void arrowLocatorOverride::draw( const MHWRender::MDrawContext& context, const MUserData* data) { MAngle rotationAngle; float color [3] ={ 0.0f, 1.0f, 0.0f } ; // data MStatus status; MHWRender::MStateManager* stateMgr = context.getStateManager(); const arrowLocatorData* locatorData = dynamic_cast<const arrowLocatorData*>(data); if (!stateMgr || !locatorData) return; if ( locatorData ) rotationAngle = locatorData->rotateAngle; // matrices const MMatrix transform = context.getMatrix(MHWRender::MFrameContext::kWorldViewMtx, &status); if (status != MStatus::kSuccess) return; const MMatrix projection = context.getMatrix(MHWRender::MFrameContext::kProjectionMtx, &status); if (status != MStatus::kSuccess) return; // get renderer MHWRender::MRenderer *theRenderer =MHWRender::MRenderer::theRenderer () ; if ( !theRenderer ) return ; if ( theRenderer->drawAPIIsOpenGL () ) { glPushAttrib(GL_CURRENT_BIT); glColor4fv(color); glPushMatrix(); glRotated(-rotationAngle.asDegrees(), 0.0, 1.0, 0.0); glBegin( GL_LINE_STRIP); glVertex3f(arrow[0][0],arrow[0][1],arrow[0][2]); glVertex3f(arrow[1][0],arrow[1][1],arrow[1][2]); glVertex3f(arrow[2][0],arrow[2][1],arrow[2][2]); glEnd(); glBegin( GL_LINE_STRIP ); glVertex3f(arrow[2][0],arrow[2][1],arrow[2][2]); glVertex3f(arrow[3][0],arrow[3][1],arrow[3][2]); glVertex3f(arrow[0][0],arrow[0][1],arrow[0][2]); glEnd(); glPopMatrix(); } }
//- This method draw this locator in current scene by calling openGL functions // view -- 3D view that is being drawn into // path -- path to this locator in the DAG // style -- style to draw object in // status -- selection status of object // void arrowLocator::draw(M3dView &view,const MDagPath & path,M3dView::DisplayStyle style, M3dView::DisplayStatus status) { MObject thisNode = thisMObject(); //- We're in the draw routine, not the compute method //- therefore it is safe to grab plugs in the following way and //- get/set values. You would never do something like this in //- the compute method because it might start a cycle in the //- graph. Here we just need the value of our winddirection //- plug so that we can draw our arrow pointing the right way. MPlug wdPlug(thisNode, windDirection); MAngle angle; wdPlug.getValue(angle); //- Start drawing by OpenGL view.beginGL(); //- If the drawing style is shaded, set color and draw opaque shape if ( ( style == M3dView::kFlatShaded ) || ( style == M3dView::kGouraudShaded ) ) { //- Push to save current color settings glPushAttrib( GL_CURRENT_BIT ); if ( status == M3dView::kActive ) { view.setDrawColor( 13, M3dView::kActiveColors ); } else { view.setDrawColor( 13, M3dView::kDormantColors ); } //- Push the old matrix on the stack, rotate the current one, //- draw the shape, then pop the old matrix off the stack for //- maya to use again. glPushMatrix(); glRotated(-angle.asDegrees(), 0.0, 1.0, 0.0); glBegin( GL_TRIANGLE_FAN ); glVertex3f(arrow[0][0],arrow[0][1],arrow[0][2]); glVertex3f(arrow[1][0],arrow[1][1],arrow[1][2]); glVertex3f(arrow[2][0],arrow[2][1],arrow[2][2]); glEnd(); glBegin( GL_TRIANGLE_FAN ); glVertex3f(arrow[2][0],arrow[2][1],arrow[2][2]); glVertex3f(arrow[3][0],arrow[3][1],arrow[3][2]); glVertex3f(arrow[0][0],arrow[0][1],arrow[0][2]); glEnd(); glPopMatrix(); glPopAttrib(); } //- Draw the outline of the arrow shape glPushMatrix(); glRotated(-angle.asDegrees(), 0.0, 1.0, 0.0); glBegin( GL_LINE_STRIP); glVertex3f(arrow[0][0],arrow[0][1],arrow[0][2]); glVertex3f(arrow[1][0],arrow[1][1],arrow[1][2]); glVertex3f(arrow[2][0],arrow[2][1],arrow[2][2]); glEnd(); glBegin( GL_LINE_STRIP ); glVertex3f(arrow[2][0],arrow[2][1],arrow[2][2]); glVertex3f(arrow[3][0],arrow[3][1],arrow[3][2]); glVertex3f(arrow[0][0],arrow[0][1],arrow[0][2]); glEnd(); glPopMatrix(); view.endGL(); }
/******************************************************************************************************** * Method to translate a single camera * ********************************************************************************************************/ MStatus OgreExporter::writeCamera(MFnCamera& camera) { MPlug plug; MPlugArray srcplugarray; double dist; MAngle angle; MFnTransform* cameraTransform = NULL; MFnAnimCurve* animCurve = NULL; // get camera transform for (int i=0; i<camera.parentCount(); i++) { if (camera.parent(i).hasFn(MFn::kTransform)) { cameraTransform = new MFnTransform(camera.parent(i)); continue; } } // start camera description m_params.outCameras << "camera " << cameraTransform->partialPathName().asChar() << "\n"; m_params.outCameras << "{\n"; //write camera type m_params.outCameras << "\ttype "; if (camera.isOrtho()) m_params.outCameras << "ortho\n"; else m_params.outCameras << "persp\n"; // write translation data m_params.outCameras << "\ttranslation\n"; m_params.outCameras << "\t{\n"; //translateX m_params.outCameras << "\t\tx "; plug = cameraTransform->findPlug("translateX"); if (plug.isConnected() && m_params.exportCamerasAnim) { plug.connectedTo(srcplugarray,true,false,&stat); for (int i=0; i < srcplugarray.length(); i++) { if (srcplugarray[i].node().hasFn(MFn::kAnimCurve)) { if (animCurve) delete animCurve; animCurve = new MFnAnimCurve(srcplugarray[i].node()); continue; } else if (i == srcplugarray.length()-1) { std::cout << "Invalid link to translateX attribute\n"; return MS::kFailure; } } m_params.outCameras << "anim " << animCurve->name().asChar() << "\n"; } else { plug.getValue(dist); m_params.outCameras << "= " << dist << "\n"; } //translateY m_params.outCameras << "\t\ty "; plug = cameraTransform->findPlug("translateY"); if (plug.isConnected() && m_params.exportCamerasAnim) { plug.connectedTo(srcplugarray,true,false,&stat); for (int i=0; i< srcplugarray.length(); i++) { if (srcplugarray[i].node().hasFn(MFn::kAnimCurve)) { if (animCurve) delete animCurve; animCurve = new MFnAnimCurve(srcplugarray[i].node()); continue; } else if (i == srcplugarray.length()-1) { std::cout << "Invalid link to translateY attribute\n"; return MS::kFailure; } } m_params.outCameras << "anim " << animCurve->name().asChar() << "\n"; } else { plug.getValue(dist); m_params.outCameras << "= " << dist << "\n"; } //translateZ m_params.outCameras << "\t\tz "; plug = cameraTransform->findPlug("translateZ"); if (plug.isConnected() && m_params.exportCamerasAnim) { plug.connectedTo(srcplugarray,true,false,&stat); for (int i=0; i< srcplugarray.length(); i++) { if (srcplugarray[i].node().hasFn(MFn::kAnimCurve)) { if (animCurve) delete animCurve; animCurve = new MFnAnimCurve(srcplugarray[i].node()); continue; } else if (i == srcplugarray.length()-1) { std::cout << "Invalid link to translateZ attribute\n"; return MS::kFailure; } } m_params.outCameras << "anim " << animCurve->name().asChar() << "\n"; } else { plug.getValue(dist); m_params.outCameras << "= " << dist << "\n"; } m_params.outCameras << "\t}\n"; // write rotation data m_params.outCameras << "\trotation\n"; m_params.outCameras << "\t{\n"; m_params.outCameras << "\t\tx "; //rotateX plug = cameraTransform->findPlug("rotateX"); if (plug.isConnected() && m_params.exportCamerasAnim) { plug.connectedTo(srcplugarray,true,false,&stat); for (int i=0; i< srcplugarray.length(); i++) { if (srcplugarray[i].node().hasFn(MFn::kAnimCurve)) { if (animCurve) delete animCurve; animCurve = new MFnAnimCurve(srcplugarray[i].node()); continue; } else if (i == srcplugarray.length()-1) { std::cout << "Invalid link to rotateX attribute\n"; return MS::kFailure; } } m_params.outCameras << "anim " << animCurve->name().asChar() << "\n"; } else { plug.getValue(angle); m_params.outCameras << "= " << angle.asDegrees() << "\n"; } //rotateY m_params.outCameras << "\t\ty "; plug = cameraTransform->findPlug("rotateY"); if (plug.isConnected() && m_params.exportCamerasAnim) { plug.connectedTo(srcplugarray,true,false,&stat); for (int i=0; i< srcplugarray.length(); i++) { if (srcplugarray[i].node().hasFn(MFn::kAnimCurve)) { if (animCurve) delete animCurve; animCurve = new MFnAnimCurve(srcplugarray[i].node()); continue; } else if (i == srcplugarray.length()-1) { std::cout << "Invalid link to rotateY attribute\n"; return MS::kFailure; } } m_params.outCameras << "anim " << animCurve->name().asChar() << "\n"; } else { plug.getValue(angle); m_params.outCameras << "= " << angle.asDegrees() << "\n"; } //rotateZ m_params.outCameras << "\t\tz "; plug = cameraTransform->findPlug("rotateZ"); if (plug.isConnected() && m_params.exportCamerasAnim) { plug.connectedTo(srcplugarray,true,false,&stat); for (int i=0; i< srcplugarray.length(); i++) { if (srcplugarray[i].node().hasFn(MFn::kAnimCurve)) { if (animCurve) delete animCurve; animCurve = new MFnAnimCurve(srcplugarray[i].node()); continue; } else if (i == srcplugarray.length()-1) { std::cout << "Invalid link to rotateZ attribute\n"; return MS::kFailure; } } m_params.outCameras << "anim " << animCurve->name().asChar() << "\n"; } else { plug.getValue(angle); m_params.outCameras << "= " << angle.asDegrees() << "\n"; } m_params.outCameras << "\t}\n"; // end camera description m_params.outCameras << "}\n\n"; if (cameraTransform != NULL) delete cameraTransform; if (animCurve != NULL) delete animCurve; return MS::kSuccess; }