MyPaddle* MyPaddle::paddleWithTexture(Texture2D* pTexture) { MyPaddle* pPaddle = new MyPaddle(); pPaddle->initWithTextrue(pTexture); pPaddle->autorelease(); return pPaddle; }
MyPaddle* MyPaddle::createMyPaddle() { MyPaddle *myPaddle = new MyPaddle(); if (myPaddle && myPaddle->initWithFile("GameLayer/myPaddle.png")) { myPaddle->autorelease(); return myPaddle; } CC_SAFE_DELETE(myPaddle); return NULL; }