() == max_strength) {
                p_w->Add((*i));
                (*i)->SetHandStrength(0);
                num_winners++;
                Debug(String("DetermineWinners: adding winner: [") + (*i)->Name() + "]");
            }
        }
        Debug("DetermineWinners 111");
        if (p_w->Size() > 0) {
            Debug("DetermineWinners 1111");
            winners.Add(p_w);
            Debug("DetermineWinners 11111");
        }
    }

    Debug("DetermineWinners 12");
    //-----------------------------------------------------    
    // Iterate ower winners and add wins to player balances
    
    for (LinkedList<LinkedList<Player*>* >::Iterator i = winners.Begin(); !i.Done(); i++) {
        mrTable.GetPotManager().Win(*(*i));
        delete (*i);
    }
    winners.Clear();
}